HolidayMaker
Smash Cadet
- Joined
- Jan 31, 2017
- Messages
- 52
You incorporate SH nair into your FD combos a lot more than M2K, and it seems to pay pretty solid dividends. Can you expound upon its usage at all?
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Let me respond to this again since I thought about it some more.So when cornering someone, ideally doing something with low-risk, high-reward is the go-to, like grabbing a low-percent Peach near the corner and potentially netting a lot of percent from DA alone or something.
However in situations where the only way I can kill which is making a hard commitment...where do you draw the line? I've done some reflections, and I realize that if I keep on doing low-risk, low-reward moves on the corner, eventually they'll find an escape with all my tedious cornering for nothing. I've had a problem with this for awhile. I realized this vs. a player I know like WD OoS, so I faked in a couple WDs (without being excessive) to bait him to get OoS and make a hard commitment with an F-smash. If I didn't do this, I doubt I would've won the set: https://youtu.be/x6ImxOX8ceY?t=14m39s
I'm still exploring more stuff regarding cornering because I have a feeling that this is essential in leveling up my gameplay a whole lot, so it is appreciated if you were to say I'm heading in the right direction with this.
Well this isn't exactly a neutral situation, as Sfat was just coming out a punished state and then rolling. I also don't have space or desire to WD/dash Dtilt here since I'm already close. So maybe you'd like me to answer your question in terms of what to do instead of this situation? I don't know.I was wondering about this situation too, how can marth approach fox/sheik/falcon just standing still or crouching in place and not reacting to forward movement? I feel like the standard rc dtilt approach is too react-able, do you think wd dtilt/jump fair would work here? If they're crouching I think you'd want to set up a grab but idk if its possible to get into grab range without them attacking you first.
here's the situation again:
https://www.youtube.com/watch?v=RK_XO_DJeSY&feature=youtu.be&t=832&ab_channel=ShowdownGG
Let me know if the above covered it =pWhen you say 'let Sfat hang himself" is this because you had him cornered? When you came in, he continued to back up until his back was to the edge and then he stops moving. Was your intention to get him to come forward and then punish him with a fair/grab?
edit: lol didn't see the post above me
There are plenty of things you can do.Dr Peepee in a lot of your posts you talk about training your mentality. How would I go about training my mentality? Is there anything specific I should do?
Yeah it's awesome because most people DI in on it which sets up for combos/Ken Combo/tipper Fsmash, and if you get people to start DI'ing it out then you can just Fsmash them so it just makes Marth's throw mixup game stronger.You incorporate SH nair into your FD combos a lot more than M2K, and it seems to pay pretty solid dividends. Can you expound upon its usage at all?
Let me know if my extra response above helped.So, I had an experience playing this Peach player that was decent and knew what he was doing. With the way how he plays and how I envision the matchup, it's a long and grueling process with each game being like at least 5 minutes. Long story short, it was close the first 2 games being tied 1-1, and Game 3 he went Battlefield and I had the edge when we were relatively even with 2 stocks. I got a tipper f-smash at like 80% and he DI'd poorly...but he still survived. That broke me. The patient play and pressure I was exerting became obvious F-smashes, and he ran away with it. That was the first time I actually legitimately felt angry about my loss in an extremely self-deprecating way. I would feel sad, disappointed, annoyed...but never anger. I have never felt that way in any of my other losses to this extreme, not even close to when I got cheesed in Stadium transformations. I'm not the only one that feels that way either, as two of my other friends that are pretty good lost to the same Peach in the past 2 weeks, and they expressed anger/sadness towards their loss as well.
I know the solution is to visualize the situation of things that might tilt me, but I have to ask: Do you have some ideas why Peach makes people feel that way? It's evidently not just me, as I've witnessed other people express frustrations losing to Peach in many separate instances. I'll tell you right now that for me it had little to do with external circumstances, so stuff like worrying about rank or placement meant little to me at the time.
Well of course it's this intense, that's how you get the best benefits of many things =pI never realized your meditation practice was this intense.
Did you meditate before practice and analysis sessions and also before bed?
Why do you prefer the longer 1-2 hour sessions instead of 30 minutes or less?
What benefits do you think meditation gave you melee / learning wise?
You can Dtilt her DJ regrab, which means holding down near the edge means she can only do edge stand or roll or edge jump. This is what M2K does.I've realized that my edgeguarding game in a lot of floaties are relatively weak, so I've thought some ideas on how I can better edgeguard Peach instead of letting her back for free all the time.
