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Carrot Me Bro!: The Bowser Match-up Topic

Zigsta

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Sonic's mix of great mobility, low startups/cooldowns, solid KO ability, and weight that's WAY too generous for a character of his type make him a pain to deal with for almost every character outside of the Top 5.

Fortunately for us, most Sonic players don't know how to control their SONIC SPEED and end up getting smacked around worse than Robotnik's robots. The ones that do will dance around us like crazy and render our defensive tools mostly useless, though.

My opinion about the MU being awful for Bowser has only become firmer with time. Either choose another character or get ready for an uphill battle at the speed of sound.
I really don't think it's that bad. Definitely in Sonic's favor. Bowser just has to play patient yet mix it up a TON while ensuring his laggier moves are used sparingly. You definitely need to play this MU differently than any other MU.
 

Hitman JT

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I don't even bother with :4bowser: vs. :4sonic: anymore. I just pick :4mario: or :4luigi: then spam fireballs and n-airs. **** that match-up.
 

kro_

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I main DK and Ganondorf now, so I'm really having problems with Bowser. What's a good character for handling Bowser?
 

UltimaLuminaire

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I main DK and Ganondorf now, so I'm really having problems with Bowser. What's a good character for handling Bowser?
:4sheik::4pikachu::4luigi::4tlink:

But really, DK and Ganon aren't at that big a disadvantage against Bowser. :ohwell:
 

kro_

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It's not like I feel useless against Bowser, but both DK and Ganon need to change their playstyle a lot when playing against a defensive Bowser. Yesterday I did a lot of matches against a very good Bowser who would space with fairs all day, and it was hard to safely get in on him. Camping on the ledge was almost impossible because of how many options his fair would cover, and both his jab and down-tilt are really, really strong. I didn't feel like I could get good punishes on him before he started using up B or f-smash. It's really uncomfortable at times.

I could try using Falcon since I've played Dorf a lot, would that be a good idea?
 
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Zapp Branniglenn

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I could try using Falcon since I've played Dorf a lot, would that be a good idea?
I'd imagine Falcon and Ganon would make bad Co-mains since one is just a faster, less powerful version of the other without a command grab. But maybe that's precisely the reason I'm wrong, on the other hand. I do like fighting Ganon though. I can tell he has to deal with a lot of the same issues we do, so it creates a strange brotherhood when we fight...oh but be careful when both of you are on last stock. His suicide move will actually work. We've talked about Falcon briefly just on the last page. He can be tough, but is far from unbeatable. Both characters fear the others' offstage and on stage options. Having great running speed gives Falcon a good grab game, but you need more than that to have any advantage against Bowser. Even at 120%, if you've got no reliable vertical kill moves, Bowser is still far from losing a stock if he maintains center stage, and is steadily gaining more rage for his early kills.

I'd agree with the list by @ UltimaLuminaire UltimaLuminaire . Pikachu especially gives me trouble, but I've been working on it, since I feel like Bowser has a better chance than Mac. I'm not so sure I'd agree with Luigi. I've KOd my share of Luigis as Bowser at my local tournaments. Luigi mains believe they have this in the bag, but both characters should dread this MU. Luigi's fireballs are useless and will get punished due to tough guy at low percents. I once walked through a fireball to start a match and did jab > Dtilt > onstage Dair. You'd be surprised how many people don't respect Bowser's Dunk Zone near the ledge. But once you stop armoring his fireballs, Luigi has his full repertoire of options, and a killer grab combo game to get Bowser to this point. Luigi's offstage game is poop, I never have trouble recovering.

