Shchoo
Smash Cadet
2. ché2. neither can marth or sheik
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2. ché2. neither can marth or sheik
If you know it's coming, a simple SHFFL nair can stuff it properly. Alternately, CC and turn it into a grab of your own. Also, WD out of DD to avoid stuff is super useful. Also, depending on who is approaching with what aerial, odds are that you can grab them out of it. Really tight timing for some moves, but I've grabbed Sheiks fair once or twice.I'm sure there have been a million and one nooby Marth's asking this question here, but how can I not get forced into my sheild when dash-dancing? I'll be dash-dancing and a Fox or Falcon will just run in with a SHFFL Nair while I'm dashing forward, or right as I am about to turn around after dashing away. I'll prepare for it, and I know that's exactly what they'll do, I just don't feel like I can do anything to get away from it, and then have to end up shielding it, we're back in neutral, and I have less stage control than before, so I actually end up coming out of the situation worse off.
Using retreating Short Hop Double Forward Air sometimes works also. Also, using a single Forward Air can sometimes lead into a grab.I'm sure there have been a million and one nooby Marth's asking this question here, but how can I not get forced into my sheild when dash-dancing? I'll be dash-dancing and a Fox or Falcon will just run in with a SHFFL Nair while I'm dashing forward, or right as I am about to turn around after dashing away. I'll prepare for it, and I know that's exactly what they'll do, I just don't feel like I can do anything to get away from it, and then have to end up shielding it, we're back in neutral, and I have less stage control than before, so I actually end up coming out of the situation worse off.
Be sure you vary the length of your dashes (in short). If fox is running in with a SHFFL Nair while you are dashing in, you instead could do a short dash in and long dash back to bait it into a DD grab. If fox is about to hit you as you are about to turn from a dash back, it means that the fox is reading your dash back movement. Instead of doing a long dash back, an option you can do is short dash back DD into running JC grab before fox's nair comes out.I'm sure there have been a million and one nooby Marth's asking this question here, but how can I not get forced into my sheild when dash-dancing? I'll be dash-dancing and a Fox or Falcon will just run in with a SHFFL Nair while I'm dashing forward, or right as I am about to turn around after dashing away. I'll prepare for it, and I know that's exactly what they'll do, I just don't feel like I can do anything to get away from it, and then have to end up shielding it, we're back in neutral, and I have less stage control than before, so I actually end up coming out of the situation worse off.
A lot of commentators touch on this regularly, but not particularly, no. Basically, the more often you can control center stage, the better off you are. It gives you plenty of room to move around, and makes a lot of people antsy. Other people can elaborate on it more, but you definitely want as much stage control as you can get.Thanks for the replies, and I understand what you guys are saying, but sometimes I don't have enough room between me and the ledge to take some of these retreating options such as the long dash back/WD back. Should I be dash-dancing that close to the ledge at all?
Thanks, I will definitely keep this in mind! I really have to become more aware of when and how to implement dash-dancing in general.A lot of commentators touch on this regularly, but not particularly, no. Basically, the more often you can control center stage, the better off you are. It gives you plenty of room to move around, and makes a lot of people antsy. Other people can elaborate on it more, but you definitely want as much stage control as you can get.
When I'm analyzing my own videos, I generally watch for what I did and didn't do. For example, I've noticed that I'm doing a fairly good job at getting in DD grabs, but I'm under-using dtilt a bit right now. Just look for simple things like that for how to improve. Another quick example is that I don't waveland enough, so when I started doing it, I got a lot more grabs in because of the spacing advantage it can give you. As for analyzing top videos, really pay attention to how they pllay the neutral game and what they do once they get a hit. M2K is the edgeguarding master, so his videos are extremely useful for learning that kind of stuff.Hey @ Dr Peepee . How do you come up new ideas? Also any suggestions for how to analyze my own videos to improve and how to analyze videos of top players to improve and learn?
Yeah, huge part of Marth's game. Movement in general, but DD in particular. Someone mentioned stage control; always a good thing. But then what if you ARE by the ledge? Sometimes it just happens. Maybe it's time to improve the ledge game. To play at top level, you can't just be good at one or the other. Perhaps you can develop stage control to such an extent that you just NEVER have to be in a near-ledge position, but realistically that's a bit preposterous. I am actually really good near the ledge; I think Marth has a lot of options there if you know how to position yourself correctly (again, movement, albeit really tight movement), and those positions are usually far, far more deadly to my opponent than if I have a center stage advantage. Of course, the risk is much higher too so confidence is key. DD and other movement is an incredible tool. Controlling space, rather than a part of the stage, is an unbelievably awesome power.Thanks, I will definitely keep this in mind! I really have to become more aware of when and how to implement dash-dancing in general.
you should probably just go for the forward throw to basically guarantee the regrab at 0%, if you pummel they have time to di the throw unless you can maybe up throw to di mix up for follow up. There was also times when he would up b onto stage at high percent and you would charge fsmash cause you had no room, you can usually just run behind and sweetspot up b instead and guarantee the kill if you hit it since the knockback is stronger and it will send them immediately away from stage.Hey guys, if anyone has time, it would be much appreciated if they could help me critique this set?
https://www.youtube.com/watch?v=1nof8jaScDQ
Thanks.
Just a warning with fthrow regrabs, the first one at 0% may be guaranteed, I'm not entirely sure, but further grabs aren't guaranteed. However, the only way to escape them is DI down and away (along with a buffered roll?) so a lot of newer people or those not expecting the throw may not DI it properly.you should probably just go for the forward throw to basically guarantee the regrab at 0%, if you pummel they have time to di the throw unless you can maybe up throw to di mix up for follow up. There was also times when he would up b onto stage at high percent and you would charge fsmash cause you had no room, you can usually just run behind and sweetspot up b instead and guarantee the kill if you hit it since the knockback is stronger and it will send them immediately away from stage.
The advice may sound a little bit shallow, but honestly if you're getting locked onto platforms, make sure you've got really tricky movement. Nice wavelands/WDs to avoid moves followed by dropdown fair/dair depending on % can easily turn a situation around for you. Really, though, because of Marth's moveset, it's difficult to work around platforms properly sometimes, so slipper movement is probably your best option.Dr Peepee I was wondering if you could offer some insight on playing on platforms. I can't seem to wrap my head around what to do when I find myself on a platform while the opponent still has the main stage. Sometimes I can get a shield drop aerial, but a good example of something I have trouble with is in the Marth ditto. My cousin likes to F-smash me through platforms and I'm wondering how you would react to that and other common situations. Can you explain what you're looking for if you're on a platform and are still in neutral?
When it come to platforms I really enjoy DD --> Shield Stop --> Shield Drop. from shield drop you have a ton of options such as:Dr Peepee I was wondering if you could offer some insight on playing on platforms. I can't seem to wrap my head around what to do when I find myself on a platform while the opponent still has the main stage. Sometimes I can get a shield drop aerial, but a good example of something I have trouble with is in the Marth ditto. My cousin likes to F-smash me through platforms and I'm wondering how you would react to that and other common situations. Can you explain what you're looking for if you're on a platform and are still in neutral?
I've found that shied dropping with one of the corners by slightly pushing into it can be fairly easy with some practice. You can see the drop area here for those who havent: http://i.imgur.com/5kGoilw.pngWhen it come to platforms I really enjoy DD --> Shield Stop --> Shield Drop. from shield drop you have a ton of options such as:
1. Waveland on bottom level
2. double jump aerial
3. double jump waveland
4. falling aerial
5. misc. things you can do out of afformentioned wavelands
https://www.youtube.com/watch?v=hsl03HJ_LTU this is the amazing guide that got me into it and I feel like witha little practice it can become a staple for marth play if not competetive play in general.
P.S. the shield stop is to buffer a shield direction, you can also buffer shield and a directional input if you hold a shield input (for an L-Cancel for example) and during the lag of the aerial/landing lag input and hold a direction. this brings up an angled shield on the first possible frame and gives you so many options
Practice more, get more consistent. If you're airdodging horizontally then you're holding the control stick too horizontally and not angling it downwards enough. If you leave the ground at all (such that you're visibly airdodging or moving up and then down) then you're inputting the airdodge too late.How do you prevent accidental air dodges when wavedashing? It is hard to when trying to get good movement when you do an accidental air dodge...
No... I am positive i got the timing. It just seem to happen randomly...It's also possible that you're air dodging too late.
The best laser strategy is probably learning to powershield. I know saying that comes off as really "high and mighty" or something to that effect, but really that's the best way to shut down the dumb laser game. Crouching sometimes works, but only until they shoot lower. But powershielding is not enough; so you reflected a laser, so what? That may be what gives you the few small frames necessary to get a crucial grab. Learning your shield game, and especially out of shield game, is critical. Wavedash and jump out of shield, as well as occasional shield grabs, are what you need to work on implementing. Falco is always going to put pressure on you, mentally; it can feel exhausting fighting a high level Falco that simply won't let you breathe. That's what he does, and any good Falco player will do that to force your mind to think frantically rather than collected. The biggest thing against Falco is knowing that and being able to counter with your own mentality that you can handle it; playing close is something you'll have to learn to be comfortable with. Which means your spacing and positioning have to be as tight as possible. You'll also have to be able to deal out as much punishment to him as he can to you; you need to be able to get kills very efficiently, particularly by taking advantage of his bad recovery. That will take considerable time, particularly because having the presence of mind to finish your food when fighting off the mental pressure Falco exerts from his speed is hard to acquire.How can I deal with Falco? When I play against him, I feel overwhelmed when I'm close, and can't do anything from afar due to lasers.
just know when to iasa d-tilt and you're good. You really don't need to know frame data for like any fighting games even in street fighter its not always that helpful except to see how negative or positive moves are on shieldAs a beginner who has played Melee for 6 months now... Would this be a good time to learn Maths frame data now and if so what is the easiest way to learn it?