bts.mongoose
Smash Cadet
The big ones I always hear are anger makes you more risk prone and fear makes you more risk averse.What are the effects of the core emotions you believe?)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The big ones I always hear are anger makes you more risk prone and fear makes you more risk averse.What are the effects of the core emotions you believe?)
Ah yeah you can generalize much more about this sort of thing. Everyone kind of does it already to an extent, like when people know Mango will be cocky when he's up they can get him to approach more easily.Hey, sorry to ask another question right away. I'll try to make this one better.
Lately I've been thinking of using the opponent's emotions against them while playing. I'll try to explain what I mean more. Like an opponent who playing confidently may be more willing to take risk, or if they're scared they may not push to hard to make stuff happen.
My question is, do you ever look for flaws in the opponent's mental game like this so you can more easily expect how the opponent may start to act. What are the effects of the core emotions you believe?
(Also I'm aware you can't exactly generalize emotion like that. But it also may be more applicable to lower level players due to being less seasoned at controlling emotions)
Slight issue with this CC lasers tactic. You have to be in full crouch (not asdi down) to do so and marth's dash is actually pretty long making this semi difficult to do out of a dash dance or movement in general. And if you would like to dash out of said crouch this is another whole situation of itself. (dashing out of crouch is hard. but doable) A situation where this might be useful is run up dtilt as you can crouch at just outside laser to grab/shine/utilt range and, after taking a laser or watching it fly over your head, poke with dtilt or mash grab yourself. However, at this range you have to watch out for just run in dair and with you in crouch, dash dancing to avoid it becomes quite difficult. Also dair doesn't really care for your CC besides below 10%. However, if you shielded here though it would most likely powershield due to marth's shield quirk but at that point you could have just dash and shielded. Long story short It has it's niches but honestly powershielding is still probably the best as it gives you a frame 1 projectile with a frame 2 JC. All this being said if you must be hit by the laser, and you have time to CC it. I see no reason why you shouldn't.Dr Peepee
For some time, you've stated that the Falco matchup is underdeveloped (among other matchups). One of your reasons for this is that people are very sub par against lasers. What you've stated is that their are many counters to lasers such as platforms, movement, and powershield.
Now, I may not be the most observant, but do players actively try to crouch cancel lasers and mix in that with regular hit stun? Looking at the frame data for crouch cancel laser (7 frames vs 12 frames for hit stun) it seems like it would always be optimal to CC lasers when not avoiding them entirely with slight mix ups with regular take laser. This is because of reduced hit stun (CC laser --> d-tilt/f-tilt comes out on frame 14, and CC laser --> jab comes out frame 11 for example), easier power shields, and you CC some of Falco's follow-ups.
Thoughts on my analysis? Where do you think the anti-laser game will innovate next? Thanks.
I admittedly don't have a great answer to this question. Now I do think it's always possible for anyone to develop the motivations the book talks about as the "good" motivations. You do that through recognizing how you need to think and set goals and you practice that thinking daily, consciously so it will become programmed into your subconscious like mental tech skill training.I have a mentality question: an oft discussed topic, in this thread and in well known books like Inner Game of Tennis, is sources of motivation, both good and bad. I've heard that the only sustainable or "good" things to be motivated by are playing to learn or playing for fun. But after some introspection, I've found that my main motivation for trying to improve is that I want to be perceived by my peers as a good player, which is already leading to me burning out. So my question is this: can you develop a mindset of playing to learn, or for fun? Is intrinsic motivation something you can acquire? Or do you just have it or you don't?
That's pretty interesting. I don't like standing still that much vs Falco because his mobility advantage from laser doesn't need to be any greater and Marth can still exploit mobility advantage to some extent by dashing before or after lasers hit him(obviously if it's after then crouch could be better but combined with dashing before you may save more frames over a potential approach due to distance). Crouching does not seem altogether useless, but I won't pretend to know when it's a good idea vs bad. Probably a good time is when Falco is cornered so he can't really abuse mobility anyway. Beyond that I'd need to put serious work into the matchup but this is a good avenue to explore, though not quite a staple to me.Dr Peepee
For some time, you've stated that the Falco matchup is underdeveloped (among other matchups). One of your reasons for this is that people are very sub par against lasers. What you've stated is that their are many counters to lasers such as platforms, movement, and powershield.
