Hitman JT
The Infinite One
Don't get hit lmaooooooWe might want some opinion from Le Troof on this - he played the character throughout S@X 136 and got to Grand Finals with her. He might have some other good notes regarding the Bayo MU.
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Don't get hit lmaooooooWe might want some opinion from Le Troof on this - he played the character throughout S@X 136 and got to Grand Finals with her. He might have some other good notes regarding the Bayo MU.
It's hard to give specific advice without seeing the matches. Generally, I would say you shouldn't be afraid of the trampoline. It isn't a huge damage dealer, and once it's out on stage it is both a hindrance and liability to both players. On Bowser's side, it allows for lagless falling aerials. You can dair, bomb, flame breath etc onto it and quickly have opportunity for another option.I just encountered a rather vicious Pacman on FG a moment ago and for the life of me could not do anything about his use of the trampoline in the neutral. Essentially he would use his hydrant as normal but would then use his trampoline point blank to launch me and to get himself in the corner of the stage. The problem is the trampoline was between him and the end of the stage which, at the time, I couldn't think how I was meant to get near him without exposing myself. When I did try to attack him, even if I did try to hit him with a f-air, I was beaten back from an air attack of his own or his fruit. He would also frequently run up to me while the hydrant was active and use the trampoline aggressively.
I know the outline of the MU, steal his fruit, destroy the hydrant but this trampoline was quite a different ball game. Any advice?
yeah but he could counterFire breath makes the ground a hot zone. (literally!) Only other option he's got to go around that is jump, and we all know what happens then. *chuckles*
I think Bowser's f tilt might outrange him, but i'd have to check.
http://smashboards.com/threads/carrot-me-bro-the-bowser-match-up-topic.372268/page-22#post-20666297Somebody direct me to where the Robin Matchup is discussed on this thread? I did really poorly today against one, even with battlefield as my chosen stage.
Well I don't know much about that matchup, but what I do know is against any projectile spammer the automatic FD stage choose for FG gives them a big advantage; on top of that, FD is also a bad stage for. I have a much easier time playing against campy characters on smashville or dreamland. So don't feel too upset about the MU, it's mostly the stage that works against you.I just bumped into a really good Duck Hunt on FG and was pretty much at a loss what to do. Essentially he would bombard me with a crazy amount of projectiles while also covering his wall with air attacks to hold his position which made even attrition a pretty poor option. I had serious issues too in both landing and simply keeping the gap closed in the rare cases that I managed to get in on him. I have provided a video link below where I was fortunate to get in on him when I did, any advice would be greatly appreciated in regards to what I should be doing in the neutral and in general.
https://www.youtube.com/watch?v=17L9Vnlq9dw&feature=youtu.be
DH's main strength I think is his ability to whittle down his opponent's shield and options. The most significant part of his projectile game is the can, because it's a kind of attack that a creative player can pressure you with in any situation. There is a custom move for the can in which it is shot back and forth, and in that situation it is literally impossible to drop shield.I just bumped into a really good Duck Hunt on FG and was pretty much at a loss what to do. Essentially he would bombard me with a crazy amount of projectiles while also covering his wall with air attacks to hold his position which made even attrition a pretty poor option. I had serious issues too in both landing and simply keeping the gap closed in the rare cases that I managed to get in on him. I have provided a video link below where I was fortunate to get in on him when I did, any advice would be greatly appreciated in regards to what I should be doing in the neutral and in general.
https://www.youtube.com/watch?v=17L9Vnlq9dw&feature=youtu.be
For me, Charizard is slightly favored in this matchup. Charizard is faster, better flamethrower, better recovery, better reach in his shots, he has generally less of ending lag than him, he has some good combos on him and he can sometimes the spike because the recovery of Bowser is very predictable.Charizard's got some good aspects in the matchup. Spaced well, forward air and down tilt are both very safe pokes against Bowser, and his forward air is noticeably faster than ours while still being just as strong. Charizard's flame breath is also very good at pressuring our recovery, and it's a lot easier for charizard to gimp or even spike Bowser than it is for Bowser to do so to Charizard. Bowser definitely has stronger punishes and kill moves, but Charizard is no slouch in that department either. I'd say it's a pretty close to even matchup, you don't want to underestimate a skilled Charizard player. Play it with the mindset of a Bowser ditto.
