Kooky Koopa
Smash Apprentice
- Joined
- Jan 15, 2014
- Messages
- 86
- NNID
- Koopa1989
- 3DS FC
- 4184-2976-0132
Hey all
I am in great need of help when it comes to two particular matchups: Zero Suit Samus and Toon Link. I played two brilliant players on Smash Ladder today and although I was able to take some from Toon Link, Zero Suit Samus felt like a near impossible matchup.
First, ZSS. How am I to approach her? This player would short hop tether and space with air attacks and if I were struck by even one she would grab me. Short hop f-airs didn't seem to work and walking left it relatively simple for her to poke me and create and opening for herself. She would also mix up her short hops with some stun gun shots. The air juggles are part and parcel of playing Bowser, but in this one, I felt like nearly everything she did was unapproachable and every tiny mistake I did was punished with extreme prejudice.
Furthermore, a key issue I had was while I was in the air, she would constantly retreat slowly and once I'm after her and again leave an opening, she would turn and either do another grab or a tether into a grab and more damage comes my way. Granted my landing was a bit too d-air filled in the set but even if I had fast falled, I don't think that may have helped.
So what should I or can I do in the neutral to face off against ZSS?
****
The same question is slightly extended to Toon Link as well but in this case, he was far too quick to grab and his bombs,boomerang and air attacks would keep me out. Unlike ZSS, I was able to get in the odd time and jumping forward then hopping back mid air seemed to help considerably in avoiding the projectiles, but getting in on him consistently and safely was another matter entirely.
I understand catching the bombs can help but I don't have that down yet unfortunately. Perfect shielding is the part and parcel of this MU, but similar to the ZSS player, this Tlink ensured once I was hit by a bomb or boomerang, he was in on me immediately and striking out with follow ups, tether, or even some smash attacks.
So how should I approach this character as well who is always hopping and running away out of reach and bombarding me with bombs, boomerangs and the infrequent arrow?
****
One final note I'd like to say is I attempted to use spaced f-airs in the neutral in both matchups but I quickly realized that this was a recipe for disaster. What should I use for spacing in the neutral too?
I considered much too late perhaps running OoS Jabs may have helped more, but in the case of Tlink the bombs would launch into me and ZSS I'm not sure if my fists out range her grab. While I am aware both of these matchups stack up poorly for Bowser, I'd still be very appreciative of any advice in how I can at least turn these matchups from nightmarish to somewhat manageable.
I am in great need of help when it comes to two particular matchups: Zero Suit Samus and Toon Link. I played two brilliant players on Smash Ladder today and although I was able to take some from Toon Link, Zero Suit Samus felt like a near impossible matchup.
First, ZSS. How am I to approach her? This player would short hop tether and space with air attacks and if I were struck by even one she would grab me. Short hop f-airs didn't seem to work and walking left it relatively simple for her to poke me and create and opening for herself. She would also mix up her short hops with some stun gun shots. The air juggles are part and parcel of playing Bowser, but in this one, I felt like nearly everything she did was unapproachable and every tiny mistake I did was punished with extreme prejudice.
Furthermore, a key issue I had was while I was in the air, she would constantly retreat slowly and once I'm after her and again leave an opening, she would turn and either do another grab or a tether into a grab and more damage comes my way. Granted my landing was a bit too d-air filled in the set but even if I had fast falled, I don't think that may have helped.
So what should I or can I do in the neutral to face off against ZSS?
****
The same question is slightly extended to Toon Link as well but in this case, he was far too quick to grab and his bombs,boomerang and air attacks would keep me out. Unlike ZSS, I was able to get in the odd time and jumping forward then hopping back mid air seemed to help considerably in avoiding the projectiles, but getting in on him consistently and safely was another matter entirely.
I understand catching the bombs can help but I don't have that down yet unfortunately. Perfect shielding is the part and parcel of this MU, but similar to the ZSS player, this Tlink ensured once I was hit by a bomb or boomerang, he was in on me immediately and striking out with follow ups, tether, or even some smash attacks.
So how should I approach this character as well who is always hopping and running away out of reach and bombarding me with bombs, boomerangs and the infrequent arrow?
****
One final note I'd like to say is I attempted to use spaced f-airs in the neutral in both matchups but I quickly realized that this was a recipe for disaster. What should I use for spacing in the neutral too?
I considered much too late perhaps running OoS Jabs may have helped more, but in the case of Tlink the bombs would launch into me and ZSS I'm not sure if my fists out range her grab. While I am aware both of these matchups stack up poorly for Bowser, I'd still be very appreciative of any advice in how I can at least turn these matchups from nightmarish to somewhat manageable.
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