Now, I may not be the most observant, but do players actively try to crouch cancel lasers and mix in that with regular hit stun? Looking at the frame data for crouch cancel laser (7 frames vs 12 frames for hit stun) it seems like it would always be optimal to CC lasers when not avoiding them entirely with slight mix ups with regular take laser. This is because of reduced hit stun (CC laser --> d-tilt/f-tilt comes out on frame 14, and CC laser --> jab comes out frame 11 for example), easier power shields, and you CC some of Falco's follow-ups.
Thoughts on my analysis? Where do you think the anti-laser game will innovate next? Thanks.
That clip doesn't work for me =(Dr Peepee So there was just this little confrontation between Leffen and some other notables like Duck and SmashGod over this clip (https://clips.twitch.tv/AbstemiousEmpathicFishJebaited …) and I was wondering what your opinion is.
Leffen alleges that Marths using forward throw and dthrow to techchase at mid percents is pointless, because it's high risk/low reward, and you're just going to uthrow 10-15% later anyway. This sounds like a sensible enough analysis, but I was wondering if you had any insight or maybe disagree for some reason I didn't consider?
https://clips.twitch.tv/AbstemiousEmpathicFishJebaitedThat clip doesn't work for me =(
This is pretty simple: just practice reacting to a particular thing. It can seem impossible at first, but I promise if you practice you'll soon be able to react to it. In the case of DD grab that I believe you're referring to, practice reacting to, dodging, and grabbing specific moves you're having trouble with. (It might help to look for signals an opponent gives prior to the move actually coming out.)How do you improve your reaction time in melee? Specifically, I see that you can dash dance to bait out certain moves which you can punish, but I'm often too slow to notice it in time off of reaction, things that I see you punish (e.g getting them to whiff and then going right in). I don't mean reaction tech chasing, just reacting in neutral
to add to what zorcey said, another thing that improves your reaction time is expectation. by this i mean that if you expect them to whiff an attack or grab or something then your reaction to that whiff will be faster. if youre sitting there just waiting for them and then they do something without you expecting it then you are much less likely to be able to react in time to punish. you can also improve this by just practicing a situation with a specific action that youre looking to whiff punish in mind.How do you improve your reaction time in melee? Specifically, I see that you can dash dance to bait out certain moves which you can punish, but I'm often too slow to notice it in time off of reaction, things that I see you punish (e.g getting them to whiff and then going right in). I don't mean reaction tech chasing, just reacting in neutral
Went back and watched this.Dr Peepee
What are your thoughts about Moon's set vs Axe at Smash Rivalries? It seemed like he performed a lot better, as he almost took two games vs Axe (almost won the first game and barely won the third). What impressed you most about the improvement in such a short amount of time from Full Bloom? Thanks.
So as far as I am aware, Mew2king generally goes to the ledge whenever he takes a stock from his opponent to avoid getting killed through invincibility, or whenever he is backed into a corner, as it provides him a safe exit from neutral situations where he cannot retreat, because he has no stage. When he does this as Marth, many top players give him lots of respect, certain players such as SFat at Shine on Fountain of Dreams, have opted to give him centre stage entirely. When I camp ledge to avoid these situations however, players at my level pressure me hard until they hit me in the short window where I am not invincible. Marths will dtilt me, Falcos will dair the ledge and crouch cancel dsmash if I try to punish a whiff, Peaches will CC dsmash ad nauseum, Sheiks will just crouch and are usually able to punish my slow ledge get-up options or safely pressure me standing next to the ledge with hitboxes like ftilt and dtilt, Foxes, Falcons and Puffs tend not to give me as much trouble but some may try to sneak in and grab ledge from me especially while they still have respawn intangibility. I tend to have the same problem regardless of stage. Top players playing against M2K tend to give him lots of respect or often get grabbed for their efforts.Could you ask this in my Falco thread please?