Interesting points, but I don't think Zard has the advantage. Despite having better frame data than Bowser and an easier time off-stage, Zard still suffers from god-awful traction, in addition to all the weaknesses a super-heavy already deals with. 20 frames of lag on Zard's aerials is a lot, even if it's better than Bowser. As Luminaire said, it's essentially a Bowser ditto, except Bowser can ruin Zard in neutral. Zard's bad traction very much hurts his OoS game, which is a shame because he has some good out-of-shield options.For me, Charizard is slightly favored in this matchup. Charizard is faster, better flamethrower, better recovery, better reach in his shots, he has generally less of ending lag than him, he has some good combos on him and he can sometimes the spike because the recovery of Bowser is very predictable.
For air attacks:
Nair: >
Fair: >
Uair: >
Bair: >
Dair >
After Bowser is better than Charizard on few points. He has a bit easier to put K.O, he boasts better of the rage effect, his combo Uthrow, is a good tool against him and generally has a better neutral game.
I think than the matchup Bowser/Charizard should be of 60-40 for Charizard.
Ah yes, the traction! But despite that, I do not think it can really influence the matchup. I do not think we can really talk about a ditto Bowser. Bowser is mainly played on the clinch, while Charizard is played on the Midway (between his flamethrower and his hitbox disjoint).Interesting points, but I don't think Zard has the advantage. Despite having better frame data than Bowser and an easier time off-stage, Zard still suffers from god-awful traction, in addition to all the weaknesses a super-heavy already deals with. 20 frames of lag on Zard's aerials is a lot, even if it's better than Bowser. As Luminaire said, it's essentially a Bowser ditto, except Bowser can ruin Zard in neutral. Zard's bad traction very much hurts his OoS game, which is a shame because he has some good out-of-shield options.
As for your comparisons of aerials, I would switch the advantages on U-Air and B-Air. Bowser gets a lot more time to use U-Air and it is a safer combo finisher than Fly, while Charizard can space well with his B-Air and overall gets more use out of it than Bowser. Keep in mind that comparing aerials also doesn't make one character better over another, especially since Bowser is a serious force to be reckoned with on the ground and has a superior ground game over Zard. Bowser has a clearly superior pivot grab and, being a grappler character, that benefits Bowser immensely.
Being faster and having longer reach does not determine that one is definitely better than the other because otherwise, Samus would be better than Bowser.
Slightly, maybe? It's perhaps a bit harder for her to get the Uair > Uair > Up+B now, but all in all she needs to tack on ~10% more damage to still do what she did before.Have recent nerfs to ZSS brought us to a slightly more even matchup?
Traction does effect the matchup. It effects a lot of Zard's matchups - there was a reason pre-patch that Zard was considered the worst character in the game and traction has a great deal to do with it because it made him have no OoS game whatsoever.Ah yes, the traction! But despite that, I do not think it can really influence the matchup. I do not think we can really talk about a ditto Bowser. Bowser is mainly played on the clinch, while Charizard is played on the Midway (between his flamethrower and his hitbox disjoint).
Yes as I said Bowser a better neutral, but it's the only thing where Bowser is really greater at Charizard. For the air attack I think have reason. The Uair of Charizard is also powerful than that of Bowser but Charizard is invincible during the stroke. For the Bair, that of Bowser has a bit more of lag, but he is slightly more faster and he is more powerful.
The air attacks are of great importance (especially in this matchup). Charizard will have little trouble at edgeguard Bowser between his second jump and especially with his Dair given the predictable recovery of Bowser. Bowser can edgeguard Charizard more or less good, but Charizard does much better on him.
Bowser has a very good command grab, but Charizard also. That of Bowser should be better, but not by much. The speed is fairly significant as the reach. That let of see exactly than Bowser must almost always to fight close combat, then Charizard can to fight mostly at midway.
And I think than Samus has the matchup to Bowser
Yes it is true but conversely there were Luigi (which has the worst traction) was nevertheless top tier. And if today he has descended into the tier list this is in large part due to its nerf Uthrow > Down b.Traction does effect the matchup. It effects a lot of Zard's matchups - there was a reason pre-patch that Zard was considered the worst character in the game and traction has a great deal to do with it because it made him have no OoS game whatsoever.
