Your SDI is potentially fine, but you may just need to hit Peach with your up-B so she can't Dair you. Sometimes Dair and up-B trade if she goes too far out and then you can fall and up-B again for free.
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This is what I tend to do but what I've noticed is that I give up a lot of stage since I'm retreating. Then peach pushes towards center stage. It works sometimes but I was more interested in the second option. When I'm near peach with a turnip what can I do and what can't she do? I'm not sure if she can still attack out of shield with it unless she throws it. Could I grab without fear of d smash?If Peach has a turnip, you have two options: stay a fair distance away and just bait her out or get so close to her that she doesn't feel comfortable throwing it. I would personally opt for the first option and then move in when she's feeling defenseless.
When Peach has a turnip, she can't dsmash, she can't grab, she can't dash attack. To be entirely truthful, she can't use any grounded A attack, but those three are the standard scariest. She can use her special moves, but I wouldn't worry about those When she's in the air she can't use her aerials unless she is floating. This also means her fastest options OoS are to throw the turnip or do an insta-float nair. Both are 10 frames. Not slow, but not particularly fast either.This is what I tend to do but what I've noticed is that I give up a lot of stage since I'm retreating. Then peach pushes towards center stage. It works sometimes but I was more interested in the second option. When I'm near peach with a turnip what can I do and what can't she do? I'm not sure if she can still attack out of shield with it unless she throws it. Could I grab without fear of d smash?
I would like to know this, as well. It seems to me that Marth ought to win, but almost all Marth players are bound to suffer from lack of experience vs a top Pika player.Dr Peepee I'm pretty sure you tweeted out that your challenge set against Axe at the Summit was mostly so you could get firsthand info/experience for that matchup. As of right now, what do you think about Marth-Pika?
I think Marth wins something like 6-4(Axe said something like 55-45 on ask.fm but I'm inclined to think his perspective may be skewed by how hard he beats Marths). I think Marths are.....pretty weak at it and do not have a lot of good information. Myself included. I think what should happen is Marth can pretty routinely shut Pika down with Fair(some Dtilt) zoning and also hit way harder off of Uthrow but I don't fully know how to do either. I know for Fair zoning I can do a pretty good job of it but Axe has some weird mixups I didn't know about I need to review(may have just been mental fog I honestly don't currently know). For Uthrow, Axe suggested Marth juggle more from the side vs Pikachu since Dair is pretty likely to trade with/beat out Uair(not so much Utilt but that can be harder to time and pika is moving). Fair is meant to be used more in this case. I think M2K used some FH Fair into (DJ?) Uair stuff I vaguely remember him doing to Axe when I saw it on some mvg stream with Axe when M2K was in AZ but I don't really remember it now. At any rate, Pikachu's limited aerial mobility combined with weak airdodge mobility combined with Dair startup combined with his weight should still make him easier to juggle it's just practicing and knowing the options and percents.Dr Peepee I'm pretty sure you tweeted out that your challenge set against Axe at the Summit was mostly so you could get firsthand info/experience for that matchup. As of right now, what do you think about Marth-Pika?
Thanks! So assuming Pika bans YS and I ban DL, how can we expect stage CPs to go? Do we still like FD in this matchup? Does Pika take us to BF or Fountain?I think Marth wins something like 6-4(Axe said something like 55-45 on ask.fm but I'm inclined to think his perspective may be skewed by how hard he beats Marths). I think Marths are.....pretty weak at it and do not have a lot of good information. Myself included. I think what should happen is Marth can pretty routinely shut Pika down with Fair(some Dtilt) zoning and also hit way harder off of Uthrow but I don't fully know how to do either. I know for Fair zoning I can do a pretty good job of it but Axe has some weird mixups I didn't know about I need to review(may have just been mental fog I honestly don't currently know). For Uthrow, Axe suggested Marth juggle more from the side vs Pikachu since Dair is pretty likely to trade with/beat out Uair(not so much Utilt but that can be harder to time and pika is moving). Fair is meant to be used more in this case. I think M2K used some FH Fair into (DJ?) Uair stuff I vaguely remember him doing to Axe when I saw it on some mvg stream with Axe when M2K was in AZ but I don't really remember it now. At any rate, Pikachu's limited aerial mobility combined with weak airdodge mobility combined with Dair startup combined with his weight should still make him easier to juggle it's just practicing and knowing the options and percents.
To Smash God, I think Yoshis is what Pika as a character tends to fear most since he can't get away from sword and can't abuse his recovery. Modern Marths tend to dislike smaller stages since they can't solve their problems with movement but switching to zoning focus is the answer here ESPECIALLY vs Pikachu. My pick for a ban is DL since Marth definitely can't punish as well with platforms interrupting juggles and combos and gives Pika more neutral options(not the biggest deal this part but still a pain). I think getting more room to move is just giving Pikachu more chances to mess you up as well since knowledge on punish is still lopsided.
Oh yeah, for edgeguarding let me say this: stand close to the edge, wait a moment, THEN swing. People either stood too far away or swung too early/late when Pika had to up-B before I did what I did consistently(?) at Summit. The only exception is YS when Pikachu can ride the side wall and grab the edge but you can still manipulate this.
Since FoD is small, it makes sense for Marth to like it. Remember, small levels means you can abuse your range advantage and movement is emphasized less, which is already the point of the matchup. Marth must be concerned about landing on platforms when doing Fairs/jumps though. The advantage is similar to when Marth can get a juggle on other levels in that they can't escape his sword. Using this logic, you would want BF next(maybe FD depending on how much BF breaks juggles actually), and PS would be after BF/FD probably.Thanks! So assuming Pika bans YS and I ban DL, how can we expect stage CPs to go? Do we still like FD in this matchup? Does Pika take us to BF or Fountain?
Don't force anything. You can dash back when she weaves forward to get a sense of the pacing for the matchup. It's slow. If she gets a bit above you then you can running Fair. Sometimes you want to Dtilt poke her landing. You can pivot grab her approaching Bair. Also, count her jumps.How do you approach the puff matchup against a threatening puff player Dr Peepee ?
Thanks for the info, I feel like neutral will be a lot easier with successful implementation of this advice. But how do you kill a modern puff?Don't force anything. You can dash back when she weaves forward to get a sense of the pacing for the matchup. It's slow. If she gets a bit above you then you can running Fair. Sometimes you want to Dtilt poke her landing. You can pivot grab her approaching Bair. Also, count her jumps.
Might you provide a link to the set you're referring to? Marth vs Fox on FD always is especially interesting to me.Dr Peepee did you catch SFAT vs. Pewpewu grand finals at the most recent SSS? What are your thoughts on the FD match? It seems like Marths tend to really struggle on that stage. Any ideas as to where the Marth-FD meta needs to go in order to take advantage of the stage's potential?
I checked team oxy's youtube but it doesn't seem to be uploaded....Might you provide a link to the set you're referring to? Marth vs Fox on FD always is especially interesting to me.
How do you go about the inputs of a shield pivots? It seems like that would be more difficult than a normal pivot. I can totally understand going for shield pivot aerials over pivot aerials, but not so much with grabs, unless there is something that I don't know about it.EDIT: Also, Leffen said on stream yesterday that he's just going to use shield pivot grabs from now on instead of true pivot grabs when he wants a pivot grab as Marth. I don't think that this would be too useful you given how solid your pivot grabs already are, but what do you think of the idea?
I'm pretty sure it's just turn -> R -> A. He said he likes it cuz it's more lenient in terms of frame data.How do you go about the inputs of a shield pivots? It seems like that would be more difficult than a normal pivot. I can totally understand going for shield pivot aerials over pivot aerials, but not so much with grabs, unless there is something that I don't know about it.
Yes to the rhythm question. Generally, this sort of thing you learn after more mechanical stuff, so I hesitate to talk about it much right now.Dr Peepee You've spoken a lot before about people's natural rhythms and how important mixing up your rhythm a bit is when attempting to trip up your opponent. Is tuning in to your opponents rhythm a portion of getting reads in your opinion?
EDIT: Also, Leffen said on stream yesterday that he's just going to use shield pivot grabs from now on instead of true pivot grabs when he wants a pivot grab as Marth. I don't think that this would be too useful you given how solid your pivot grabs already are, but what do you think of the idea?
Alright, I was just looking for confirmation about my interpretation of what you'd said. I'm not looking to find hard reads or anything at my level, just trying to build up my storehouse of Melee-related knowledge.Yes to the rhythm question. Generally, this sort of thing you learn after more mechanical stuff, so I hesitate to talk about it much right now.
I don't know why Leffen would do that but I'm sure he believes there's an advantage to it. Doesn't make sense to me immediately though.
Well, technically you're not pivot grabbing while CGing spacies unless you elected to dash at some point. Turnaround grabs are actually way easier.FE_Hector
Oh, duh xD. I was way overthinking the inputs! Yeah, that seems very simple to do.
I personally think that there is a great deal of merit to Leffen's idea. If your execution of faux pivot grabs is 99% and your execution for true pivot grabs is 90%, you will likely see more detrimental results going for a true pivot. I'm willing to bet adding a frame or two would not alter the outcome of most exchanges in the game. That would be really hard to test though...
Honestly we need someone like @Kadano to weigh in here.
I also feel that there is A LOT of tech overlap with shield stop techniques and Falco powershielding techniques. It's literally the same thing, assuming you are going with the turn at the last second and PS method.
I would be hesitant to remove pivot grabs entirely though, at least for chain grabbing spacies. I find that it's easy to land those due to the fact that it's so static, if that makes any sense.
I don't really struggle with pivot grabs but whatever works I guess lolAlright, I was just looking for confirmation about my interpretation of what you'd said. I'm not looking to find hard reads or anything at my level, just trying to build up my storehouse of Melee-related knowledge.
I'm pretty sure that Leffen said he prefers the shield pivot grab because it has a 2-frame window instead of the 1-frame window that true pivots have. Something about not thinking people should actually put the effort into learning to do normal pivot grabs when the other method is, in his mind, easier.
I am having trouble imagining what this looks like? Do you have any specific set where I can see it done?Dr Peepee I've watched a bunch of your sets, and I've noticed that you use Sheild Breaker as a DI mixup. Do you recommend doing this pretty often, because usually most players would DI away with the intent of being hit by a F-air. Also, I personally think Shield Breaker could use to catch their DJ if you follow them offstage: If they Up-B lower/around the same height, it will still connect. Was this your intention of using Shield Breaker? Or am I wrong?
Aren't you supposed to dash away > pivot grab when they DI up to avoid the shine? I'm pretty sure that you couldn't achieve that with with walking in time, at least at the lower percents. That said, I modeled my chain grabbing off of @Beat! 's chain throwing guide, which is PAL, but I play PAL. I'm pretty sure M2K does it this way too (by that I mean he does pivot grabs, not that he follows Beat!'s guide).Well, technically you're not pivot grabbing while CGing spacies unless you elected to dash at some point. Turnaround grabs are actually way easier.