None of that was specific. What kind of position? vs what characters? What stages? What percent is he at and his opponent when he seems to get the most off of it? Until I get specifics such as these and actual situations I can only speak generally.
M2K does well at the edge because he practices it a lot and knows how people try to beat him there so he feels comfortable in the reduced simplicity. He swats them away if he's on the edge and they come in or he drops and up-Bs as one mixup in case they try to wait out the Fair.
Maybe if you notice people getting ready to counterattack, just don't attack. Take center stage instead.So as far as I am aware, Mew2king generally goes to the ledge whenever he takes a stock from his opponent to avoid getting killed through invincibility, or whenever he is backed into a corner, as it provides him a safe exit from neutral situations where he cannot retreat, because he has no stage. When he does this as Marth, many top players give him lots of respect, certain players such as SFat at Shine on Fountain of Dreams, have opted to give him centre stage entirely. When I camp ledge to avoid these situations however, players at my level pressure me hard until they hit me in the short window where I am not invincible. Marths will dtilt me, Falcos will dair the ledge and crouch cancel dsmash if I try to punish a whiff, Peaches will CC dsmash ad nauseum, Sheiks will just crouch and are usually able to punish my slow ledge get-up options or safely pressure me standing next to the ledge with hitboxes like ftilt and dtilt, Foxes, Falcons and Puffs tend not to give me as much trouble but some may try to sneak in and grab ledge from me especially while they still have respawn intangibility. I tend to have the same problem regardless of stage. Top players playing against M2K tend to give him lots of respect or often get grabbed for their efforts.
I practice quite a bit on the ledge, and usually get the most success out of haxdashing to confuse my opponenet as it looks similar to ledgedashing but that isn't how M2K tends to get his openings. Perhaps my issue stems from not stalling correctly or incorrectly positioning myself to sweetspot the ledge causing me to get hit? I always feel like when I am cornered like this, the risk reward is hugely in my opponent's favor because Marth is too slow to be able to quickly get a grab from this situation, my invincible ledge options are limited and often frame perfect, and my aerials get crouch cancelled and serve as a pretty weak deterrent when they have to do is hit me once and I will die.
How does Mew2King take advantage of these specific situations in order to skew the risk reward into his favor? Also I do not up b much to stall on the ledge, how can I take advantage of this option to become less vulnerable on the ledge?
P.S. Sorry for asking very general questions, I've recently talked to Duck about plateauing as a mid level player and he gave me tips to change my mindset, note taking and improve the quality of my questions. Also I apologize if this is too wordy and I don't mind if you skip it.
It is important to realize if you can go for another stall or not as you grab the edge (if you already used up some of the invincibility and refreshing isn't safe anymore, you have a big problem). I would assume that this poses the main difficulty, accurate ledge play needs high processing speed to make decisions in time, you can't bail out with a dash back and reconsider your options like you can in neutral a lot of the time. Your processing speed should naturally increase with practice and understanding the options better over time.So as far as I am aware, Mew2king generally goes to the ledge whenever he takes a stock from his opponent to avoid getting killed through invincibility, or whenever he is backed into a corner, as it provides him a safe exit from neutral situations where he cannot retreat, because he has no stage. When he does this as Marth, many top players give him lots of respect, certain players such as SFat at Shine on Fountain of Dreams, have opted to give him centre stage entirely. When I camp ledge to avoid these situations however, players at my level pressure me hard until they hit me in the short window where I am not invincible. Marths will dtilt me, Falcos will dair the ledge and crouch cancel dsmash if I try to punish a whiff, Peaches will CC dsmash ad nauseum, Sheiks will just crouch and are usually able to punish my slow ledge get-up options or safely pressure me standing next to the ledge with hitboxes like ftilt and dtilt, Foxes, Falcons and Puffs tend not to give me as much trouble but some may try to sneak in and grab ledge from me especially while they still have respawn intangibility. I tend to have the same problem regardless of stage. Top players playing against M2K tend to give him lots of respect or often get grabbed for their efforts.