I can jump dair her DJ sweetspot ledge so it becomes a mixup to either sweetspot or airdodge on stage. When she up-Bs towards ledge, I can d-tilt her reliably and often does the job after ledgehogging. If she wall-techs, I can do the M2K which is dair her up-B before her umbrella hitbox fully comes out. As for her drift when she recovers high, it's a bit tricky and I kinda just believe when she has a lot of mixups in her disposal, it's better to just maintain stage positioning and shark to cover airdodges. When she is Up-B'ing and drifting towards the ledge and dodges my d-tilt, I can just run-off fair. You have other ideas that I didn't list and good Marth Peach videos to watch regarding edgeguarding?
Also I can't say this enough honestly, but thank you so much for not only answering my questions but also pondering about them as well. Means a lot to me, and I will continue to improve in this game.
It depends on what you want a secondary for. Matchups? Stages? What people think of as weak Marth matchups now like Pikachu/Puff/Sheik?I have a question: I main marth, but need a secondary who would make a good counterpick. I like sheik, but would she diversify my play enough to make a good secondary?
I had some concerns like this when I started playing. I really like making people happy, but when I beat some people I noticed they became unhappy so it was a real dilemma for me. However I also noticed something else. If I beat someone often enough, or got good enough, eventually that person would stop getting mad, or as mad when I beat them. They would just expect me to do well and my success wouldn't clash with their expectations. So in this way I decided I'd double down on my desire to do well. I also recognized that as a top competitor these and other outside thoughts would distract me, so I needed to do even more work to focus in on the game. I'd use in game cues for this. Playing M2K when he basically has given up and is slumping over next to you and the crowd wants you to take it easy on him in GFs, knowing that if he touches you he could very likely still kill you, is not easy to handle but it's a skill to train.Dr Peepee I really need to deal with a problem I've had for some time now, but has become very troubling as I play better players and need all my focus: guilt over winning. I'm not sure if other players experience something like this, but as a set goes on I often have lapses of focus caused by thoughts like, "How is my opponent going to take this loss?" "Will they be salty? Are they going to curse at me/throw their controller?" etc. Basically, there's a part of me that's afraid to win because bad sportsmanship makes me very uncomfortable, and this manifests in various ways. Against better players I might think "That gimp was so cheap they deserve it more/deserve to be salty," or against worse players, "I don't think he's going to take being JV5'd very well," etc.
Regardless of manifestation, it cripples my focus and creates mental blocks that cost me entire sets. This is absolutely unacceptable to me as a competitor, but I always felt I wasn't ready to tackle the problem because I wasn't good enough at the game, and my understanding of the game alone should carry me until I'm ready to face really good players. But I've recognized it's a problem that extends outside the game in cause and effect, and harms my enjoyment of the game and hinders my ability to improve, because it breaks my focus. Because of that, I need to address this and other problems that have similar effects on me, to make improvement smoother and to make sure I actually feel comfortable playing the game. Does it sound like I have the right idea here? All the improvements I can make to my play in and outside the game itself still feel overwhelming to me, so the idea of taking on fundamental problems like this that may require a lot of work intimidates me, because I'm never sure how to allocate my time in a way that really helps me improve the most. But there's another issue maybe best saved for another post lol.
Any advice or thoughts you could give me on this are really appreciated.
Yes you want to visualize your in-game things working out for you for sure, but you also want to imagine what the end of the match end result is like, the screen saying "Game!" and hearing the crowd cheer for you or whatever. It's about engaging your senses as much as possible to tune your brain in to the possibility of making that outcome real so you can make it happen basically.PP, I've seen/heard Armada mention visualizing victory in one of his videos on mentality, and I'm pretty sure I've also read you talking about that. Can you describe what "visualizing victory" means in Melee? I've given it some thought, but the only things that come to my mind are visualizing myself executing my punish game, or visualizing myself after the set feeling good because I was able to win.
Also, when you meditate for your hour-long sessions, are you mostly just concentrating on your breath, as a lot of meditations do? I'm really curious to hear more on how you build up your mental stamina and focus.
Well I could intercept it with Fair before it comes out, fake with SH and then land and Utilt or DD/shield grab them, or just hit them with WD back Fsmash or WD in Fsmash/Dtilt for some niche situations. The Sheik Dair you can Fair or at minimum grab every time, and Marth Dair is harder but getting below and working Uair/Fair especially makes it very hard for the other Marth. If you only ever attack as a character gets close to the ground, then of course you'll trade a lot. You need to be proactive and make them swing earlier in these cases.PP, when you know for sure a character is falling down with an aerial directly coming at you (say, taking center), do you try to challenge it with up-tilt/fair, shield, or WD back punish it? I generally do up-tilt since it's just the most straightforward to me but sometimes I miss. I don't like using shield because it's Marth's shield. I sometimes try to WD back f-smash, but I might be too slow because they get their shield up. This is the most problematic with Sheik falling dair and Marth falling dair.