As for who I'd add to the list, I'm starting to give up on Fox. I can't get out jab before he reaches me. Once I start relying on Dtilt and Fire breath, he'll switch to aerials or lasers. Fox's offstage game is poop, but it doesn't matter where you are, Usmash will score kills on Bowser, since weight doesn't translate well to vertical kill moves. I'd also add normal Link to the list. Bowser's 8 frame jumpsquat (I assume is the same frames as previous games) makes it so we have to sit in shield for arrows, and jumping over boomerang never works without expending double jump. Add ranged disjoints and several vertical KO moves (Usmash, Dair, Uair, Dsmash), and Link can feel unstoppable. He forces a switch from me.
 

kro_

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I just play for fun, I don't need perfect coverage, it's just that it would be nice to have a go-to character against Bowser while I get better against him as DK and Ganondorf. Falcon shoud be good because I've played him a little and have over 1500 Ganondorf matches in For Glory, so I'm pretty familiar with their moves already.

My problem against Bowser is that I usually trade hits a lot, utilize my priority and play risky, but it's hard to do that when Bowser hits just as hard back. I just need to play more against Bowser since I've played so little against him
 

Zigsta

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If you're having problems with Bowser, go Shiek. No other character is as rough a MU than Shiek.
 

B!squick

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@ kro_ kro_ Yeah, just run around and press B with *has MK war flashbacks*......... Shiek... oh, and just use DownB near the ledge to secure kills/recover.
 

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It's not sad at all, just a standard video of someone who doesn't play Bowser losing to someone.
 
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Zapp Branniglenn

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Bad Bowser or no, ZSS makes for a difficult MU for Bowser. Between her slow moving neutral B and her tether grab (with 13 active frames!?), I can never approach from the ground unless she does something particularly unsafe. I immediately regret jumping over everything since her Uair and Fair are extremely speedy. Uair juggles into itself, and Fair can reset the situation to where I must approach once again. Even if you successfully airdodge her aerials, they all end quick enough for her to have another ready if she drifts with you. It stinks because Bowser's air to air combat is pretty great, but not so good for escaping juggle situations.

How might I use Fire breath in this matchup? I don't know off the top of my head if her Neutral B can be attacked in any way. And what are the best ways to punish her when she uses Down B to escape my attacks? The move itself let's her drift a bit, and I don't want to get too close to risk getting buried. I suppose a pivot grab on her landing will work. But how about Bowser Bomb? I've tried Fsmash because of the huge distance that can cover, but she's always landed just in time for a perfect shield.
 

MrEh

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The huge active frames on her grab don't make it a good move. If the grab didn't extend so slow, it wouldn't have those active frames to begin with. The active frames are simply a result of the move's bad design; they do not help ZSS grab Bowser in many situations where she wouldn't be able to otherwise. The only good thing about ZSSs grab is the range on it.


If she's using dOWNB to escape, you have to predict and make simple reads. You chase and you punish with Usmash. If you guessed right, then you hit her. If you guessed wrong, she escapes.
 
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Jerodak

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It depends on when and where she does the flip, keep in mind she's stuck flipping till the end of her arc and the only mix-ups she has are distance and kicking or not. The safest thing to do overall, other than just moving out of the way, is just shield it. If she footstools you then it's not a huge deal she bounces up and you're not going to be punished, but if she kicks then you can punish pretty hard depending on where she contacts the shield. If she hits the very top then punish with an aerial or a running upsmash, if she hits the side of your shield then walk up and use a forward smash or down b. You can also just upsmash, up air, or Bair her out of it depending on positioning, just make sure you're spaced properly and look out for the kick.

If she lands, do not try to punish her unless she threw out a kick, and keep in mind that landing during the kick is not as punishable as her kicking your shield so you're more likely to only get a down b if you're fast enough, or just a dash grab if you're a bit later.
 
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Odaroloc

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As a ZZS main and Bowser secondary, I think the best option against ZZS is spot dodging and tilts. ZZS approaches with the paralyzer, and usually grabs (unless you jump, and then its her territory). Her grab is one of her main combo starters, but it's one of her biggest weaknesses. If it gets dodged, you can always punish with an ftlit. Don't try to dair or Bomb in this MU because ZZS can usually stop the attack with uair.

Honestly, I have only lost to Bowser 1 time in FG, and he read every move. He hardly used fire (those that do get punished by SH nair) and was incredibly aggressive. I wish I saved that game as I have never faced a more angry Bowser. Anyone who doesn't stop the paralyzer with a shield will get grabbed, or if you jumped, hit by the fair. You have to spot dodge, but once you do, punish them and go on the offensive. It's all or nothing. Being patient will not lead you to success in this MU.
 