I practice quite a bit on the ledge, and usually get the most success out of haxdashing to confuse my opponenet as it looks similar to ledgedashing but that isn't how M2K tends to get his openings. Perhaps my issue stems from not stalling correctly or incorrectly positioning myself to sweetspot the ledge causing me to get hit? I always feel like when I am cornered like this, the risk reward is hugely in my opponent's favor because Marth is too slow to be able to quickly get a grab from this situation, my invincible ledge options are limited and often frame perfect, and my aerials get crouch cancelled and serve as a pretty weak deterrent when they have to do is hit me once and I will die.
How does Mew2King take advantage of these specific situations in order to skew the risk reward into his favor? Also I do not up b much to stall on the ledge, how can I take advantage of this option to become less vulnerable on the ledge?
P.S. Sorry for asking very general questions, I've recently talked to Duck about plateauing as a mid level player and he gave me tips to change my mindset, note taking and improve the quality of my questions. Also I apologize if this is too wordy and I don't mind if you skip it.
So there are a few things about this. One is that M2K is cornered more because he plays more defensively and waits more. That's why he had to learn to fight on the edge.So as far as I am aware, Mew2king generally goes to the ledge whenever he takes a stock from his opponent to avoid getting killed through invincibility, or whenever he is backed into a corner, as it provides him a safe exit from neutral situations where he cannot retreat, because he has no stage. When he does this as Marth, many top players give him lots of respect, certain players such as SFat at Shine on Fountain of Dreams, have opted to give him centre stage entirely. When I camp ledge to avoid these situations however, players at my level pressure me hard until they hit me in the short window where I am not invincible. Marths will dtilt me, Falcos will dair the ledge and crouch cancel dsmash if I try to punish a whiff, Peaches will CC dsmash ad nauseum, Sheiks will just crouch and are usually able to punish my slow ledge get-up options or safely pressure me standing next to the ledge with hitboxes like ftilt and dtilt, Foxes, Falcons and Puffs tend not to give me as much trouble but some may try to sneak in and grab ledge from me especially while they still have respawn intangibility. I tend to have the same problem regardless of stage. Top players playing against M2K tend to give him lots of respect or often get grabbed for their efforts.
I practice quite a bit on the ledge, and usually get the most success out of haxdashing to confuse my opponenet as it looks similar to ledgedashing but that isn't how M2K tends to get his openings. Perhaps my issue stems from not stalling correctly or incorrectly positioning myself to sweetspot the ledge causing me to get hit? I always feel like when I am cornered like this, the risk reward is hugely in my opponent's favor because Marth is too slow to be able to quickly get a grab from this situation, my invincible ledge options are limited and often frame perfect, and my aerials get crouch cancelled and serve as a pretty weak deterrent when they have to do is hit me once and I will die.
How does Mew2King take advantage of these specific situations in order to skew the risk reward into his favor? Also I do not up b much to stall on the ledge, how can I take advantage of this option to become less vulnerable on the ledge?
P.S. Sorry for asking very general questions, I've recently talked to Duck about plateauing as a mid level player and he gave me tips to change my mindset, note taking and improve the quality of my questions. Also I apologize if this is too wordy and I don't mind if you skip it.
I'm not sure I fully understand the question(s) but I'll answer those two in the last paragraph.Dr Peepee This is a primarily philosophical question regarding how we represent conflict and competition without much actual Melee science involved, let's say as a way to reframe how someone views what's happening on the CRT in front of them.
After just having finished reading Unlimited Power, the chapter on How to Handle Resistance and Solve problems reminded me of some interview of yours (I can't remember which one exactly, or even if I'm just imagining this!) where you mentioned accepting a rush of aggression that would be coming your way (I think Leffen was mentioned) and directing it in a positive way that works for you.