Bowser has more kill moves, arguably better kill moves, more survivability, better grab range, better traction thus making him better out of shield, gets more rewards out of his grabs, has better rage potential and Tough Guy, however small the list that it works against is, let's Bowser move through things that Zard would need to take the time to shield or dodge. Bowser has just as much over Zard, if not more, as Zard has over Bowser.
You should not base a match solely on aerials, especially against a ground-based character. Zard has no room to approach Bowser with any of his aerials - it's risky and Bowser can punish Zard very badly for it. Regarding move comparison, speed and power aren't the only factors - utility plays a role, too. As I said, Zard can use B-Air to space against shield now and Bowser obviously gets many more opportunities to U-Air than Zard thanks to his combo throw. Bowser's may be stronger and faster, but if one slips up and lands badly with Bowser's B-Air, we have a grueling 40+ frames where the opponent can punish us hard.
I won't argue that Zard can edge-guard us better, but I recently tested and found that a well timed D-Air from Bowser can dunk Zard at any point Flare Blitz is active, including during the active hitboxes of the move.
Charizard doesn't have a command grab and has an inferior grab game to Bowser. Bowser's throws are some of the deadliest in the game and his grab range is just bigger overall.
Maybe it's just me but I don't see how Flamethrower gives Zard a huge advantage over Bowser, nor do I see Zard players use it all that often outside of edge-guarding. Honestly if they challenged us with it on the ground, Bowser could jump once and immediately counter with his own flame breath. Both Flamethrower and Fire Breath are poor as projectiles and they don't give either character a huge advantage because, if they did, both characters would be a lot higher.
Samus isn't a character that scares me when I play Bowser lol
Luigi also has more reliable throw combos, superior frame data, a better projectile and is overall faster. Luigi's down-throw combo was a monster - Zard doesn't have that pleasure. Luigi has the worst traction but doesn't have the weaknesses that Zard's class has which is why Zard struggles much more than Luigi.Yes it is true but conversely there were Luigi (which has the worst traction) was nevertheless top tier. And if today he has descended into the tier list this is in large part due to its nerf Uthrow > Down b.
I do not base solely on the air attacks. On the ground, the two can have difficulty to be hit with their air attack. At the limit Bowser has slightly easier with his Fair. I don't think than the Bair do much damage to the shield. As I've already said the Bair of Bowser is better generally. And the Bair of Charizard has slightly less of lag. That's all. The Uair of Bowser in the combo but otherwise he is difficult of the place. And again! The Nair is better than the Uair in the combo. https://www.youtube.com/watch?v=HC9YRVNId7o for the lag in the air attacks.
Edgeguard with the Dair of Bowser is suicidal because he has very little chance of getting there. Charizard has a good command grab that allow it to be K.O or is a combo starter. No, really Charizard has a good command grab but I'm agree to say than Bowser is better in this domain.
The flamethrower of Charizard does not give a big advantage at Charizard it gives him a small +. Those of Charizard are useful for edgeguard, the midway or the close combat. Those of Bowser not useless, but they have more restricted. Their main use is d'edgeguard of characters having a bad recovery as Ganondorf because the character ga mash the Bup then it fact a Fsmash if he did not manage to reach the ledge. At midway or close combat it's too risky.
Yes, as me with Sheik lol
Ha this is hilarious. I remember after the patch that added Bowser's throw combo, Rice was picking him up. Somehow he gets the grabs on these players in tournament. I still wouldn't consider Bowser anything close to a counterpick, but given NorCal's style of play (going in all the time), it's probably the best place for Bowser to shine against her.In my region, Bowser is considered a counterpick to Bayo https://youtu.be/z96d_EnYPSg?t=125
So what I noticed from this player is that he plays a lot more aggressive against Bayo than I did. I guess I should consider going for that, thanks for the clip.In my region, Bowser is considered a counterpick to Bayo https://youtu.be/z96d_EnYPSg?t=125
That Bayo was not playing the matchup right. She's not supposed to approach and has no reason to.In my region, Bowser is considered a counterpick to Bayo https://youtu.be/z96d_EnYPSg?t=125