Locke 06

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Hi Bowsers. Mega Man boards are discussing the Bowser MU on our boards and could use your help. I know you've already discussed it a bit, so hopefully we can get a good idea of what the MU is like at a high level of play.

Be sure to mention your experience with customs on vs customs off in the MU, as I know you turtles love your custom side-B's. Up-B OoS over here!
 

Duck SMASH!

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Guys I have no clue how to deal with a good Fox. D:
Got bodied on Anther's ladder by a decent one. Had no answer to his speed. SH Nair is a pain in the arse and his landing lag is so low that you need to have really good reflexes and timing to stop him from grabbing you and comboing afterwards...
Running Usmash also made life hard to land.
And his blaster spam basically forced me to approach when he didn't feel like it...
Halp plz D:
 

Jerodak

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This happened on FG so i'm not sure how reliable it is, but I was fighting against a Yoshi who was spamming jabs on my shield, so I tried to Bair him between his jab combo and it traded with his jab 1.

Edit: forgot to mention this, that Yoshi was using a set-up with egg lay where he'd do an upsmash then down B right after to punish mashing out of the egg, I'm pretty sure you can act immediately out of an egg and yo uhave I frames at the beginning so you can probably just airdodge. Waiting in the egg worked too but they could just change the timing and you still take some damage from the bomb. Might be something to look out for in case you haven't encountered this before.
 
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Big Sean

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This happened on FG so i'm not sure how reliable it is, but I was fighting against a Yoshi who was spamming jabs on my shield, so I tried to Bair him between his jab combo and it traded with his jab 1.

Edit: forgot to mention this, that Yoshi was using a set-up with egg lay where he'd do an upsmash then down B right after to punish mashing out of the egg, I'm pretty sure you can act immediately out of an egg and yo uhave I frames at the beginning so you can probably just airdodge. Waiting in the egg worked too but they could just change the timing and you still take some damage from the bomb. Might be something to look out for in case you haven't encountered this before.
This is actually pretty interesting. I've never considered a bair as a punish option out of shield but I think it raises some interesting questions. My guess is that you can punish things slower than ftilt but faster that fsmash, but really I have no idea. I assume it has more range than ftilt so maybe there's certain moves that push you (like falcon punch?) that you can bair but not ftilt? bair also kills pretty early, so if you can punish with bair or ftilt, does the bair always make sense?

I also see players do like short hop nairs to dodge certain options like shield grab after a whiff. Maybe you can punish a nair with a bair OOS? I'm just spitballing, but I'd like to know more about this. Bair-ing people is so awesome.
 

Jerodak

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This is actually pretty interesting. I've never considered a bair as a punish option out of shield but I think it raises some interesting questions. My guess is that you can punish things slower than ftilt but faster that fsmash, but really I have no idea. I assume it has more range than ftilt so maybe there's certain moves that push you (like falcon punch?) that you can bair but not ftilt? bair also kills pretty early, so if you can punish with bair or ftilt, does the bair always make sense?

I also see players do like short hop nairs to dodge certain options like shield grab after a whiff. Maybe you can punish a nair with a bair OOS? I'm just spitballing, but I'd like to know more about this. Bair-ing people is so awesome.
Faster Aerials tend to function well as OOS options, but the issue with using Aerials OOS as Bowser is that his jump is frame 8 meaning it's one frame slower than a shield release, then you're adding that on top of your aerial, so while Bair itself is only frame 9, you have to consider it as a frame 17 move. However, Ftilt OOS takes 17 frames as well because it's a frame 10 move but you're adding the 7 frames of shield release lag on top, so anything an ftilt can punish should also be Bair punishable OOS unless the character is too short to use rising Bair on. On that note, up air is also frame 9, meaning it's also frame 17 when considering jump frames, this means it could be useful for hitting in front of and above you vs aerial or large opponents since the first hitbox it creates is directly in front of Bowser around where his chest is, which is pretty high and easy to duck under, even during a short-hop. It can also hit behind him somewhat but that takes longer to come out, and there are better ways to handle cross-up attempts.


