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if you want i'll go over one video with you with depth. you can choose a time stamp for where to start. i can't cover 80 minutes of gameplay with only 3 books.
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Yeah, this was a habit I apparently developed from the fact that I train mostly against computers and people that are still quite below my skill level. I started to adapt to this a bit towards the end, but it took me way to long to kick it. Almost every time I realized it was a terrible mistake immediately after I inputted the grab.Your whole 3rd stock, he was spot dodging like crazy. You went for a grab in the same way a few times, by just walking up to him and grabbing as soon as you got in range. He started predicting that on this stock and really punished you for it.
Well I just started dash dancing properly for the first time like a month ago, and by proper I mean that the goal of my dash dancing was to bait out an attack. I haven't had very long working with it, and what happened a lot in these matches was that I used it more like how I used to in my Mewtwo days more to cover an approach than anything else. After watching the video a few times I realized that I would have done A LOT better if I always closed the space between him and I and then dash dancing close to him. That way I'd pin him closer to the edge with less space to move while I had plenty behind me if I needed it.Dash dancing in Marth dittos is as much about controlling space as it is baiting out an attack. It's a little abstract but try to push your opponent out to the corner of the stage with your dash dance.
I was aware of fthrow into fsmash, but if you DI away the fsmash doesn't reach. Zut had apparently been training his Marth ditto matchup specifically for his match with me, and had plenty of time to learn to always DI away. This is why I rarely relied on the fthrow fsmash. What I started doing in the later set though was doing the fthrow chain twice into an uthrow both to give myself some momentum, but also to get him closer to the stage. As far as not juggling him effectively, I got better with it as the matches progressed. Again, having bad habits an no recent Marth ditto experience really hurt here because my spacing would be just a little off at times and I also wasn't prepared for his side B usage.obviously fthrow chain grab or fthrow into fsmash are really good, at mid %s, up throw juggling is where it's at, whether with uairs or fairs or utilts.
I did a couple of times, actually. One led to something, the other not so much. I don't think dash attack is very strong, and if anything should really on be used in pursuit when you know that you will land it. Otherwise it's way riskier and often yields less reward than a dash grab.Random aside: I don't think you dash attacked once in any of the games. It's really strong in the ditto, so at the very least, you want to make them afraid that you COULD use it on them.
I don't think this is really good advice overall. Ideally you should play safe throughout so that you don't give your opponent any opportunities to reverse his/her situation. Doing wacky stuff would rely on your opponent messing up, which is generally a very poor strategy.and when I have the advantage, I'll bust out wacky stuff every now and then
I don't think this is really good advice overall. Ideally you should play safe throughout so that you don't give your opponent any opportunities to reverse his/her situation. Doing wacky stuff would rely on your opponent messing up, which is generally a very poor strategy.
Definitely. It actually isn't 80 minutes of play, more like 40 minutes. Not sure what the rest of the stream is there actually. In any case, if you start from 18:25 that is my second set against Zut. I start fixing all the bad habits I have in that set so there is less dumb **** that I do and more logical errors.if you want i'll go over one video with you with depth. you can choose a time stamp for where to start. i can't cover 80 minutes of gameplay with only 3 books.
Grabbing isn't safe, but it is safer overall and you are left less vulnerable if you whiff a JC grab. Also, in a lot of cases you could get more off of a grab, and there are multiple ways you could set up a grab while the dash attack is quite limited due to the nature of the attack and the fact it doesn't work against a shielded opponent as well. Between the two options, I would grab from neutral but strive to never dash attack from neutral for this reason.Sure, dash attack isn't safe (side note, neither is grabbing).
My point was that if your option here is something that can only work if player does X and you do Y, then it's inferior to choice Z if Z works against more options almost as well and is safer. If you have to force a lot of specific stuff (AKA mindgame) in order to pull something off, it's not optimal. You have to assess risk and reward. By using a mindgame strategy you are literally allowing your opponent the opportunity to outplay you.Unless you are good enough to hit every possible DI and tech and get 0 to deaths 100% of the time, you're going to need your opponent to make a mistake somewhere.
Watch some Dr. PeePee Marth matches. For the most part he sticks to only safe and optimal options without resorting to crazy mindgames and he wins. He wins because he doesn't give stuff away to his opponent and wins small victories over time.I just feel like sticking only to safe, standard play is gonna screw you over in the end. Everyone knows how to deal with that stuff by this point.
My point was that if your option here is something that can only work if player does X and you do Y, then it's inferior to choice Z if Z works against more options almost as well and is safer. If you have to force a lot of specific stuff (AKA mindgame) in order to pull something off, it's not optimal. You have to assess risk and reward. By using a mindgame strategy you are literally allowing your opponent the opportunity to outplay you.
Watch some Dr. PeePee Marth matches. For the most part he sticks to only safe and optimal options without resorting to crazy mindgames and he wins. He wins because he doesn't give stuff away to his opponent and wins small victories over time.
As for Dr. Peepee, he's definitely known to throw out dash attacks, nairs, bairs, side Bs, etc., and from neutral game as well as when he has pressure.
I also do this sometimes.i just pick the lv 9 CPU and downthrow him when he gets close and run away and just keep trying it on FD. you can do it a few times for like 5-10 min each and you'll get it pretty quick.
You could make it much easier for others to watch your matches by downloading them (for example with this tool) merge / cut them with Avidemux and re-upload the sets on Youtube. Twitch has massive problems at the time and it really isn’t much fun to go through that hassle.One more time: http://www.twitch.tv/headquarterstream/c/3047917
Please critique my Marth. EDIT: They have a new cut that only includes my matches and not the extra stuff at the end. Matches begin at 45 seconds in and the best set for critiquing begins at 15:28.
Please people, don't make me beg!
The guy with the source files says he is uploading them and that they should be up soon, but since you sent me that link I'll go ahead and do that myself. I'll repost the youtube links when they are up.You could make it much easier for others to watch your matches by downloading them (for example with this tool) merge / cut them with Avidemux and re-upload the sets on Youtube. Twitch has massive problems at the time and it really isn’t much fun to go through that hassle.
I wasn't so much as nervous is that I haven't played against people at or above my skill level in years, and I have developed a lot of weird habits in that time. I also don't play against many people that use dash attacks much, or use characters with great dash attacks. Zut and Kenny, the two I played, both live where I am, but they virtually never come out where everyone in Umeå meets to smash. This is the first time I've played them since April. I'm hoping that this tournament has loosened them up a bit and get them more motivated.You made some unnecessary commitments that didn’t pay out. Especially against Sheik with her ridiculous dash attack, you need to focus on reacting quickly and correctly.
What? I don't see it being nitpicky as it's EXACTLY what I needed to hear. I think I misinterpreted what the thread was discussing when it came to dash dancing. I think that if I was more focussed on dash dancing as a positioning tool rather than a tool to get my opponent to commit to something, I could have taken that set against Zut and possibly the next. I realized after watching the video that I often times would sit in the center of the stage dash dancing back and forth for no apparent reason when I could have instead taken a lot of stage and put a lot more pressure on my opponent.this is kind of a nitpick post @ mooks but i think the clarification will help a lot of players reading this thread.
Filthy like-farmer.honestly dashdancing isn't even for baiting, it's more like a low-risk method to take stage presence away from your opponent. at some point they have to react to you because their position will be too poor to interact with you favorably after that point. they aren't necessarily reacting because you baited them, although if you can bait them into doing something stupid by all means make a video out of them. if dashdancing only relied on the opponent falling for it, it would not be nearly as broken as it actually is.
As a social experiment to anyone else, like this post or quote it and respond to this idea ^ so i know how many of you actually read this kind of stuff and find it engaging or useful so we can direct our strategic development for the character accordingly.
Some of your stuff is interesting, some isn't. This one in particular isn't really that big of a revelation imho.-snip-
I thought it was good too, but I had no frame of reference for Swedish commentary. The commentators were two guys that play tons of fighting games, with one of them also being someone that plays smash casually. Turned out quite good imo.Man, swedish commentary usually makes me cringe but this was pretty good.
I've been thinking about what went so terribly wrong in that first set for a while. I think what it was is that I begin to try to match his pace instead of playing at mine. The other thing that got my a bit ruffled was the fact that I have so many bad habits from playing comps and people below me, and Zut picked up on that really fast. My DI that first set was pretty bad, but I get my **** together more in the grand finals set.vs Zut (Winners Finals):
First off, I think you did a very good job during his first stock, and to a lesser extent his second. I really liked the upthrow at 0:22 and the fact that you were being patient after it, as well as the edgeguard.
I'm not sure what really happened after that. It looked like you lost any resemblance of a game plan and just... did stuff. Did you lose focus?
Yeah, this is something that I haven't learned to do 100% of the time, mostly cause I used to do this in matches way back in the day. I do start punishing him for this later on though.- Marth's spot dodge is awful. If you see him spamming it in place (1:35) it should be a free punish (you punished his spot dodges on several occasions later on so maybe you realized this yourself). Instead, you whiffed the grab and started spot dodging yourself. Doing it once is one thing, but if you haven't been punished yet after that you should just try to get away. Dash or roll.
Well, the reason I started going for the downthrows is admittedly a dumb one. I had played Zut 6 months ago at the previous tvspelsjam, and I was catching him in stuff like that then. After he landed a couple on me due to **** habits, I tried a couple of times to catch him in it. Obviously, it didn't work out to well.I mentioned upthrow earlier. Why did you stop doing it? You were doing a good job early on, but then you started doing dthrows and fthrows more and more as the set went on.
I use it all the time, but I should really learn to compensate for it when I plan to grab. I didn't even think of that as being a problem, but it totally is. I'll definitely work on it.- WD back -> instant dash forward ****s with your momentum. I'm not too fond of doing it at all, but if you're going to do it you need to take the reduced dash speed into account or you're going to continue to whiff grabs (2:05, 2:20).
