Hi PP,
While my improvement at understanding melee itself has been going at a steady rate with diligent analysis and the occasional tournament, there's another part of the game that I've been having a hard time trying to grok, which I'll call the "performance" aspect — the part of the game consisting of your ability to sustain consistent reactions to whatever happens on-screen, fluidly hitting tech, and all while maintaining the focus and mental stamina needed in order to do all of this. In order to simplify the discussion, I'd like to say that with whatever strategy, toolkit, and knowledge of the game you are armed with, the matter of executing these things in-game is a separate problem. For now I'd just like to focus on the mental side of performing, rather than go into the interrelations between gameplan and gameplay (i.e. a more efficient gameplan can be easier to execute).
I've been playing a lot of Stepmania lately, which if you don't know is a
rhythm game that's basically a DDR simulator played on your keyboard, where the goal of the game is to navigate a hellish landscape of arrows and reactively hit every one on time with the goal of achieving the highest score possible. While it's obviously a completely different game to melee, I think the removal of variables like strategy/knowledge and solely focusing on execution, mental focus/stamina, and reactivity can shine a light on the performance aspect of melee I mentioned earlier. I've found that I consistently perform at my highest by utilizing a mental trick where I don't focus on the arrows at all, instead, I kind of just "look at the screen" so to speak, or perhaps look at the background behind the arrows, or just at the combo counter. If you focus too much on the stream of arrows you can end up getting lost in them, and your eye can even start involuntarily tracking some of them which only results in seeing less of the total information on screen. As well, this game heavily scrutinizes your ability to focus clearly. Most of the time, random intrusive thoughts immediately result in dropping your combo, and to deal with this I've employed some meditative strategies, such as focusing on steady breathing.
In a melee practice session the other day, I particularly focused on employing the first strategy I mentioned, "just looking at the screen", instead of focusing on looking at my own character or my opponent. The best I can describe the sensation is that you have a "zoomed out" perspective of the match, and just like in Stepmania, it is by no means easy to sustain. I think this genuinely helped me perform as my reactions were consistently on point that session, and as a litmus test to speak to that claim, I had a remarkably higher success rate on shielding getup attack during RTC; but in general reacting moment-to-moment in neutral, not freaking out during rushdown, and not tilting all seemed vastly improved using this method of playing. Adaptations also seemed to come quicker.
What's interesting is this runs counter to the widespread advice in melee to not look at your own character at all and instead drill all your focus on your opponent's character. However, with what Stepmania showed me, you shouldn't be looking at either character lol.
Have you experimented with similar focusing strategies? How relevant does this mental strategy/trick apply to performing in melee (should it always be used)? Moreover, do you think one should adopt different mental states for performing versus practicing? How do you grapple with thinking clearly and also taking notes on the opponent/strategizing mid-match? Do you ever focus on your breathing mid-match when you're trying to perform in tourney? Or any other thoughts on this would be great as I think this is an extremely interesting topic that isn't really talked about nearly enough, and it's apparent that this performance aspect plays a major role in being a better melee player.