However, when considering using the up air as an OOS option, for hitting above you especially, upsmash is actually pretty good OOS in this game, it bypasses shield release, meaning it remains at frame 16, and it has the shellguard. You can actually use it against a floating Peach after she uses a Dair on your shield, it'll outright beat a second Dair, and the shellguard activates quickly enough to negate a falling Nair if she tries to use that as a mix-up. So the only reason you might want to up air OOS for hitting directly above you is if you need to punish something that's too high for upsmash or if you need the mobility since you can drift around while the up air is coming out while the smash is stationary, you might also want to be sure that you won't be hit by something before your hitbox can come out, since there isn't any shell guard like on the upsmash. It's only slower by one frame though, so it might be useful for certain punishes, and up air is one of the stronger aerials, even if it's power was noticeably nerfed from brawl.

Ultimately, I do think Bowser does have a functional aerial OOS game, but like most other aspects of his design, it's still slower than most other characters doing the same thing, so it's a bit more situaitonal, but in situations where those options aren't available, fortress does a pretty good job of filling in the holes. But knowing when and how to apply the right aerials can help improve Bowser's OOS punish game, especially in the case of a well-placed Bair, but it's most effective when also applying the proper use of his ground tools OOS as well; Hope that helps!
 

Odaroloc

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The main problem I have with Bowser is getting juggled by all the fast characters. I know that sideB has almost no landing lag, but I still can't respond fast enough to stop their dashes or other moves. I tend to use nair, but it's easily shield-grabbed, and then I'm back to being juggled in the air. Fire can interrupt them, but the fasties still hop over it and punish before I can do anything else. What options should I be using against, say, Sonic, to land? I actually handle Sonic well once I'm on the ground (they always side special into my fsmash) . Bowser is a punisher, not a pressurer. How do I apply that to landing?
 

S_B

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The main problem I have with Bowser is getting juggled by all the fast characters. I know that sideB has almost no landing lag, but I still can't respond fast enough to stop their dashes or other moves. I tend to use nair, but it's easily shield-grabbed, and then I'm back to being juggled in the air. Fire can interrupt them, but the fasties still hop over it and punish before I can do anything else. What options should I be using against, say, Sonic, to land? I actually handle Sonic well once I'm on the ground (they always side special into my fsmash) . Bowser is a punisher, not a pressurer. How do I apply that to landing?
It might not be a bad idea to simply bomb to the ledge. I've seen a lot of tournament-going Bowsers retreat to the ledge when it came to getting back to the stage.

Another option is to bait out a shield and klaw (so long as you have the % lead and they can't use it to kill you, I mean).
 

Odaroloc

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I forget the Bowser Bomb ledge grab.. It's something I forget, especially in FG. Has anyone taken Bowser to tourneys and won? I'd like to see the big B in more competitive scenes so I get can get a feel for how to approach the S tiers.
 

Big Sean

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I forget the Bowser Bomb ledge grab.. It's something I forget, especially in FG. Has anyone taken Bowser to tourneys and won? I'd like to see the big B in more competitive scenes so I get can get a feel for how to approach the S tiers.
Nobody has won a tournament as a Bowser since the early days of wii U. I do maintain a youtube playlist of bowser players at tournaments if you want to check out what competitive Bowser looks like at the highest levels: https://www.youtube.com/playlist?list=PLafWKd-RfF3dpCv8v1LSAZDb-k1a-_W2T
 

Zapp Branniglenn

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I forget the Bowser Bomb ledge grab.. It's something I forget, especially in FG.
It's pretty precise to grab the ledge from high in the air, but not at all a bad option. Bombing down to the stage of course causes you to suffer a lot of landing lag. One thing to remember is that in Smash Bros., holding down during any move or animation forces your character to not grab the ledge. For my first few days playing Bowser, I was convinced you couldn't grab the ledge during a bomb, because I was mistakenly holding down still. Now I hold up because I'm paranoid that my control stick won't return to a neutral position in time.

