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Captaining Project M: Olimar Discussion

GeZ

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I'm looking forward to playing Olimar, but you know what'd be hilariously overpowered? If while grabbed you could mash the A button and have all of your current Pikmin gang up on the guy grabbing you. With 4 white Pikmin you could just take away a stock XD

You could throw 2 Pikmin on and then grab and beat on them with A. It's about the same effect.
 

GeZ

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Oh so that's Olimar's pummel then?
I'm just talking about using side B to stick Pikmin on them and then grabbing and pummeling. The pummel doesn't affect the Pikmin already stuck on but they'll bash the opponent like they normally do, so it works similarly to what you proposed.
 

EdgeTheLucas

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I'm just talking about using side B to stick Pikmin on them and then grabbing and pummeling. The pummel doesn't affect the Pikmin already stuck on but they'll bash the opponent like they normally do, so it works similarly to what you proposed.
Oh I see, so it's still the same. Nah the proposed overpowered thing would be how when an opponent grabs Olimar, the person playing Olimar could spam the A button to have his nearby Pikmin throw themselves onto the opponent to get out of the grab. Kind of like it's bad news whenever someone makes the mistake of grabbing the Ice Climbers because they can still have the ungrabbed Ice Climber attack the opponent to wrest yourself free.

It'll never happen though, maybe as a suggestion to people working on Brawl Minus :p
 

SSS

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Now that everyone has had a chance to play olimar what do you all think?
I think that your signature is not okay and Falco's stare makes me really uncomfortable.

That being said though, I really like him. Uptilt combos too stronk. Dthrow combos too stronk. His upair kills crazy early. His upsmash is still just as fast, which is nice. Forward smash, while slower, goes a lot farther it seems, which is how it should be. Only having 4 pikmin is a tad bit disappointing but i get it. White explosion is so good. gives you combos that normally wouldn't exist. spike a lot slower but still satisfying. I have nothing but happy feels.
 

ZaloMonkada

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I think that your signature is not okay and Falco's stare makes me really uncomfortable.

Uptilt combos too stronk. Dthrow combos too stronk.
How do you actually land up tilts without getting wrecked? I feel like letting enemies get that close is soooo dangerous. Also, can you detail some of these utilt dthrow combos?
 

SSS

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How do you actually land up tilts without getting wrecked? I feel like letting enemies get that close is soooo dangerous. Also, can you detail some of these utilt dthrow combos?
You don't approach with utilt. It's more of a punisher to a whiffed attacked or if the get too far in.
Utilt-->Utilt-->Nair/Uair/Usmash
Dthrow-->Fair I think works.
 

Mr.Pickle

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Just letting you olimar players know, if you have a white pikman fully developed, it can do 7% with one pummel, and 14 additional percent with the flower it puts on them....delicious isn't it?
 

Attila the Hun

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Makes sense.

Anyone know any good ways to edgeguard that seems to be my main problem so far.
I just run off fair, seems to do pretty decently.

Olimar's attacks are too slow. As soon as someone gets in, he's screwed. Usmash doesn't have any horizontal, so it's all bleh. :/

His combo potential and damage output are insane, but I've been facing our local MK and getting mollywopped. Maybe it's just me. :/
 

GeZ

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I just run off fair, seems to do pretty decently.

Olimar's attacks are too slow. As soon as someone gets in, he's screwed. Usmash doesn't have any horizontal, so it's all bleh. :/

His combo potential and damage output are insane, but I've been facing our local MK and getting mollywopped. Maybe it's just me. :/

You actually hit the nail on the head. Olimar gets shrecked for playing too aggressive and weeps openly for getting caught out doing anything. In my experience he flourishes in the neutral and compensates for his bad close range game with good spacing and Pikmin awareness, by which I mean understanding the specific distances all moves go for each Pikmin, and understanding what each Pikmin is really good at. For instance, blue Pikmin will grab characters from miles away, as it's the longest grab in the game. My friend who's a Marth main double took when he saw he out space his grab with my own.


Just letting you olimar players know, if you have a white pikman fully developed, it can do 7% with one pummel, and 14 additional percent with the flower it puts on them....delicious isn't it?

When flowered white Pikmin can put roughly 40% on from connecting with a Bair. Delicious doesn't even describe this culinary perfection.
 

