Which Bair? Immediate or late? If she is gonna rising Bair into you with your mid/late timings, that is not always reliable. It's also true she could just back up or would be backing up anyway as you come in and then can play a great mixup on you. I generally prefer DD, but aerial plays like this are fine provided you understand the position well and are mixing options intelligently. After all, you can't just DD forever either.been thinking about the puff mu lately, and I think I need some things clarified
do you think that using sh into mid/late fair from puff's sh bair range is a good thing to threaten in that position? I feel like it does a good job of discouraging drifts into me, which opens up my approaches, but I was wondering if just using dd is a better alternative, since puff can choose to force mixups after I land by getting close to me with wd/sh.
This same question can be extended to when puff gets onto side platforms, since I have found myself getting hit by pound at times for not spacing far away enough.
when getting out of close range against puff, and she drifts over me dashing away, is it plausible to punish her for this, or should I just be retreating with a fair instead?
https://youtu.be/vg0h00wHmEQ?t=81
could I have pivot grabbed puff for bairing here or did I have to go for dashgrab since she was falling with it?
https://youtu.be/vg0h00wHmEQ?t=84
Puff goes very far through platforms, so sometimes it can be better to put your Fair on her shield so she knows you're spaced and ready to swing if she comes through. However, the alternative/supplement is to just space farther or intercept yeah. Always moving far away if Puff is ever on a platform is not reliable, so it should not be your only option, but learning to play and fake that is good. Mid Fair would be more unsafe on hit of course.
You can Fair that, just stall your dash a bit perhaps. Maybe not always I suppose if it's AC Bair. Looks like you could maybe even pivot tipper this Bair?
Pivot grab I think lands there, and I think you can JC grab the landing before crouch on this particular drift in. All very worth testing.
Part of it is countering them well so they take their time, and another part may be that he sometimes attacks or intercepts them so they want to see if they can bait that out or wait that type of play out(or just wait for an approach instead).What does Marth do that makes an opponent respect his defensive DD, and is it generally a good thing for him? (On one hand, Marth gets to decide when to move in and interact, but on the other, Marth is significantly better at counterattacking and zoning approaches than making them himself.)