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ZSS is our worst matchup, I think. Shiek is very hard, too, but not as bad as ZSS. You just have to powershield like a mad man. On the rare offchance she does a flipkick while you're grounded, punish with Up-Smash. She can't do anything about it and will take a big hit for it. Keep changing up your grabs so you get the maximum damage from all things. Furthermore, it may be that you don't want to get her up so much as you want her our, in terms of blast zones. Try to read the flip kick and other forms of recovery to attempt to seal a victory.Hey everyone,
I'm sorry if this has been mentioned before, but I haven't been able to find any discussion on the Bowser/ZSS matchup. I find that I never really know what to do against ZSS except punish whiffed grabs and powershield her paralyzer into a dash grab. I know it probably doesn't look good any way you look at it, but there has to be something Bowser can do besides inevitably getting u-air into boost kicked to death.
Excellent resource.
Luigi's tornado beats it clean too so that isn't much of a surprise. Was it off-stage or on?I did spot something odd with the Bowser vs. Dr. Mario match-up. It seems that Dr. Tornado is able to counter Whirling Fortress, as I saw the attack actually stop Whirling Fortress AND damage Bowser at the same time during a random match.
On-stage, and while on the ground.Luigi's tornado beats it clean too so that isn't much of a surprise. Was it off-stage or on?
Well that's basically the case for all our high tier MUs anyway. Play patiently and don't let her in. She generally has to bait us out to do anything.But from the experience I had earlier, once Bayo gets in, we're ****ed, just like with the Ryu MU.
I'm replying to this here rather than in the same thread because the Bayonetta matchup is being discussed here right now anyway, so it makes sense to keep all the discussion on the subject together.On the Bayonetta note, consider also that she seems to be in the lightests characters in the game, and people are saying that she has trouble killing. As for now, until people discover more about her and dont really know what to do with her, I would say that the matchup is even, or in Bowser's favor.
Corrin seems like a scary matchup to me. Corrin has a lot of powerful and safe moves against us in neutral, including bair, fair, and side b, just to name a few. Furthermore, returning to neutral against Corrin can be tough. In particular, getting back onto the ground when she gets you in the air is not easy. Finally Corrin's counter is busted as hell, and will kill you at really dumb percents if you don't play extremely cautiously.I know it might be a bit early, but how does the Corrin MU look for Bowser? I know they left but it might be worthwhile calling Oz to see what thinks of it.
I'm not having a terrible time against corn flakes, some of their moves are punishable. Just curious for input.
I wouldn't rely on shield grabs for Bayo's side b, often she'll go through Bowser and you'll whiff. And whiffing a grab with Bowser means Bayo probably gets either a free second hit of side b, or even a whole combo. I can't say I've played the matchup enough to have a particular punish that works all the time, especially because of Bayo sliding through Bowser and having no way to know if she's going for the second kick until she does it in competitive play (bullets firing are an indicator, but it's possible for a player to use the bullet arts version of side b as a fake-out without doing the second kick). OOS Fortress seems like it should work, but I've been hit out of the jump cancel by Bayo's side b after I thought I was safe, and if you get hit by side b at any point you may as well have just shielded the whole thing to avoid the combo you'll be eating afterwards.You can shieldgrab her grounded side+B if you wait until after the hit collides with your shield.
Unlike the other witch twists, grounded is only ONE hit (though if she's firing her guns, it'll look like your shield is being hit multiple times).
Thankfully, Bowser is so damn fat and Bayo is essentially placing her hurtbox horizontal to us so a shield grab isn't hard to pull off.I wouldn't rely on shield grabs for Bayo's side b, often she'll go through Bowser and you'll whiff.
I don't know that I'd even call that anything to do with crouching, more like just DI'ing down. If you tried it with a taunt while holding down I suspect you'd get about the same result. It looks like DI'ing down screws up certain variations of Bayo's combo attempts though, that's good to know.Speaking of Bayonetta, the 0-death is annoying but there's actually an easy escape in crouch mechanics. This method may require more testing overall bit's pretty straightforward. If you try it and it works, or not, please let me know.
The video description goes into more depth.
https://youtu.be/SBnxS-S_M34
Crouching has everything to do with it. Getting hit by any move while crouching reduces its knockback. Reduced knockback means less hitstun frames. Using this to screw up an opponent's combos is referred to as "crouch cancel".I don't know that I'd even call that anything to do with crouching, more like just DI'ing down. If you tried it with a taunt while holding down I suspect you'd get about the same result. It looks like DI'ing down screws up certain variations of Bayo's combo attempts though, that's good to know.
Yeah yeah, I know all about crouch canceling, but it isn't a big difference maker in this game like in Melee. I still believe downwards DI is the main reason the extended combos didn't work in the video. Perhaps crouching helps get out of the second hit (though as you say it's unlikely a player would crouch with the intention of crouch canceling a hit, as there's no real benefit compared to shield), but downwards DI also seems to help get out of the extended combos in the video. Which seems more useful to know.Crouching has everything to do with it. Getting hit by any move while crouching reduces its knockback. Reduced knockback means less hitstun frames. Using this to screw up an opponent's combos is referred to as "crouch cancel".
As for whether it's the best answer is the real question. Shield is a frame 1 action, and while I can't say for certain from testing, I assume crouch is also a frame 1 action. If you can do one, you could do the other with the same reaction. And with shield you don't take the damage. But crouch cancel puts you in a position where you can airdodge the next hit, which might allow for a stronger, more guaranteed punish. I'd love to lab this out too, but I can't seem to perform this afterburner kick downward. How is it done?
Input down just before inputting side b as you would normally.Crouching has everything to do with it. Getting hit by any move while crouching reduces its knockback. Reduced knockback means less hitstun frames. Using this to screw up an opponent's combos is referred to as "crouch cancel".
As for whether it's the best answer is the real question. Shield is a frame 1 action, and while I can't say for certain from testing, I assume crouch is also a frame 1 action. If you can do one, you could do the other with the same reaction. And with shield you don't take the damage. But crouch cancel puts you in a position where you can airdodge the next hit, which might allow for a stronger, more guaranteed punish. I'd love to lab this out too, but I can't seem to perform this afterburner kick downward. How is it done?
The prime advantage here is that crouching lets you take damage which offers the long term bonus of making the combo less effective if you get punished later. I've literally had winning/even games turn into a loss because I made a single mistake at low percent and died. Bowser already has enough things to worry about from this character without having to think "Oh man, I'm clearly in a solid lead, but is all of that about to go to waste off a single punish?"Crouching has everything to do with it. Getting hit by any move while crouching reduces its knockback. Reduced knockback means less hitstun frames. Using this to screw up an opponent's combos is referred to as "crouch cancel".
As for whether it's the best answer is the real question. Shield is a frame 1 action, and while I can't say for certain from testing, I assume crouch is also a frame 1 action. If you can do one, you could do the other with the same reaction. And with shield you don't take the damage. But crouch cancel puts you in a position where you can airdodge the next hit, which might allow for a stronger, more guaranteed punish. I'd love to lab this out too, but I can't seem to perform this afterburner kick downward. How is it done?
That's a good point, just tested this by using completely stale aerial side b and the full combo still works. You will not fall out as shown in the video.I noticed in the video that Bayonetta never reset her stale queue so her side b got weaker and weaker as the video went on. I don't know if that affects the data much but it's something to consider.