"You'll find you can reach your outcome more effectively by gently aligning and then leading rather than by pushing violently"
"We can change our representation or perception about anything and in a moment change our states and behaviors. This is what reframing is all about"
'Mental tech skill training practiced daily' Of course being one of the major themes of the book obviously, is this at least one of the ways competitive pressures or matchup plateaus or periods of being 'stuck' that many people seem plagued by can be reframed? What about creating win-wins? Are you sometimes giving your opponent win-wins, where they're getting what they want to accomplish, while at the same time being in favor for you? Does this come from accepting that many people have different representations of what 'right' means in a matchup or truth of a matchup or character, agreeing to agree with "their" truth, and giving them an "And this sequence of moves may work against this because..." instead of a "But"? Ultimately changing the way you communicate to yourself about an unusual or new truth someone may have about a matchup that they think is right?
Appreciate the insightful response despite an admittedly rushed questionnaire If I were to clear up any of the other questions I was basically just curious to hear about how that book in particular (Or any really) has helped shape new perspectives you have on the competition you face.I'm not sure I fully understand the question(s) but I'll answer those two in the last paragraph.
The main thing about plateaus is that people get stuck in a particular way of thinking and there is no growth. You need to believe in what you've already learned but constantly be challenging it and adding more layers. When you either doubt yourself or can't figure out how to change your thinking you plateau. This is why training your mindset and appreciating other ways of approaching the game are so important because it builds many more ways of problem solving and resilience to be prepared for any obstacle in game or in training.
The "win-win" you describe is kind of like using someone's weight against them in an actual fight. In other words, it's extremely effective to give someone false confidence and then sweep the rug out from under them at the last moment. Since we were talking about M2K before let's use him as an example. M2K has certain steps and conditions for his actions and he puts those actions into a specific formula. At this spacing or this situation, this is the right answer with an occasional exception. Let's use the example of letting M2K get back on the stage from the edge and then he runs at you and attacks. Suppose you're too far away then he might not attack. If you're close enough, then the condition feels fulfilled for M2K. He has you conditioned to go slowly and give him stage and then you're lagging from so much non-interaction that he can attack and you're RIGHT THERE. Obviously if you know what he wants(or have practiced reactions) you can begin a counterattack before you "should" be able to react and use that confidence in opening against him, hitting him and ideally killing him or doing lots of damage. This is a big confidence breaker for people and is a very strong way to gain momentum and psychological advantage over an opponent for a game, set, or even lifetime tourney experience. There are other ways to lead your opponent on then surprise them but this is a simple example.
Specific players.Do you mean which specific players or which macro/micro balance players?
Vs both it's pretty much the same to me, you put them in unfamiliar situations or use principles they don't seem to have internalized as well as you. The micro player is more likely to struggle with new situations and the macro player is likely to be less refined overall which is something to generally exploit.
I've always felt kind of strange using macro and micro to describe players, since I've always thought you need to look at individual situations to understand the whole, meaning micro and macro are closely intertwined. Even compared to the offense/defense dichotomy it feels less helpful to me, but that may be because I haven't seen people talk about it in depth with many examples before.
Pivot AC nair if you're threatened.Hey PP (or anyone else with experience for that matter), should I utilize pivot fair/nair in neutral?
I've been trying to implement it into my game for a few days now, but ran into the problem of it being too slow to be used reactionary and it seems that using it non - reactionary has a bad risk/reward whenever i try it, because I'm guaranteed to lose stage from dashing back, while also putting me into the air against a grounded opponent if i whiff.
Should I only use it as a read?
You ideally get her out of her FH with Fair. If she gets the Bair out you can pivot grab it unless she full weaves back and if she does full weave back or you miss the timing youjust try to grab the crouch or just fight what comes after that.Hi pp, what options does marth have vs puff drifting in from her full hop height and landing with a bair to immediate crouch?
Here's an example of the situation:
https://youtu.be/Mg0v2eyacoo?t=1m49s
Instead of just answering your question I'm going to ask you some questions for you to think about.hey peepee i recently picked up marth because hes so much fun. how do i deal with fox's running shine. if i keep getting hit by it does that mean im too defensive with my dash dance or staying on the ground too long?