I feel really dumb for not noticing that earlier as something that is dumb as **** that I might have a tendency of doing. I'll be sure to make sure that I keep an eye out for when I want to do this in the future and restrain myself. If it is any consolation though, he takes me back to BF in the next set and I end up beating him there, so that match was more just epic fail on my part.- At 3:37 he landed a grab and did dthrow -> nothing. You were still on the ground and he was a bit too far away to be an immediate threat. Great! Sure, he had more room to work with but that was also the only advantage he had... until you full hopped onto the platform. Assuming that wasn't a mistake, don't ever do that. Getting below the other Marth is one of the main goals of this matchup, and you did that for him.
Yeah, I began to realize that from watching the video myself. Zut hardly ever has a good solution for dealing with me on the top mid platform, and the few times I went there he didn't do much with it. I think he was so focused on getting me on either of the side platforms and juggling from there than anything else. I also can get away with using shield dropping from there because I don't have to worry about shield-poked tippers like I do from the lower platforms.-At 4:07 I think you should've gone to the top platform and then try to work your way down from there. This goes back to what I said earlier about getting back to neutral in steps instead of trying to do it instantly.
I begin to play a lot better in those. That first set was sort of my own personal awakening to how many bad habits I had picked up. I started weeding them out more and more as I play, thankfully.I'll look at the other two sets later today.
So any time someone dashdancing when they are not already in a good position is not ideal? Can you use it to force them into a bad position do you find? So the way it works is to control space and fluster the opponent, I gather as you are using tricky movement to control space and limit how they can interact with the Marth. What kind of balance should I strive for in waiting and react vs throwing stuff like dtilts, altering dash dance length to try and force a reaction to react to. As you said it don't seem people are just gonna mess up because someone is dash dancing.honestly dashdancing isn't even for baiting, it's more like a low-risk method to take stage presence away from your opponent. at some point they have to react to you because their position will be too poor to interact with you favorably after that point. they aren't necessarily reacting because you baited them, although if you can bait them into doing something stupid by all means make a video out of them. if dashdancing only relied on the opponent falling for it, it would not be nearly as broken as it actually is.
this is kind of a nitpick post @ mooks but i think the clarification will help a lot of players reading this thread. as a social experiment to anyone else, like this post or quote it and respond to this idea ^ so i know how many of you actually read this kind of stuff and find it engaging or useful so we can direct our strategic development for the character accordingly.
Yeah. I had an idea that I would do those full hop fairs when I suspected he would toss a bomb or a rang, but a lot of times I was just derping around in the air. I really don't know how to close the gap against projectile happy players that well, thankfully that didn't hurt me in this match.- You're a bit quick to jump, even when he's not forcing it with a projectile. Fullhopping in particular is something you should be very careful with against grounded opponents. It's not quite as bad against a character as slow as Link, but it also doesn't accomplish much. Fullhop -> falling fair on shield isn't exactly a huge success and that was pretty much the average outcome.
So any time someone dashdancing when they are not already in a good position is not ideal? Can you use it to force them into a bad position do you find? So the way it works is to control space and fluster the opponent, I gather as you are using tricky movement to control space and limit how they can interact with the Marth. What kind of balance should I strive for in waiting and react vs throwing stuff like dtilts, altering dash dance length to try and force a reaction to react to. As you said it don't seem people are just gonna mess up because someone is dash dancing.
Reading your discussions has pretty much shaped my whole development as a Marth mainhonestly dashdancing isn't even for baiting, it's more like a low-risk method to take stage presence away from your opponent. at some point they have to react to you because their position will be too poor to interact with you favorably after that point. they aren't necessarily reacting because you baited them, although if you can bait them into doing something stupid by all means make a video out of them. if dashdancing only relied on the opponent falling for it, it would not be nearly as broken as it actually is.
this is kind of a nitpick post @ mooks but i think the clarification will help a lot of players reading this thread. as a social experiment to anyone else, like this post or quote it and respond to this idea ^ so i know how many of you actually read this kind of stuff and find it engaging or useful so we can direct our strategic development for the character accordingly.
Many of Umbreon's discourses have changed the way I've looked at Melee, period.Reading your discussions has pretty much shaped my whole development as a Marth main
I'm going to try removing it from my play for a bit so I get more accustomed with my dash dancing. I've pretty much been using wavedash back -> stuff since my Mewtwo days, so it's hard for me to stop doing it. I see it as something that is definitely hurting me now.I watched the grand finals set, but I don't have much to add. I find myself once again questioning your regular usage of WD back -> dash forward in the neutral game. It does have a benefit over dashdancing, namely that you're facing your opponent at all times, but it comes at the cost of reducing your momentum forward and your movement overall and I don't think the trade-off is worth it. I heavily prefer dashdancing.
My edge guarding is still pretty bad. It has been and often still is my weakest point with Marth for a long time, but I've been working on it extensively for a while. I'll try to go offstage against people more often in the future. I need to be able to identify when it is safe to do it so that I can go for it.I guess you could be a little more aggressive when edgeguarding. Sometimes you can just jump out and hit the other Marth, instead of trying to time fsmash or dtilt when they up-B.