Jhonnykiller45
Smash Journeyman
Falcon Knuckle is the Japanese name for C. Falcon's Side-B, which is probably why he dosen't shout anything while executing it.
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wait, wut? define the pivot grab for me.There are no pivot grabs in Melee. You might be thinking of reverse grabs.
A pivot grab is performed when you run in one direction, then turn the joystick in the other direction while performing a grab. The result will be the character turning around and performing a different grab animation that is usually faster than their standard and running grab, with more grab range. Captain Falcon's pivot grab, however, is actually slower than his standard and running grab, at least in animation.wait, wut? define the pivot grab for me.
The game engine wouldn't really affect the usefulness of the Fsmash, really. If it's fast, hits hard, and has good range, then it can fit in any Smash engine. As for the Brawl Falcon Punch, it wouldn't be good as a recovery option, even if it carried momentum, seeing as the animation is still on the slower side. I mean, unless Falcon is high up in the air, maybe, but still not worth using. If it had the speed of the 64 Falcon Punch, then it would be a good option for recovery, assuming it carried momentum.what if the game engine was similar to melee, the ssb64 F-smash would be better?
and the brawl falcon punch? what if the brawl falcon punch carried momentum like ssb64?
Not really talking about using it for a recovery option since we won't need it if the falcon kick resets the second jump, I'm talking more about it's use in general. We would probably use it more for a KO move (which was how it was intended anyway) or kind of a fake-out move. I like using it for a KO move more than a recovery option anyway.As for the Brawl Falcon Punch, it wouldn't be good as a recovery option, even if it carried momentum, seeing as the animation is still on the slower side. I mean, unless Falcon is high up in the air, maybe, but still not worth using. If it had the speed of the 64 Falcon Punch, then it would be a good option for recovery, assuming it carried momentum.
I would like to think yes, but I'm not entirely sure.Let's say hypathetically; if the smash game had a melee engine, the brawl falcon punch would be better with ssb64 momentum?
what? you can't angle the Falcon Punch in Melee...yeah but the melee punch was cooler. and it could be angeled.
That was usefull in SSB 64, in Melee his Punch has too many frames and his gravity makes him fall much faster. His second jump reset after aerial Falcon Kick was his key for better recovery in Melee.what I think he's talking about is when your in the air and you hold up, which when the punch comes out, it sends you up slightly and makes it easier to recover.
HOW MANY TIMES WILL PEOPLE THINK I'M USING THIS MOVE AS A RECOVERY?!?!That was usefull in SSB 64, in Melee his Punch has too many frames and his gravity makes him fall much faster. His second jump reset after aerial Falcon Kick was his key for better recovery in Melee.
ahhhh i see. from the way you worded it the first time i assumed you meant a ground bound paunch. lol my Bscar said it could be angled, I've never actually seen it done or even tried it.
what I think he's talking about is when your in the air and you hold up, which when the punch comes out, it sends you up slightly and makes it easier to recover.
Brawl Falcon is a semi-heavyweight, minimal air speed, has only slightly above average strength, average knock back, terrible recovery (the worst behind Ganondorf), tons of after and pre-attack lag that make his moves easy to dodge or avoid (at nearly all levels of play), small range for his size (especially compared to Snake, who has a similar body size/shape), and little or no priority at all levels of play (except for young kids who don't know how to do things like dodge roll, run, or shield). Captain Falcon's Brawl hit boxes were almost as bad as Mewtwo in Melee's. It's that bad. Also, stop making everything "competitive vs. casual." If a character is bad, a character is BAD! Brawl Falcon is BAD!Falcon does fine in large brawls. He's decently heavy, has strong smash attacks, and decent recovery with a high air speed (seems that way though). I did a small study on the online matches, and Falcon preformed well enough. He was never getting creamed like some people think he would.
Captain Falcon in Brawl is weaker than Captain Falcon in Smash 64 and Melee in terms of knock back, damage % done by his attacks, and stun with almost every attack!I.E: Give him his old Falcon Punch speed from Smash64, but keep it's power from Brawl;
Agree (per usual) with you Wizzrobe. That F-Smash needs to come back, because it was awesome. Whether for Captain Falcon, Ganondorf, or someone else, it is just too rad to not return. Still, I think the best option would be Captain Falcon, since it "fits him" more than his current (Melee/Brawl) F-Smash. That and his "YEAHHHH!!!" is way cooler than the noises he makes with his current (Melee/Brawl) F-Smash.Falcon's SSB64 F-smash is very good and I honestly would love to have it back but Falcon's newer F-smash with his elbow is just too cool to get rid of
Start-up frames-wise, I'd like to think they're about even. I think the 64 Fsmash has a bit more cooldown, but that's just going off a shot-in-the-dark.Hmm.
Maybe I should've thought of it when I was writing that post; think as if I said 'Melee' instead of 'Brawl'.
Also, Falcon's Foward Smash from 64 is very good but I feel like it's a bit slow when compared to the Melee one.
You could have just said the KneeExtremely fast, powerful, combo-licious, awesome, dominant, sexy, and above all, fun to play as!
That, I'm not really sure.this is the third post that Ive read with this guy posting the official names of the moves! while thats great and all, what would you like to see in the next installment, asia_catdog_blue?
That, I'm not really sure.
I just going to expect the unexpected(or, at least, try).
Oh. Well, I hope that doesn't happen.well if the sequel is anything like the transition from brawl to melee,
expect the combo ability to be nerfed, expect the top tiers to suck, and expect that the gameplay
will feel nothing like its predecessors.
Probably short for Roundhouse Kick."Round Kick" is a stupid move name for the Forward Kick. It should just be "FACE KICK!!!" Like that!
@ BSP
Yeah, that does describe Captain Falcon's knee! It also describes his up air, Raptor Boost, and Fawkawn KEEEYYKKKKK!!!!
Blame Pit's arrow.Man I just want his Melee knee back
My reaction: http://www.youtube.com/watch?v=31g0YE61PLQBlame Pit's arrow.