Dr Peepee
, I can confirm what maxono says is correct which is basically supported with what n3z has told me. Zain supposedly uses a pearly white controller because that kind pode doesn't degrade, and supposedly Black Smash 4 controller pode doesn't degrade either. I have switched to my black S4 controller for more than a month now and my pivots have been pretty consistent with minimal practice.
I would also like to share a story about playing Battleship with a friend of mine, the same game Leffen and Mango played on stream
http://en.battleship-game.org/
I thought it was a fun random game to play with a friend of mine that barely plays games or competes much. It was fun games just us messing around with basically random shots because the game is all random right? Don't have any idea where the ships could be, so it could be anywhere right? We played at like midnight.
We applied basic option coverage where obviously this large ship would be likely to be there. Stuff like that. It was pretty random which of us would win, and it would be pretty infuriating to be on a losing streak due to randomness and luck. Then...I thought about looking about his ship placement after my losses, made an internal theory on how typically his ships are close together, and rode it through. Instead of just guessing, I made reads that his ship would be close by instead of just taking purely random shots. After I made that adjustment, I won 10 straight games in a row despite how many wild lucky guesses he made. At one point, I sunk all his ships before he even sunk one of mine before he demanded my secret.
As soon as I told him my strategy, he took note of that and it basically became a huge mindgame of outplays. After demonstrating how I do my reads, I began shifting the metagame to slightly alter the ships to be slightly further away than normal. We would discover some positioning principles where the corners/sides are really good hiding spots for ships and that it should be looked there first. I would sometimes use one ship as bait with no other ships surrounding it, at the cost of all my other ships being dangerously close which sometimes paid off. He would take note of my shooting habits and won a game because I never checked the corner. What turned into a fun, guessing game turned into series of trying to outwit each other, and it kept us so stimulated that we played until nearly 4 am.
Even in a game as simple as Battleship which you would suspect as a simple guessing game, it is still an interaction between two human opponent. Even with the element of luck/randomness, there is something to be exploited with basic strategies, positional understanding, and seizing their habits. After our session, the day later I played against random online opponent, and found that I won a decent amount of my games when days prior I would lose a lot of them. I could tell with the games I lost, they outplayed me instead of pure guesses. I think many people view Melee (and probably other Smash titles) too mechanically if that makes sense. That this situation is a pure mixup, I can solve this scenario, too much endless possibilities in this one scenario, the famous meme of 20XX where Fox will solve the game.
With many things I've been learning about Melee, I would suggest to take a step back, and observe. Try to outplay the opponent. Fancy tech skill, dash dance, pivots, 1-frame window inputs, whatever helps but is insufficient in this interactive game. What matters more is paying attention, and doing all you can to outwit your opponent to win. Paying attention to positioning, habits, baits, understanding your character strengths and weaknesses, being adaptive, so many variables. And who knows, maybe guessing might be the endgame for Battleship, and everything might be a mixup endgame for Melee as well, but at the very least for the journey of becoming a better player in Melee, I think this is a very important principle to internalize.