So my roommate does the amsah tech thing, i've found that the best way to beat it is:With Faceroll, the mixup of f-throw/f-smash doesn't exist for him because unless the f-smash is fully tippered, he amsah techs that as well every time (meaning he always holds down and away). I found a cool counterplay if I'm not confident in hitting my tipper is d-tilt --> up-B/f-smash while the tech or spotdodge lag, but this isn't necessary if I hit my tipper. (I hate this so much: https://youtu.be/BsRiOVDHssw?t=6m48s)
Also another minor question here: https://youtu.be/1pe2mYEvTS0?t=1m2s
Looking back at this scenario, Faceroll wanted to run at me so he can CC the d-tilt do get a kill confirm on me. You think for my grounded approach vs his grounded approach, I should run-up grab instead?
Dang guess you can tech that for a while lol I need to look into that. I'll check out that counterplay too that's pretty cool.With Faceroll, the mixup of f-throw/f-smash doesn't exist for him because unless the f-smash is fully tippered, he amsah techs that as well every time (meaning he always holds down and away). I found a cool counterplay if I'm not confident in hitting my tipper is d-tilt --> up-B/f-smash while the tech or spotdodge lag, but this isn't necessary if I hit my tipper. (I hate this so much: https://youtu.be/BsRiOVDHssw?t=6m48s)
Also another minor question here: https://youtu.be/1pe2mYEvTS0?t=1m2s
Looking back at this scenario, Faceroll wanted to run at me so he can CC the d-tilt do get a kill confirm on me. You think for my grounded approach vs his grounded approach, I should run-up grab instead?
Good post ty.So my roommate does the amsah tech thing, i've found that the best way to beat it is:
At 110+% tipper fsmash will kill them, at slightly lower percents they'll tech it and slide off stage and you edgeguard them again.
At lower percents you can do a shield stop upair->dair because they're holding the down away di for amsah tech.
If you don't have a lot of time just grab.
Also sheik's up b has 30 frames of endlag so amsah tech can only cover 20 frames of that minus hitlag.
according to http://ikneedata.com/calculator.html amsah tech works until 108%, 110% if staled once in the last stale queue. I don't know if you've tested this yourself but in my experience sheik will slide off from tipper fsmash at around 100%, leading to another edgeguard. And yeah I think dsmash is optimal at kill percent .Sheik won't fly off the stage if they fast fall after getting hit (unless they're at super high percent).
In the example where he is at such a high percent, I would f tilt so you have time to punish the amsah tech. You can react to if they amsah tech and just forward tilt again or forward smash.
I don't really know what you should do at lower percent.
Edit: Also in the set, Faceroll amsah techs a tipper f smash at 115% : | This seems tricky to deal with : P
Edit 2: After talking with my brother @DCW who is a marth main, he says down smash could maybe be good. The tipper hit can't be amsah teched since it sends at 70 degrees. Also since they will be DI ing down, that means they'll have bad DI. He qualifies that though by saying that the weaker hits of down smash can be amsah teched and those hits override the tipper hit so you would have to get really good spacing. Also he thinks short hop dair could maybe be good if you are reading the amsa tech. They amsah tech the dair and then you follow up with an f smash.
I assume you mean 11:24 here: https://youtu.be/BsRiOVDHssw?t=6m48sForward smash wasn't stale and I'm pretty sure it was a tipper. It's at 11:24 in the match.
Forward smash wasn't stale and I'm pretty sure it was a tipper. It's at 11:24 in the match. Also characters can stop sliding off the stage by fast falling to the ledge as soon as you end the amsah tech. If you don't do that there will be an edge guard though.
I really don't know what's the most practical option as I'm not a Marth main. I was just saying what my brother had to say.
Edit; I haven't tested when slide off to ledge stops working as Sheik so I don't know exactly. I would be surprised though if it didn't work even at 100.
https://youtu.be/0OS8x6RP7SY?t=688PP, what would you do here when a Sheik walks up and tries to grab/f-tilt you? https://www.twitch.tv/videos/226175304?t=02h12m47s - I tried grabbing, but I just got grabbed first...Sheik seems so intimidating.
They also have a trick where they angle at the perfect sweetspot where they walk slowly and CC at the same time, broken tbh.