Zorcey
Smash Journeyman
- Joined
- May 12, 2015
- Messages
- 371
Do you think it's possible to consistently edgeguard Puff recovering from that area close to and below the ledge? My current options are setting up spaced Dtilt to catch non-sweetspot DJs, and mixing in runoff Dair if I feel that I have a read on their jump timing/drift. I've tried playing around with taking the ledge and using DJ Dair or drop Bair/Fair or some runoff Fair or WD off Bair stuff, but with her jumps and airspeed and the threat of Pound, nothing feels like it's worth the risk (since I could just randomly die if I lose this position). The issue with my current options is that she gets back quite often, but I'm not sure if there's much I can do about it. Do you have suggestions, or am I better off just setting up to prevent her from getting off the ledge safely?
Last edited: