this is going to be a page full of my anger
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Okay I will admit the uthrow into pivot fsmash was POINTless *punintentional* however it adds a lot of swag to your character! Never forget style points!Forward smash in neutral is pretty horrible pivot or not. Think about marth's neutral game and why forward smash isn't a part of it, then it should be clear that pivoting doesn't fix anything.
Just rewatched that tutorial video and a lot of it was either bad neutral ideas or stuff that could be done much more simply with walk or wavedash.
Blast from the past, but I think this sounds interesting.Like it's pretty easy to watch a video and see an opportunity where a player could have fsmashed, but when I'm playing, I have a tendency to only land fsmashes when I'm looking for them.
Are you suggesting studying vids of yourself as if they were someone else? That seems pretty normal. If you meant playing while pretending you are someone else, then I think it's interesting. I have done it before, but I can't tell if I'm actually making decisions like PP or Mango or if I'm just so intent on focusing in general that it makes it easier to play. I remember doing the same thing in Halo. I would pretend to be a pro player and do way better because it sort of eliminated all of the dumb habits that I do.Blast from the past, but I think this sounds interesting.
What if you look at your matches more as if you were viewing someone else playing them? Has anyone ever tried some completely new approach to actually -looking- at the game like that? I have no idea if this could be effective, but it might allow you to take a step back from just being you playing and looking at it like you would view PP vs Mango or something.
Tight dash dances are yet again another tool that he will also need but eventually you are going to need to use a killing move to take a stock. You can tight dash dance around people all day and get hits but you run the risk of going into that horrible threshold where Marth can't kill very well. Take Peepee vs Armada apex grand finals for example PP literally runs circles around Armada but he has to play kind of a hit and reset to neutral game. With pivoting you can get a kill after a stray hit in some instances as well as after grabs. Each tool has it's uses, tight dash dances can help you get hits and grabs where pivots can help you get kills AFTER doing the tight dash dances. Also I may be way off my rocker here but isn't disjointed incrementalism just a fancy word for adapting? Maybe I'm just not understanding correctly.marths aren't going to start placing again regardless. the tactics favored by this gen of players simply aren't good for marth so there's a lack of knowledge that would normally transfer between characters. if we can shift the standard of play toward tight dashdances and a willingness to use the disjointed incrementalism that i mentioned several months ago, marth becomes a substantially better character. as is right now, most people just play every character like it's falco. marth sucks at that style really bad.
After reading that old post 10 times, this is my impression as well. Though I feel he put a strong emphasis on discerning between and quickly recognizing micro-situations that isn’t usually associated with adapting, which is more about quickly dealing with new playstyles. Disjointed incrementalism would make that obsolete if I’m interpreting it correctly.Also I may be way off my rocker here but isn't disjointed incrementalism just a fancy word for adapting?
Essentially what I was getting at =DWell, pivot stop means pivot dtilt by extension so count me in.
After reading that old post 10 times, this is my impression as well. Though I feel he put a strong emphasis on discerning between and quickly recognizing micro-situations that isn’t usually associated with adapting, which is more about quickly dealing with new playstyles. Disjointed incrementalism would make that obsolete if I’m interpreting it correctly.
I really just meant the "sticky walk" part, not the entire sequence but to sticky walk you moonwalk (which is fine/easy) then smash away from the direction you are facing then hold it?I think he went toward the ledge with a wavedash, moonwalked toward the ledge, stickwalked(quick smash away, then hold) away from the ledge, then wavedashed to grab the ledge.
Aim to have a goal in each input with your control stick. Toward is pressure, and away is baiting them. This is why you see Mango do the slow dash in before he starts going fast because people feel pressured by the long dash in.PP over in your falco thread you were talking about how you were over-DDing in your set against Wobbles. I'm pretty sure I do that all the time and I'd guess that it's one of the reasons why I'm so dissatisfied with my neutral game. Can you give any advice on how to weed this out of my gameplay?
It depends on their type of pressure and how stale their moves are. If you're by the edge, you're probably better off lightshielding and getting pushed to the edge. If you're not, then shield DI away and attempt to WD OOS(into Fsmash sometimes if you really want to I guess) or roll. Spacies can't stay on your shield forever so shield DI'ing can help you get away and look for situations where you can counterattack/reset the situation.When a Falco/Fox is shine pressuring you, is a wavedash oos to f-smash a viable option? Also, what's the best way to practice teching off of a spike? The motion sensor bombs react earlier than a spike from Falcon or Falco.
this, lmfao. that's so deliciously condescending and trueAgainst players who aren't good enough to understand why they're pressuring you're shield, usually you can find a pattern in their pressure, and shield grab when appropriate(after early aerials, or or before late aerials). Sometimes they might also have technical flubs, giving you easy punishes.