I for one am in love with Bowser Bomb on an opponent at the ledge. Once you've got the spacing you need, you can engage the attack as soon as their character begins to move. Bowser Bomb will hit a ledge jump, ledge getup, and ledge attack. And if they ledge roll, Bowser simply grabs the ledge and won't be punished.
 

S_B

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I forget the Bowser Bomb ledge grab.. It's something I forget, especially in FG. Has anyone taken Bowser to tourneys and won? I'd like to see the big B in more competitive scenes so I get can get a feel for how to approach the S tiers.
I'm a fan of Greward's Bowser: https://www.youtube.com/watch?v=4L4BFIv6F0I

He tends to be quite good at spacing, staying just outside of the opponent's reach in order to bait out an attack before he can go in and punish.

If you watch, he'll actually do things like jump AWAY from his opponent, even when he's half way in, because he doesn't like the approach and has decided to abandon it and start fresh. That's something I RARELY see Bowser players do as most just go for rushdown offense and get punished.
 
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Odaroloc

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I'm a fan of Greward's Bowser: https://www.youtube.com/watch?v=4L4BFIv6F0I

He tends to be quite good at spacing, staying just outside of the opponent's reach in order to bait out an attack before he can go in and punish.

If you watch, he'll actually do things like jump AWAY from his opponent, even when he's half way in, because he doesn't like the approach and has decided to abandon it and start fresh. That's something I RARELY see Bowser players do as most just go for rushdown offense and get punished.
I usually understand patience, but I've never seen a Bowser played like that. It makes me want to train to be like that xD To be... The best there ever was.
 

Zigsta

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Zigsta

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I have more random Samus MU stuff to share!

-Shellguard is silly. Instead of shielding a charge shot, you can upsmash it on command. It can be a fun mixup/mindgame--you upsmash far away from Samus, she runs in to punish, you fsmash her in the face.

-Upthrow>upair seems really reliable on Samus from 0-mid percents.

-Her fair beats ours offstage thanks to its disjoint, but if you're coming at Samus with an offstage fair, she really doesn't have that many options.

-If Samus like to use ledge hopped zairs, short hop dair spike her. Bowser goes just above the zair and spikes consistently of you space right.

-I really really love Delfino against Samus. She gets wrecked offstage by Bowser, and it's even moreso when there's water underneath her. You can also upthrow>dair her. You can also KO her really low with upthrow>upair on the top part of the stage as it's transforming.

More to come!
 

Jerodak

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I have more random Samus MU stuff to share!

-Shellguard is silly. Instead of shielding a charge shot, you can upsmash it on command. It can be a fun mixup/mindgame--you upsmash far away from Samus, she runs in to punish, you fsmash her in the face.
Hey, this is something I've actually started playing around with recently, and Upsmash does actually make for a pretty good baiting tool, if you know the spacing for your opponent's punishes you can carefulyl space whiffed upsmashes or up tilts and just punish them when they come in for the hit. Uptilt is actually safer due to there being less lag, but I think upsmash tends to get more attention.

Oh, also, something I've managed to do a few times in some recent FG matches, stage spikes with the back hit of Fair. It's great because the opponent getting hit by a fair that's facing offstage is likely to be trying to focus on proper DI instead of trying to tech. It's also possible to foot stool them afterwards as they're on the way down, I managed to get that once on accident while trying to jump back to the stage after the hit, it looked pretty slick though.
 

Cassius.

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Do you guys use the Instant item toss thing against characters that toss items at you (bananas, metal blades, bombs, turnips etc)

This is a universal thing, Bowser isn't special in this regard. For you Brawl players, do you remember how people were able to instant toss items back--like when Snake threw grenades at you or you were Snake and you dropped grenades and were able to toss them almost instantly, pretty much ignoring the pick-up animation? This was a pretty pivotal thing that helped in the Snake MU. Anyway, that's still in this game.