PastLink

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not gonna lie the flower pikmin are pretty sexy, they really do give incentive to manage your pikmin well and not just throw them away.
 

DiSQO_BuNNY

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Been playing olimar nonstop. Most brawl things don't work, but he still thrives off the bait and punish game. You're best edge guards are fair and dair. The natural floatiness of olimar makes dair a pretty optimal choice.

Dtilt a lot. This is working wonders for me, it even lunges underneath some grabs, combos into utilt and upsmash, and sometimes even a pivot/turnaround grab if they hold shield out of reactionary habit.

Don't be afraid to run in after you throw a pikmin or two. Chances are the opponent either comes in with their attack or does an attack to knock the pikmin off which can net you a follow up after their move ends, like a grab or fair.

Up smash has the potential to hit three times from low percents to follow up with an uair or two for a sweet 50-60%. What a lead.

Blue pikmin bthrow and fthrow can kill around the 110 region. Purple upthrow can kill around that percent also. I also have a theory that the different pikmin dthrows have different trajectories. Maybe its just my opponents not DIing. Don't take my word for it.

Air neutral B, or the pikmin pluck or whatever the **** we call it, gives a mini jump and aids us really well in the recovery game. Use it before you use your double jump when recovering, Cuz you don't get another boost until you land onstage.

Dsmash hits like a ****in truck.

Fthrow and dthrow at low percents are regrab potential depending on the char. For example, ivy can nair out of dthrow, so oli can just grab again as ivy drops. Or throw a pikmin and regrab for that extra percent if they don't attack out of our throw. Or just do it anyway. Fthrow is basically the same, but safer if you think you can't follow up on dthrow. I believe bthrow behaves just about the same, but sends the opponent more towards the ground.

Usmash outta shield comes out super fast, not sure how reliable it is though in PM.

Bair turns oli around, just like marth bair. Bair to cover distance, then look for the fair. Fair also has super low ending frames, so if you hit with one and that ***** is still close, throw out another.

Oli has NO, NO, NO grab armor, and attacks WILL trade before we get the throw out. But because of the reduced range of our grabs, shield grab is actually pretty reliable. Make sure you don't get caught up with just throwing out attacks. Olis damage output will turn games upside down if reduce the damage we take as well.

That's all I got so far. Still experimenting. Looking at MUs. All that jazz. I'm hoping to get some replays on the 22nd to contribute to olis metagame
 

jtm94

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I'm liking him a bit, but he feels slightly lacking in moves. Nair is really nice, and I absolutely love usmash, uair, and dsmash.
His forward tilt is kind of awkward, same with down tilt, and dair seems sorta slow.

His recovery has me befuddled right now though. I really feel like Pluck should give him significantly more recovery time. It should work just like Mario's cape imo, but as of now the first one mostly slows his fall, and after that nothing.... The tether also isn't that good in my eyes because I get hit off stage and my pikmin either get lost or die... And his UpB has like a jump with it so every time I tether the ledge he jumps ABOVE the ledge after he tethers and I get punish. He just seems to lack any off stage moves... maybe if whistle slowed his momentum too?
 

GeZ

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I'm liking him a bit, but he feels slightly lacking in moves. Nair is really nice, and I absolutely love usmash, uair, and dsmash.
His forward tilt is kind of awkward, same with down tilt, and dair seems sorta slow.

His recovery has me befuddled right now though. I really feel like Pluck should give him significantly more recovery time. It should work just like Mario's cape imo, but as of now the first one mostly slows his fall, and after that nothing.... The tether also isn't that good in my eyes because I get hit off stage and my pikmin either get lost or die... And his UpB has like a jump with it so every time I tether the ledge he jumps ABOVE the ledge after he tethers and I get punish. He just seems to lack any off stage moves... maybe if whistle slowed his momentum too?

I think it's tough to use well, but by design rather than necessity. You just have to micromanage a bit more. When thrown off the ledge, whistle twice, Neutral B once, Double Jump, and Up B. That's the order I do it in and it works pretty well. Also Ftilt is nice as it comes out decently quickly and hits way harder than you'd expect, and I don't know what to use Dtilt for yet, but I'll keep looking. Dair is situationally a terrifying spike.
 

