EdgeTheLucas
Smash Lord
- Joined
- Oct 2, 2013
- Messages
- 1,695
Damn straight.
And he IS a living projectile
Last edited:
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isn't he the third one?My critique of the famitsu scan of Captain Manly:
Where do I start. . . .UGH BLOOD FALCON WHY AREN'T YOU HERE ;_;.
.
I have a couple things to say:"Blood Falcon" is in. That is, a similar pallette to Blood Falcon. What we all wanted was a full Blood Falcon costume, with spike pads, a skull on his helmet and the "Hell Hawk/Blood Hawk" on his back. Well, at least all his other costumes are glorious. And by glorious I mean better than anything else I've seen Falcon wearing in all Smash Bros. iterations.
Now I'll proceed to link some videos with Falcon footage.
I have no words, in a very positive way, about his custom sliding Falcon Punch and electric Falcon Kick.
https://www.youtube.com/watch?v=qk5K7YImlLo
It doesn't lose power! 30% sweetspotted, 24% sourspotted! (It seems to have slightly less knockback though)
U smash look way faster in that video. This pleases me.Falcon seduces ZSS, then knees a crate because nothing's manlier than kneeing a crate.
https://www.youtube.com/watch?v=CJqMs4OHSiU
We can see that his dash attack looks a LOT less laggy, ftilt seems faster too.
Ohhh, man. Falcon is back on top.- Stomp -> Knee (or anything really) is going to be back
So I got the Japanese version of the game on the eShop, and I instantly went to Falcon. And I can safely say that he is not back to his Melee glory, which I was very disappointed with.Ohhh, man. Falcon is back on top.
I learned a few new things reading your changes, I've realized his tilts aren't that great with the exception of F-tilt being god-like spacing ground-game tool especially with pivoting. And I knew of the Knee & Nipples Spike having huge landing lag cooldown, which is fair I guess, all that's needed to be done is go for them if you know you can commit to them & they'll land successfully, or just FH them. I noticed his dash grab slide distance improved! I remember seeing it in an online 3ds match, though like you said the issue with it is he dashes past characters if you do it relatively close to the person, spacing is all that's needed for that. That U-tilt launching them downward is something I want to hopefully be true, I'd like that since the move itself coming down would make it logical.So I got the Japanese version of the game on the eShop, and I instantly went to Falcon. And I can safely say that he is not back to his Melee glory, which I was very disappointed with.
Changes/note worthy things for those of you who are interested:
- new down tilt animation, sends people straight horizontal and not diagonally up anymore
- knee sweet spot is still Brawl style, and the knee has insane landing lag
- down air has insane landing lag
- he has one of the best dash grabs in the game now-he lunges forward an insane distant. This would be good if it wasn't for the fact that if you dash grab close to the opponent, he will go past them.
- when you hit someone in the air with his up tilt, they get sent down (I need to test this, though)
- up throw sends peole very high up, but doesn't kill. Puts them too far away for combos a lot of the time
- down throw to knee is possible, but it misses most of the time
- smash attacks aren't as powerful as melee still
- Nair is a good approach tool
- side b has an insanely large/long amount of hit stub when you hit someone, and it sends people higher vertically when you hit them now. This makes it harder to combo after, if at all.
He struggles to end combos because of the knee nerf
I've found myself struggling to approach with him online, and over all, he isn't as good as he should be. The knee needs to go back to how it used to be
If you have any questions for me, feel free to ask, I'll test anything out
Oh, and short hop down air should not be used unless you KNOW that you're going to land the move, because the landing lag on it is horrible.
But in short, he won't be high tier. Low-mid tier is my guess, with mid being optimistic. He can't combo as easily as he should be able to, and he struggles to kill opponents and approach.
His upB deals a hefty 20% damage, but doesn't have epic knockback like 64. At least it doesn't leave you vulnerable when hitting an opponent at low %. I'm not sure about how it works in terms of range and frame data, though.One thing I am noticing with how the game is currently and with Falcon that I want people to test for me or answer.
Nair/Uair seem to be his main combo tools in the air for sure, but everybody keeps trying to finish it with knee, usually resulting in getting the weak one.
Now I could be wrong and stupid and people have already tested it to no avail, but... has anyone tried his up-b?
Jiggs has some of her 64 stuff back into the swing of things, so maybe thats something you can do with Falcon?