You basically input an airdodge and press a direction on the C stick as an item (the banana, for example's sake) is being tossed at you. You will throw the banana in whatever direction instantly. This is more useful in this game since airdodges last a bit longer, so there is a greater margin for success. The application for this in the previous game was best out of a Short Hop Air Dodge since there was no penalty for it. Even though there is a penalty in this game, and that now makes it a big committment, I feel as though it's still best out of a SHAD.

There is one problem, of course. Bowser can't cancel his SHAD into any normals, as we're all aware. So if you aren't reacting to banana tosses--which, you should be--and you mess this up, you would be in big trouble. But this is why it's kind of a ghetto Option Select if you combine it with the ADC concept.

You can still buffer a special move out of the short hop air dodge even though you're putting in inputs for an item toss. So you cover two options. If Diddy tosses the banana, you can toss it wherever you need to, and the airdodge animation (and its lag I think, I'll test this) will be removed since you're doing an item toss animation. Then, you can do whatever option you need to.

If not, you can cancel his airdodge into a B move. Obviously you can SHAD in place so you don't lose stage control or take a big risk in neutral. This is better for other characters who can SHADC into an actually safe move lmao but we have to take what we can get.

I told a couple of players at Apex about that and I mentioned it on my stream once. I know I mentioned it to Zigsta and Ixis and others. But it's just something to keep in mind and is probably really old news anyway since it's been 3 months. Just make sure you don't forget what options you have in this game.
 
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Duck SMASH!

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Thoughts on facing a good Shulk?
Not a mediocre FG scrub. A really good Shulk.
One that has great spacing and abuses his massive range.
I'm at a loss for what to do....
 

UltimaLuminaire

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@ Duck SMASH! Duck SMASH! People that are respecting you with Shulk should be cornered and flamed. Beyond that, you're not mentioning specific moves. if they're not doing retreating SHAC Nair, then they're doing it wrong. If they spam anything else, they leave a significant opening.
 
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Zapp Branniglenn

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Shulk's buster arts will really wrack up the percentage, especially if we get caught in Smashes or an Utilt string. And his Speed arts will give him a scary good way to approach with grabs and dodge rolling backward to bait us into a laggy Ftilt or Fortress. Our jab may not be enough to catch something running that fast and can only short hop. I think Bowser should be afraid of an aggressive Shulk, but not so much a Shulk trying to wall us out with his range. Shulk's recovery is not great. I mean, he can get some serious distance by activating jump arts, but it's also quite trivial to hit Shulk both in the dunk zone if you want to give up a stock for a victory, and if you simply try and Fair or Bair him as he ascends during UpB. But if he's smart and activating jump arts whenever he's launched, he doesn't have to recover below the ledge if he doesn't want to.

If Shulk activates shield arts to stay alive, take advantage of his reduced mobility by using Fire breath and fake out approaches in order to waste the time he has that art. If he activates Smash Arts, pay attention to the openings he creates. Smash arts is extremely risky, and makes it so we can kill him even earlier. Other than small tips, there's no much to say about shulk other than he's very formiddable, but he also lacks a projectile and doesn't have very quick moves or juggling potential, so he'll have a hard time with Bowser as well. He actually has the same weaknesses Bowser has, in my opinion.
 

garkimbo

Smash Rookie
Joined
Jan 7, 2015
Messages
6
Oh. My. God. I am getting so frustrated with Sonic. How in the hell does Bowser beat Sonic?? His moves are so difficult to read, they all look the same. I can't even remember the last time I've beaten a Sonic player in For Glory. I get so frustrated after a few annoying losses to Sonic, I usually just turn the game off.
 

UltimaLuminaire

Moderator
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Joined
Aug 2, 2007
Messages
643
Location
TX
NNID
UltimaLuminaire
@ G garkimbo There's a flashier, shuriken wind-like visual effect if he's using a homing attack. It'll also shine a bit. Homing attack shouldn't be the issue, though. Don't worry about your execution in For Glory. You will perform better offline always.
 
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