Nido

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I think it's tough to use well, but by design rather than necessity. You just have to micromanage a bit more. When thrown off the ledge, whistle twice, Neutral B once, Double Jump, and Up B. That's the order I do it in and it works pretty well. Also Ftilt is nice as it comes out decently quickly and hits way harder than you'd expect, and I don't know what to use Dtilt for yet, but I'll keep looking. Dair is situationally a terrifying spike.
Dtilt can set up for Utilts/Usmash at low% and Uairs at mid - high%

I can land Dair somewhat consistently as an edgeguard, I find knowing your opponents recovery element and using the correct pikmin colour helps.
e.g. roy use a red pikmin and ness/lucas use a yellow one although yellow is probably best in most cases anyway.
 

DiSQO_BuNNY

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Dair has a little bit of a startup but virtually no downside offstage. You could fall off and fair too but sometimes its better to hit from above to keep the risk of oli getting hit to a minimum.

Ftilt is a sneak attack and hits rather hard. I don't use it much, but I've been killed by it and been like WTFFFFF

I understand the recovery thing, about popping up too high. Honestly, since olis tether hits the ledge(litteraly) then don't just throw the upB out Cuz you're offstage hur dur ya know? Be a little more conscious of where you are. Olis aerials have low ending lag so you can throw fair or uair if your opponent tries to edgeguard you. Or try mixing up between how you get back to stage
 

Nido

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Ftilt is a sneak attack and hits rather hard. I don't use it much, but I've been killed by it and been like WTFFFFF
Ftilt isn't exactly useful to me, but I REALLY love Olimar's jab it is has decent enough range, speed and priority to get your opponent off you also jab resets into charged dsmash is godly especially if you get the two hits together.
 

DiSQO_BuNNY

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I'm really looking at jab atm. I feel like we can get some jabs to grabs stuff, I just haven't analyzed the situations it'd excel at. Other than the reset you posted. Dsmash is amazeballs

Nair lcancel on shield to jab. Maybe that'd beat out the opponents shield grab? Or maybe if you space the nair to land slightly away so that you can grab?. Theory crafting.
 

jtm94

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But I wasn't throwing out UpB... I was using it when necessary.. idk how to mix up his recovery because like GeZ said you HAVE to act. I get hit off... My pikmin are all gone. I need to use whistle, only get 2 pikmin other 2 died. Pluck to kinda buy time to recover horizontally, get spiked or hit out of the air somewhere between there and Up B. I get that's how he is and I enjoy playing him onstage, but his offstage game is gonna keep me from using him.

It's also annoying that some on levels where the respawn platforms are high Olimar loses invincibility by the time he hits the ground and pulls out a single pikmin. >.<

I'm just not used to this guy, I could never play Brawl.
 

PastLink

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from what i've used of his jab, most obvious is it's really quick. another thing i've observed? it hits behind him, like, it can literally catch rolls.
 

Nido

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After a bit of experimenting, some good edgeguards I find are charging Dsmashes at the ledge with purples being preferred imo as if you get an early Bthrow it gimps pretty well and the angle is glorious so bye bye stock even if you trade, Fsmash can work if they've used their double jump and you quickly run off and slap them with a Fair or if you like ballsy reads a Dair but Fsmash is generally weak after it flies off the edge and will likely be killed, general Fair/Dair edgeguards are simple but can result in a stage spike if you don't space well as I have plenty of times vs Wolf :(
 

DiSQO_BuNNY

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Just pluck pikmin on the platform. I'd rather have invincibility for pikmin pluck than attacking.
Also, throw some aerials out when recovering jtm94. Low ending lag, uair really reaches far. Otherwise, idk what to tell you. What character is giving you so much trouble on recovery?
 

GeZ

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Just pluck pikmin on the platform. I'd rather have invincibility for pikmin pluck than attacking.
Also, throw some aerials out when recovering jtm94. Low ending lag, uair really reaches far. Otherwise, idk what to tell you. What character is giving you so much trouble on recovery?

This post basically. He has trouble off the ledge, but not so much that you should be discouraged from playing the character.
 

Hinichii.ez.™

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Is it just me or do your pikmin change order when you upB from time2time?
 

Hinichii.ez.™

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The thing about it was, the order didn't change everytime. I would have the last and first pikmin change order but then, it would take some to have them change again. Maybe it's a bug?
 

Nido

ily Sebby
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I did it like 40 times in a row and they never changed order, I never remember them doing that in brawl though because you didn't use a specific pikmin.

Could be wrong though.

Ninjad by ez, dang
 
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