Zapp Branniglenn
Smash Lord
I'm back and forth on Battlefield as the optimal Bowser stage. I like it because Utilt, Usmash, and grounded Bowser Bomb not only reach the lower platforms, but cover quite a bit of them at the same time. The large blast zones accent how long Bowser can stay alive and make use of rage. And early kills with Flying Slam was the deal breaker for me. Now that we have some other means of killing vertically, it doesn't matter what stage. And staying alive for longer due to blast zones doesn't matter much if Bowser is spending most of his High % life recovering and continually getting knocked back out there. Platforms themselves are generally more of a boon for other characters than Bowser. ZSS and Meta Knight have extremely good control over Uair strings into Up B when they can land on a platform to refresh jumps. Plus early % bowser Bomb punishes often miss because of the platforms being in the way of the target, who wasn't hit high enough. Dreamland pretty much has all of the boons of Battlefield, you just have to watch out for the wind blowing. I think I heard from others that getting blown off stage while in the middle of a Fortress can kill you.
Final Destination might be the best stage. Fire Breath is best there with the lack of verticality, top tiers don't like it, the stage's large length lets us stay alive long if we keep center stage. The only issue is no landing mixups due to the absence of platforms. Either drift over to the ledge, land with Flying Slam, or do something risky.
Final Destination might be the best stage. Fire Breath is best there with the lack of verticality, top tiers don't like it, the stage's large length lets us stay alive long if we keep center stage. The only issue is no landing mixups due to the absence of platforms. Either drift over to the ledge, land with Flying Slam, or do something risky.