[...] I've been labeled a troll because I say what people don't want to hear.
No, you are labelled a troll because your opinion does not conform to the facts, yet you
insist on repeating it over and over with
no data or evidence to back it up, in the face of
plenty of data and evidence
proving you wrong. You perpetually claim that "competitive" and "casual" can never coexist, because for some secret reason that only you are party to they are polar opposites that somehow cancel each other out. Even if we fallaciously exclude Melee,
the #1 best-selling GC game OF ALL TIME with 7.1 million copies sold, there's plenty of recent or relatively recent games with competitive potential that ALSO sold well:
XBox's top 20 best-selling games of all time include Halo 2 (#1 with 8 million copies sold), Halo: Combat Evolved (#2, 5 million), Need for Speed: Underground 2 (#10, 1.44 million), Call of Duty 2 (#13, 1.39 million), and Dead or Alive 3 (#16, 1.28 million).
XBox 360's top 5 best-selling games of all time include Call of Duty: Black Ops (#2 with 12 million copies sold), Halo 3 (#3, 8.1 million), and Call of Duty: MW2 (#4, 7.562 million).
PS2's top 5 best-selling games of all time include Gran Turismo 3: A-Spec (#2 with 14.89 million copies sold) and Gran Turismo 4 (#3, 10.76 million).
PS3's top 20 best-selling games of all time include Gran Turismo 5 (#1 with 9.19 million copies sold), Gran Turismo 5 Prologue (#2, 5.35 million), CoD: MW2 (#4, 4.8 million), CoD: Black Ops (#8, 3.269 million), CoD 4: MW (#18, 1.977 million), and CoD: World at War (#19, 1.83 million).
PC's top 15 best-selling games of all time, excluding digital purchases, include Battlefield 2 and StarCraft (tied for #5, each with 11 million copies sold), and StarCraft II: Wings of Liberty (#12, 6 million).
Allow me to read your mind: you are now going to claim that the Nintendo fanbase doesn't want games with competitive potential.
GBA's top 5 best-selling games of all time include Pokemon Ruby/Sapphire (#1 with 13 million copies sold), Pokemon FireRed/LeafGreen (#2, 11.82 million), and Pokemon Emerald (#3, 6.32 million).
DS's top 15 best-selling games of all time include Pokemon Diamond/Pearl (#5 with 17.57 million copies sold), Pokemon HeartGold/SoulSilver (#8, 11.90 million), and Pokemon Platinum (#13, 7.06 million).
The thing about Nintendo's fanbase is that although most Nintendo gamers are not competitive gamers, these non-competitive gamers usually do not see or care about the competitive potential or lack thereof in the games and franchises they like (e.g., Pokemon, Smash, arguable certain incarnations of Mario Kart). If Nintendo competitively balanced 6th Gen Pokemon, do you truly believe their fanbase would suddenly refuse to buy it? If Nintendo competitively balanced the next Mario Kart, do you truly believe their fanbase would suddenly refuse to buy it? And so where is the evidence the Nintendo fanbase would refuse to buy the next Smash if Nintendo competitively balanced it? The people who want to compete will compete, and will want a balanced game. The people who don't want to compete won't compete, and won't care if they get a balanced game or not.
In short,
many of the most popular franchises of all time have competitive potential. Pokemon. CoD. Halo. Gran Turismo. StarCraft. Smash. I specifically remember you
repeatedly citing StarCraft as an example of a game/franchise that was doing "horribly" in sales because it was competitive, which is
flat-out, obviously, blatantly, provably FALSE. People may get upset at being trolled, but that doesn't justify you trolling them--that's troll logic. Either stop trolling, or stop complaining at being called out for trolling.
PS: Before you bring up the, "Well, non-competitive players won't want to play a balanced Pokemon game because of the one competitive friend they will have that will come over and kick their asses and make the game not fun," consider this:
In a competitively balanced game, the only thing standing between the non-competitive player and victory is the skill gap between him and his opponent. In a competitively unbalanced game, both the skill gap AND the Akuma/MetaKnight/Wobbuffet of the game stand between the non-competitive player and victory. Balancing the game gives the non-competitive player a higher chance of victory than the unbalanced game, thus making it harder for the competitive player to kick his ass and make the game not fun.