Jerodak
Smash Lord
If you're far away, just breath fire on it or n-air through. Be sure to hit the the orb, avoid the tail.
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Oh man that is so ****ing cool! It cancels the end lag every time?This might be useful against Pacman players: http://gfycat.com/DisastrousWholeHairstreakbutterfly
So long as you land on the top of it. If you graze the size, it'll knock the hydrant away, but you'll land on the stage.Oh man that is so ****ing cool! It cancels the end lag every time?
I still need to play DK post patch but prior to it this MU was EZ. But I know he got a lot of stuff off throws now.Starting to think that is a terrible match-up. As soon as you get grabbed once you're going to take 5 up-airs and there's absolutely goddamn nothing that you can do about it. You have to fight this guy like a Luigi that has Shulk's range.
Not quite. He has range that rivals ours, superior frame data, and even before the patch he could hoo-hah us because we are Bowser; we're fat as hell, and we have that glaring blind spot under us that DK loves to abuse. The reduced knockback on the cargo > up-throw makes it even worse. All we have on him is the fact that we have a good OOS option outside of shield grab and fire breath that can make it hard for DK to recover. Really annoying to see every heavyweight get guaranteed throw followups except us, even ****ing Ganondorf.I still need to play DK post patch but prior to it this MU was EZ. But I know he got a lot of stuff off throws now.
Not a bad call. The only aerial they like landing with is Bair because of its range, quick startup, and low landlag. But he's not facing us after we Uthrow him. Fire breath is also handy for this MU. He could jump at us and aerial giant punch through the flames if he has the charge. But the aerial version has a measly 4 frames of super armor to work with compared to the grounded version's 10. It may even be impossible since the flames hitting a target do not create hitlag for Bowser or subsequent flames.I'm imagining that we basically just want to up throw him back. He can't grab you from the air, and the only landing option that appears remotely threatening is the hail Mary armor punch.
No such luck. His double jump backward has no beneficial animation. In fact, I wouldn't even say his standard jump's is all that great.@ Zapp Branniglenn Thanks for replying, I don't like using edits because it seems like most people miss them. So I'll just put this here instead.
I know I mentioned this before(In an edit, ironically), but remember that Bowser's jump backwards has the best animation. (The only one where he tucks in his legs.) So when attempting to jump out of combos(from someone approaching from below), it may be best to always jump back if you can.