pp, how should I be playing the mixup situation where I land very close to my opponent in unreactable range?
https://youtu.be/t85nqn6kaxs?t=60 for example
https://youtu.be/t85nqn6kaxs?t=107 2nd time this situation happened (this dtilt was supposed to beat him running at me after I landed, and I'm surprised it worked, cause it seemed like he planned on jumping in instead of running, I definitely got really lucky there, which is what scares me lol)
the way I currently think about it is to observe what my opponent will go for by moving away and priming defense out of that, and then the next time I am put in that situation I can adapt to that and counter it (dtilt in place, aerial, etc.). What concerns me is that I find myself guessing more than confirming (see above), and I want to see what I can change to improve at fighting in these situations.
vs luigi, how should I be interacting with his down b? I've been getting hit by it so many times when it's done out of me throwing him or juggling him, and I always either get hit before I can put a move out, or if I try to stuff it I'll clank with one of the hits if not outright missing it.
examples
https://youtu.be/AA9WlxuvrGE?t=314
https://youtu.be/AA9WlxuvrGE?t=412 (he was able to jab me after we clanked, which I fortunately cc shielded)
https://youtu.be/AA9WlxuvrGE?t=854
another question vs luigi is how do I deal with the falling/dj fireball that luigi throws right above the ledge when he's recovering? I don't know if I should go for ledge early when he's coming down since he could just dj over me and get onstage.
example
https://youtu.be/AA9WlxuvrGE?t=212