Beat!
Smash Master
@BlindSpot
Depends on what exactly you mean by "just getting into". If she hasn't been introduced to ATs at all then start with the advanced how to play videos.
Assuming she's gotten past the absolute novice stage (as in, she can control her character on a basic level, knows how the different moves work, and maybe also how to l-cancel/wavedash), then I'd say learning how to dashdance well (and neutral game spacing in general) would be useful. Learning the really intricate parts of it may be a bit early, but basic things like "stay outside of fsmash range against other Marths" and "bait out a move and punish them afterwards" are a very good start.
Getting down the basics of the chaingrab vs spacies is always good.
Marth shouldn't be jumping all that much in the neutral game, but it's still valuable to practice moving as soon as possible after an l-cancelled aerial. Good movement in general is something that you can never practice enough.
Upthrowing the opponent onto a side platform and reacting to the direction they tech with a uair/uptilt is pretty fundamental and not too hard to learn the basics of (perfecting it is a different matter, though).
Tell her to watch videos of high level Marths (M2K, PPU, etc.) and to pay attention to what they do in different situations.
Extremely basic* edgeguard against Falco**: As he's recovering, stand as close to the edge as possible facing outwards, and jab him when he side-Bs (press jab right as you hear the *ping* sound). He'll now be forced to use up-B, so just run off-stage and double-jump -> fair him (the charging part of his up-B doesn't have a hitbox so you don't have to worry about spacing), and then just up-B back to the ledge.
*I say basic because good Falcos have tons of little tricks to make it more difficult for you than my advice suggests, but it's a good starting point that will work well against many low/mid-level Falcos.
** It obviously works against Fox as well, but it can be a little tricky for a new player since his recovery goes further and his charging animation has a hitbox, so you have to space outside of it when you do the doublejump -> fair.
Depends on what exactly you mean by "just getting into". If she hasn't been introduced to ATs at all then start with the advanced how to play videos.
Assuming she's gotten past the absolute novice stage (as in, she can control her character on a basic level, knows how the different moves work, and maybe also how to l-cancel/wavedash), then I'd say learning how to dashdance well (and neutral game spacing in general) would be useful. Learning the really intricate parts of it may be a bit early, but basic things like "stay outside of fsmash range against other Marths" and "bait out a move and punish them afterwards" are a very good start.
Getting down the basics of the chaingrab vs spacies is always good.
Marth shouldn't be jumping all that much in the neutral game, but it's still valuable to practice moving as soon as possible after an l-cancelled aerial. Good movement in general is something that you can never practice enough.
Upthrowing the opponent onto a side platform and reacting to the direction they tech with a uair/uptilt is pretty fundamental and not too hard to learn the basics of (perfecting it is a different matter, though).
Tell her to watch videos of high level Marths (M2K, PPU, etc.) and to pay attention to what they do in different situations.
Extremely basic* edgeguard against Falco**: As he's recovering, stand as close to the edge as possible facing outwards, and jab him when he side-Bs (press jab right as you hear the *ping* sound). He'll now be forced to use up-B, so just run off-stage and double-jump -> fair him (the charging part of his up-B doesn't have a hitbox so you don't have to worry about spacing), and then just up-B back to the ledge.
*I say basic because good Falcos have tons of little tricks to make it more difficult for you than my advice suggests, but it's a good starting point that will work well against many low/mid-level Falcos.
** It obviously works against Fox as well, but it can be a little tricky for a new player since his recovery goes further and his charging animation has a hitbox, so you have to space outside of it when you do the doublejump -> fair.