Kadano
Magical Express
Not even at 0%. You can cc it, but the kind of hitstun animation you enter has too much lag.can't you crouch cancel the phantasm and punish accordingly as well?
Falco can shield just at the frame uair would hit. As grab takes longer, he can easily avoid it with shine/spot dodge/… . On FD, it’s definitely not good compared to the other options. On other stages, it might be useful, I’ll test this later.Could you SH backwards with a rising fair to hit the first hitbox? Then, depending on how you space your landing, you could falling uair or just FF grab before their lag ends.
First, you have hitlag that is calculated normally ((dmg+8)/3). Then you enter »REBOUND« phase that lasts 2 times as long as the hitlag before, sometimes 1 frame less. Don’t know the exact formula, if someone else does, please tell me.How many frames of lag do you have after clinks?
Yeah, that would be faster than using ftilt. Both jab and ftilt are fast enough to JC or dash grab in time. Hell, even fsmash is over early enough, except if you tipper as it overpowers phantasm.If you could jab to clink with the first hitbox and immediately dash back afterwards, would it be faster than, say, ftilting? What happens if you use B moves?
Great idea! Yeah, that works, spacing this correctly doesn’t seem too easy but definitely possible. If Marth is standing at the position he’s in at the beginning of the gif in my last post, he needs to dash back at least 3 frames before pivot fsmash so he will hit. Of course, you can also choose that position in the beginning if you expect Falco to do it.It just might not be as optimal as something link clinking and fsmashing them off the other side with awful DI because they expected a shield, WD, grab.
If you’re wondering if Falco can work around this by using phantasm later when he’s higher in the air: On FD, that does him no good. If Falco does his phantasm low enough so it can hit Marth, jab will always clank. If he does it higher, Marth has more than enough time to choose to wait instead of jab and punish freely.
Why do I need to clarify stuff that is easily found in those “COMPLETE: Spacies’ hitbox and frame data” threads? The Falco one was even created by you, lol.I'm pretty sure Falco's Phantasm starts up a few frames faster because I remember M2K saying it made it significantly harder to jab Falco's side-B on reaction (I want to say 3-4 frames, but I'm sure Kadano can clarify regardless).
Anyway, the difference is indeed 4 frames. The only thing that’s 3 frames apart is the shortest shorten input window. So Falco has a harder time shortening than Fox.
Still, there are 17 frames before the phantasm hitbox come out. Considering Marth’s jab startup is only 3 frames, you can easily do that on reaction. If Falco shortens, Marth can grab in time.
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