Zapp Branniglenn
Smash Lord
Watching Ganon struggle to get past our useless Fire Breath at regular intervals throughout the match is pretty entertaining. Then he wipes the smile off my face with a ganoncide. I wouldn't be angry at that if I wasn't playing as Bowser.
Ganon struggles against so many characters because getting in on them is so difficult. His abysmal running and air speeds do him no favors as a projectile-less character. The best he has going for him is Flame Choke. Mobile command grabs are some of the best moves in Smash Bros. Once you're caught, get ready for a guessing game of what get up option to use. The rolls are beaten by another flame choke, as is neutral getup. Getup attack beats flame choke, but if you use that consistently, all he has to do is get close for an Usmash OoS punish.
Ganon is another character with bad recovery. Prolific use of Jab 1+2 and Dtilt for the low launch angle can earn early stocks. Edgeguarding him isn't as easy as Falcon. Up B's grab has more priority, and if we get too close, he'll Flame choke instead for a ganoncide. Ledge trumps should be good though, as long as it's used as a mixup. I imagine Ganon getting trumped from the ledge can be responded to with a flame choke. Otherwise wait for him to do a ledge option. His frame data is worse than ours, so waiting and seeing what he's going to do before punishing works out more here than on other matchups.
I don't know about Bowser having advantage, I haven't fought enough Ganons. But it feels equal at the very worst. I've seen technical play of Ganon, and it's all pretty much focused on getting a flame choke. And keeping them at a distance for more Flame chokes.
Ganon struggles against so many characters because getting in on them is so difficult. His abysmal running and air speeds do him no favors as a projectile-less character. The best he has going for him is Flame Choke. Mobile command grabs are some of the best moves in Smash Bros. Once you're caught, get ready for a guessing game of what get up option to use. The rolls are beaten by another flame choke, as is neutral getup. Getup attack beats flame choke, but if you use that consistently, all he has to do is get close for an Usmash OoS punish.
Ganon is another character with bad recovery. Prolific use of Jab 1+2 and Dtilt for the low launch angle can earn early stocks. Edgeguarding him isn't as easy as Falcon. Up B's grab has more priority, and if we get too close, he'll Flame choke instead for a ganoncide. Ledge trumps should be good though, as long as it's used as a mixup. I imagine Ganon getting trumped from the ledge can be responded to with a flame choke. Otherwise wait for him to do a ledge option. His frame data is worse than ours, so waiting and seeing what he's going to do before punishing works out more here than on other matchups.
I don't know about Bowser having advantage, I haven't fought enough Ganons. But it feels equal at the very worst. I've seen technical play of Ganon, and it's all pretty much focused on getting a flame choke. And keeping them at a distance for more Flame chokes.
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