Zapp Branniglenn
Smash Lord
I used to be a Mega Main before I picked up Bowser. I thought that this MU was scary for both sides. Mega Man has some of the best edgeguarding tools and good vertical KO moves to make Bowser wish he wasn't playing as Bowser. And of course Bowser is the only character in the game that can move clean through Mega Man's most potent and reliable zoning tool, the mega buster. Make no mistake, I'm certain that if we didn't Tough Guy through those pellets, Mega Man would easily outrank Shiek as our hardest MU.
These days, I'm quite convinced MM has a tangible advantage when both characters are played optimally. A score of 55:45 in favor of him, or a -1, whichever scoring system you prefer. It's the edgeguarding that seals the deal. Bowser can't do much offstage besides keep fotressing to that ledge. And MM's arsenal of tools all beat us when used with good accuracy and timing. Diagonal metal blades, ledge drop Bairs, even Dair meteors can hit us far easier than other targets that are faster and smaller than our Whirling Fortress. If we had Dash Slash, we would have the boon of being able to recover from high safer instead of heading toward that ledge all the time, but a customs setting lets MM put away his garbage crash bomber in favor of Danger wrap, which is fantastic for countering recoveries that go high.
Speaking of Crash Bomber, please don't get hit by this. It's Mega Man's most ineffectual move that only creates a tiny bit of pressure for your opponent on hit. Mega Man may be a character who limits options with his zoning tools, but at the end of the day, he's a zoner, not Shiek. Getting hit means you're presenting a total unwillingness to shield, which would dissipate the bomb. You don't need to dodge it, avoid it, or perfect shield. Just press, let go, and continue your advance. What we need to worry about is metal blade when we're grounded, and Uair when we're airborne. Both of these work at their maximum effectiveness due to our size.
Mega Man's primary weaknesses are long startup on moves and a high amount of falling speed and weight, making him just as much combo food as us. But Bowser is not a combo-focused character. MM also has trouble racking up enough damage to KO in the first place. Compare his 2- 10% damage on most normals to our 10-24%. But again, that's assuming he's fighting an opponent that's not Bowser sized.
These days, I'm quite convinced MM has a tangible advantage when both characters are played optimally. A score of 55:45 in favor of him, or a -1, whichever scoring system you prefer. It's the edgeguarding that seals the deal. Bowser can't do much offstage besides keep fotressing to that ledge. And MM's arsenal of tools all beat us when used with good accuracy and timing. Diagonal metal blades, ledge drop Bairs, even Dair meteors can hit us far easier than other targets that are faster and smaller than our Whirling Fortress. If we had Dash Slash, we would have the boon of being able to recover from high safer instead of heading toward that ledge all the time, but a customs setting lets MM put away his garbage crash bomber in favor of Danger wrap, which is fantastic for countering recoveries that go high.
Speaking of Crash Bomber, please don't get hit by this. It's Mega Man's most ineffectual move that only creates a tiny bit of pressure for your opponent on hit. Mega Man may be a character who limits options with his zoning tools, but at the end of the day, he's a zoner, not Shiek. Getting hit means you're presenting a total unwillingness to shield, which would dissipate the bomb. You don't need to dodge it, avoid it, or perfect shield. Just press, let go, and continue your advance. What we need to worry about is metal blade when we're grounded, and Uair when we're airborne. Both of these work at their maximum effectiveness due to our size.
Mega Man's primary weaknesses are long startup on moves and a high amount of falling speed and weight, making him just as much combo food as us. But Bowser is not a combo-focused character. MM also has trouble racking up enough damage to KO in the first place. Compare his 2- 10% damage on most normals to our 10-24%. But again, that's assuming he's fighting an opponent that's not Bowser sized.