Kooky Koopa
Smash Apprentice
- Joined
- Jan 15, 2014
- Messages
- 86
- NNID
- Koopa1989
- 3DS FC
- 4184-2976-0132
When fighting Sonic, you need to be very, very patient and reactive. If you try to attack him prematurely, you're going to get punished and take big damage.Oh. My. God. I am getting so frustrated with Sonic. How in the hell does Bowser beat Sonic?? His moves are so difficult to read, they all look the same. I can't even remember the last time I've beaten a Sonic player in For Glory. I get so frustrated after a few annoying losses to Sonic, I usually just turn the game off.
Most FG Sonics use three spins, his down-b (spin charge) and side-b (spin-dash) on the ground and his neutral b in the air. His neutral b will see him slightly rise up into the air before slamming into you where the other two spins are started from the ground.
The two most important things you can do in this MU are walking and jab. Attempting to rush down Sonic as Bowser, at least in the opening phase, is asking to get punished and leaves your options limited. Walk towards him and see how he responds. If you are not confident enough that you can attack him, prepare to shield an incoming spin. Your main tools in the neutral are jab, OoS up-b, spaced fire breath (situational and timing needs to be sharp) and spaced f-airs.
Assuming you're fighting your typical Sonic, jab is normally quick enough to clank with the down-b/side-b ground spins and to follow up with another jab to damage him. Jab is also normally quick enough to stop a Sonic from dash grabbing you, stopping his approach dead. If you're close to Sonic, an aggressive grounded up-b can outright beat his spin if he doesn't release it soon enough or worst case clank as well. If you're having trouble catching his spin with your jab, walk towards him and prepare to shield his spin. Once he goes through your shield you should either have an opening to f-air him if he jumps or to close the distance on the ground.
His air-spin (homing attack) can be punished through a grounded up-b or an u-smash. A nice idea is to count to 1 if you're charging an u-smash, then let go of the button just as he comes crashing into you. Homing attack is going to come from above you and Bowser has a very open window to counter attack Sonic from there.
Otherwise always remain patient and walk towards Sonic as it means you can jab, shield, d-tilt (if your timing is spot on), up-b or even just jump out of the way. Running at him means your only options are to shield or dash attack or jump, leaving very little room to defend yourself if you mistime a reaction.
Hope this helps.
Last edited: