Often WD in, angle may change.
Maybe WD away or WD and let another laser turn me around.
Maybe WD away or WD and let another laser turn me around.
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It helps to bring your overall energy up when possible through exercise and excitement about connecting with the game, etc, but in situations where you are tired it may be better just to do more essential things and don't push so you can retain what's most important. Keeping it simpler can help too.How do you maximize your practice when you feel low on energy? I recently started working full time and practice sometimes feels like just going through the motions. It's hard to keep intent in mind and especially hard to practice tech chasing like this.
Hello!Hello PP!
I've heard a lot of players talk about gameplans, especially lately, but I'm still lost on what exactly a gameplan looks like, so here are a few questions:
1. What is a gameplan?
2. What is an example of a gameplan?
3. How does one develop an effective gameplan? In friendlies? Analysis? Watching yourself? Others?
4. How does one test the effectiveness of their gameplan?
5. Assuming one should always be refining their gameplan, how does one refine their gameplan?
I'm trying my best to "learn how to learn" melee so to speak, so your insight would be greatly appreciated
Thanks!
Landing from aerial and WD will often link to Dtilt.How do you incorporate dtilt in place into general movement vs fox?
I suppose to expand a bit, I can see how I can defensively move vs fox with the plethora of tools I have with dash back and jump. I'm not sure how to move forward to incentivize the fox to approach since WD/RC dtilt is lowkey pretty bad unless I hard call out their retreat/shield, run up grab I'd have to be pretty close and predict their retreat, and fsmash while it beats many things is very committal.
I like trying to get up with Fair sometimes and then otherwise getting onto the lip of stage so he can just space far from Fair. If he lands with Bair then he's unlikely to attack again because his back to Marth is not good for him, so that can be a time to get up as he repositions.What are you thinking about when you're on the ledge against Falcon? Falcon mixing up Bair and DD grab/Nair can basically gimp me from the ledge lol.
These moves only combo if she jumps or floats yeah, but you discourage that with good grabs and Dtilts or at least discouraging her DA/turnip pulls.how do i set up the nair and fair then or do i just try to get it when she jumps/ floats
ive also seen m2k like snipe under her umbrella with a back air it doesnt seem as good but slightly more reliable
I believe you can dash through if you are directly inside him, do a very late Fair, and it's probably not staled. Bair OOS could beat this but he may get the weak hit. Shine is the real enemy of this tactic.Hey PP i have a question about foxes shield as Marth. So were facing each other and fox is in shield can i time my fair in place so it is possible to dash behind his shield before he grabs or does it require drift in order for the dash behind shield to be possible also can this be beat by bair oos?
I am not sure movement is always necessary, but Fox can force you into moving. It may be better said that way in my view. If you default to always moving it's fine but then you must be very mindful of your actions on smaller levels.I'm beginning to seriously agree that movement is necessary vs Fox particularly when they are dash dancing themselves, as they're waiting for an opening even if I were to fair/dtilt. Fair/dtilt are strong tools for sure but I feel like it has limits when I'm stationary. M2K's solution to beat them waiting was going for an fsmash a lot of times, which to be fair DID work a decent amount of times, but it's obviously risky and straight up doesn't work if they're not close.
Your solution I suspect will be a little more complicated, so some ideas would be nice. My idea so far is that dash in will exert pressure, and jumping then will establish space that I took from dash in (i think you told me this at genesis and I randomly remembered this now lol). From that interaction, it will tell me a lot about how the Fox will respond. If they're still just sitting there, I should preferably be at rising fair range like we talked about when cornering fox.
Ah yes, this is not an easy thing to explain to someone from a SF background. Melee is very odd in that you have a lot of quick attacks, but also a lot of potential for fakes that are not just walking forward and backward. Dashes and even jumps can be fakes and they're quite fast. That said, Marth can mitigate a ton of approaches between CC/pivot grab, Fair, and Dtilt. Dtilt patrols space in front of you, Fair beats them in the air, CC/ASDI down grab can be combined with Dtilt sometimes and generally just beats attacks into you, and pivot grab works with Dtilt and Fair and also with percent to shift your space around. Dtilt and Fair are kind of like a high/low core mixup in SF, while grab can just beat a lot of stuff generally lol.Hi, I was wondering what your thoughts are on what it means to play safe in this game. I come from a street fighter background and since it's a more linear game it's relatively easy to keep yourself safe from threats by staying grounded and reacting to your opponent if they make a big commitment. In melee this kind of strategy is much less effective because of the differences in blocking mechanics and many fast burst options. It feels like you have to take a more preemptive approach to stopping aggressive neutral options. So my question is what would say a "safe" or risk-minimizing Marth neutral game looks like?
Your comparison of the mechanics across the games and analysis of how they are similar and different is extremely helpful for me. I think this gives me a better idea of how melee works, but it's still going to take me some time to get used to the faster pace of the game. I'm a little bit unsure of how to feel about dash dancing at the moment. I appreciate how it gives me more ability to control my stage position but it does feel like a big commitment compared to walking in 2d games. I definitely would be interested if you have more to say about this stuff.I am not sure movement is always necessary, but Fox can force you into moving. It may be better said that way in my view. If you default to always moving it's fine but then you must be very mindful of your actions on smaller levels.
The fox could just be sitting there due to you not getting close enough before jumping. But otherwise sure.
Ah yes, this is not an easy thing to explain to someone from a SF background. Melee is very odd in that you have a lot of quick attacks, but also a lot of potential for fakes that are not just walking forward and backward. Dashes and even jumps can be fakes and they're quite fast. That said, Marth can mitigate a ton of approaches between CC/pivot grab, Fair, and Dtilt. Dtilt patrols space in front of you, Fair beats them in the air, CC/ASDI down grab can be combined with Dtilt sometimes and generally just beats attacks into you, and pivot grab works with Dtilt and Fair and also with percent to shift your space around. Dtilt and Fair are kind of like a high/low core mixup in SF, while grab can just beat a lot of stuff generally lol.
Marth also can zone like some SF characters in that he can shift his space around with dashes that kind of function like walking back and forth, and he can poke with WD Dtilt or with slightly jumping forward with Fair. Note you can just not attack out of either option much like you can just walk forward without attacking in SF, though the options are more committal than SF walking. I guess another way to describe the differences would be that in Melee you have faster options that are still largely safe which means more positions you have to be ready for and have to wall off, while in SF it can be slower.
I kinda wanna write more but I should probably stop and see if you find this helpful.
Falcon is heavier, so Zain cannot get to the space at the same time as Fox because Marth is in throw animation longer.Hey PP I've been researching Tech chasing from throws against mainly spacies and falcon and I've noticed that when Zain d throw tech chases below 10% with spacies usually he does a preemptive dash forward and reacts to the tech here's an example:
https://youtu.be/hc6kcZelgbM?t=156
and another: https://youtu.be/SowD5q3PRKk?t=18
Hoever when I review Zains vods against captain falcon he does not preemptively dash forward
ex:https://youtu.be/SiHKxB1A3vQ?t=124
Is there even a reason to do these preemptive dashes in the first place?
Another question related to dthrow tech chasing against spacies/falcon below/arround 10% is that is it possible to react to every tech and option and regrab because im having a hard time reacting and regrabbing to tech in place and tech away for each of these characters.
Matchup principles are your foundation for doing the rest, so it is most important.In the order of importance for neutral game at a high level, how would you rank the following?
-Being unpredictable with your moves and movement
-Paying attention to opponent's habits
-Following matchup "principles" like avoiding Peach's DA.
Bit nebulous I know, but I'm wondering your thoughts since I've been really focusing on the first point a lot and wondering how important you think it is compared to the other two.
I'd also imagine that the ordering would change by matchup.