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Jerodak
I'd greatly appreciate Lucas. It's mostly DI information, especially after a d-throw.
That may take some time, but I do know a few guys that offered to help me lab up that match when he was announced. Once I'm able to collaborate with them I'll see what I can find.
UPDATE: So based on everyone's input, it appears that in order to improve Bowser's chances, at least one of two things will be necessary.
1) Find reliable methods to get in.
2) Find ways to capitalize really hard once we do.
I don't have a lot of good answers for the first one yet, I know that needles aren't really plus on hit until later percents. I also know that they are kinda laggy when thrown, especially if it's a low charge.
However, there may be a bit more potential, for the time being, in the second option. So here are some numbers for you. Keep in mind that all K.O tests were done on Final destination. The ledge K.O is done as close to the ledge as possible with the cpu set to stop.
Shiek forced tech percentages:
Jab combo: 8-32%
Raw jab 2: 13-37%
F-tilt: 0-29%
D-tilt 1: 21-34%
D-tilt 2: 40-56%
F-air: 16-33%
B-air: 13-35%
Up throw combos:
F-air: 0-100% (K.O from ledge at 70%)
Up-air: 0-56% (I've gotten this at 60 a few times but it's probably frame perfect. Even 56% is kinda tricky. On FD this will start to K.O at around 69%)
Up-air traps:
Turns out up-air can do some really neat stuff. If you hit with it while landing, you can pop Shiek up into the air which actually forces her to play a mix-up in Bowser's favor. The earliest this could work is at 5-9% but only if shiek is mashing. However, starting at 10% it gets interesting. She can't hit you with n-air because it's too slow and just crashes into the ground, she can't land fast enough to get any of her ground options to work, (even shield will be too slow) and if she tries to bouncing fish away then you can cover it with up-tilt or b-air if she goes behind you or just chase it if she b-reverses. She can opt to jump, but at the cost of her mid-air jump and much of her mix-up potential in the air as a result. I took a quick look at the same set-up at 30% as well, it's much of the same, she's just a little higher so she has more time to get aerials out. It's alright though, because Bowser is actually plus on hit and she will be too high. I will do some more testing later on, but I thought this might be good to share so everyone could try it out. I will continue updating as new developments occur. ( :
Did some further testing, may be good to start these at 15% instead of 10 since at 11-14% the N-air can hit you. But you have time to shield it so I guess it doesn't matter.