• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Captain Falcon vs. Ice Climbers?

Yo$himan

No More Free Jumps!
Joined
May 24, 2009
Messages
254
Location
Bethlehem, Pennsylvania, United States of America
So I've discovered that they are my biggest foe yet. I've found out that forward-B, dair, and fair work well against them, but I just can't win. Its almost like they just spam **** and it works. Would anyone with credible experience against Ice Climber mains care to explain this match-up?
 

Pr0jecT

Smash Ace
Joined
Oct 16, 2006
Messages
509
Location
SWFL/NY
Nope. Just when playing UberIce and i used to John alot, so i would remind myself those are the 3 moves that basically space the best and desynch them.
 

Yo$himan

No More Free Jumps!
Joined
May 24, 2009
Messages
254
Location
Bethlehem, Pennsylvania, United States of America
you spam what they can't punish right, yeah your doing it right.
This is not at all helpful.

On other terms, I was getting owned by wavedash->jab-> dsmash, but it can be countered by crouch canceling the jab and then jumping or rolling away.

Also, side step is a very bad idea.

I will continue to add strats as I find them out.
 

Pr0jecT

Smash Ace
Joined
Oct 16, 2006
Messages
509
Location
SWFL/NY
This is from another thread.

UberIce beat Darkrain at CEO yesterday. UI was playing AMAZING, and sadly Darkrain was sent into losers by Chu via Wobbling. (**** wasn't banned yo, wtflux) Either way, the match up is pretty even once you know what to do.


A mediocre falcon will get ***** by a great IC's and vice-versa. If they are both at equal skill level, its a toss up.

The problem people face when fighting IC's is they just have 0 idea of what to do. People SHFFL Nairs at them thinking it'll do them good only to be SADLY mistaken. Stomp, Knee, and Raptor Boost should be your bread and butter verse them. An experienced IC will be aware of this and most likely Crouch-Cancel boosts and bait bad stomps or knees. Depending on the style of IC is pretty important too. Some like to camp, Chu plays a much more aerial game as to UI is VERY fond of keeping you on the ground and surprising you with smash attacks.

Seperation is key to this fight

Uairs are great if Popo is above you, Nair's can combo somewhat well on IC's too (but not so much a great approach). GRABBING IC'S WHEN NANA IS ALIVE IS NOT A GOOD IDEA IN GENERAL. If Nana is separated, that would be a good time to grab. However, its best to be avoided.

Popo vs CF on the other hand with Nana dead, Grab grab grab grab grab grab some more. D-Throw knee works well against a single IC and if you can't knee, you can most likely Uair or Regrab etc...

Seperation, and playing smart is key. Not getting grabbed is probably the most important thing, Staying aerial helps. Full hops are nice ways gauge and bait, just be careful. DI'ing chain-grabs ISN'T AS BAD as it seems. Depending on where nana hits you from popo's dthrow (if its a fullhopped nana, most likely you're gonna get sent DIRECTLY behind popo, meaning DI twords them so you're out of Popo's reach) If Nana is shorthopping, NANA'S HIT WILL SEND YOU INFRONT. (this is the easiest way to to DI out) DOWNWARD AND AWAY WHILE HOLDING C-STICK AWAY AND R SO YOU CAN ROLL FIRST FRAME POSSIBLE. DI'ing NANA's HIT is probably the most important part about escaping the chain throws.

Handoffs, Version grabs (1.0 allows IC's to Dthrow>utilt>regrab falcon with ease), and other IC trickery are pretty hard to escape.

Hope this helped for anyone inexperienced to IC's.
 

Yo$himan

No More Free Jumps!
Joined
May 24, 2009
Messages
254
Location
Bethlehem, Pennsylvania, United States of America
I quickly noticed the aerial problem early in the matches.

the biggest hand-off problem I had was Dthrow>dair>regrab. Every time it happened I felt screwed, because I wasn't able to escape it at all.

One thing I would like to add is how well the bair works on them, especially when they are recovering with their forward-B.
 

Aussierob123

Smash Champion
Joined
Apr 13, 2008
Messages
2,033
Location
Gold Coast - Australia
there's like no videos of azen vs Chu's IC's anymore :( or I can't find them. I've only been able to find 2 or 3, there used to be heaps. Did sweetxignorance post all the others?
 

MikeHaggarTHAKJB

Smash Master
Joined
Apr 12, 2008
Messages
3,186
Location
Göteborg, Sweden
please upload those juggleguy
also i ****ing hate the guy that deleted that account if i ever go to the us i will find that guy and punch him and **** his sister
 

Roneblaster

Smash Hero
Joined
Apr 16, 2009
Messages
6,041
Location
#MangoNation
falcon vs ics isnt that easy, its harder than people say, because if you **** up you do actually die.

like in other matchups were like "llolol dont **** up or you lose"

no in this match up, if you **** up, you die, end of story, no LOL.
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
i do pretty well against every ice climber player, except wobbles absolutely destroys me

therefore i am hesitant to give any advice, as it all amounts to nothing if i remain helpless vs him
 

Aussierob123

Smash Champion
Joined
Apr 13, 2008
Messages
2,033
Location
Gold Coast - Australia
i tip toe around like a ****** aganst iceclimbers, constantly jumping and shield poking and jumping away.

Such a ***** lol. It's just scary to be on the ground!
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
I want the current meta-game, not ancient history.
dude. this is pretty pretentious. there's like, what, 5 IC players in the country who are at the level Chu was at 3-4 years ago? Playing like Azen did then will beat your friend who plays ICs, and also, learning the basics is important. gotta learn to walk before you learn to run.
 

legion598

Smash Ace
Joined
Mar 29, 2008
Messages
751
Location
illinois peoria area
if ur playing a good climber. u need to avoid getting grabbed at all costs. this means dash dancing alot more than usual and playing alot safer. side b is all right but if they predict it u will get punished. what it really comes down to is divide and conquer. get nana away from popo and enjoy some auto combos because nana wont DI
 
D

Deleted member

Guest
if wobbling is banned, you want to DI the reverse regrab inside when he d-airs you so he can't regrab, pretty useful

you can also try to mash out DI every direction like a maniac but way riskier
 

Mokumo

Smash Ace
Joined
May 6, 2007
Messages
885
Location
Boston, Massachusetts
didnt azen do captain falcon against chudat in some MLG? i remember he went dreamland and camped the **** out of the platforms.

that's a pretty good strategy for captain falcon in general if you aren't playing against fox or falco
 

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
didnt azen do captain falcon against chudat in some MLG? i remember he went dreamland and camped the **** out of the platforms.

that's a pretty good strategy for captain falcon in general if you aren't playing against fox or falco
What about characters like marth? Can you drop through the platform and grab him to punish his lag if he whiffs an utilt/uair?
 

Mokumo

Smash Ace
Joined
May 6, 2007
Messages
885
Location
Boston, Massachusetts
fukc yeah you can.

if youre good at shield dropping you can fastfall down and get an easy bair but you can do other moves depending on your spacing. but there is a variety of options in any matchup to punish an opponent from the top platform or vice versa although for some characters its easier for others like stupid marth.

but captain falcon has a fun time punishing his mistakes, thats why everyone argues about the matchup
 

Seetoe

Smash Rookie
Joined
Jan 16, 2013
Messages
21
Location
Alamogordo, NM
Hey guys, just want to thank you guys for the super informative posts here. Been having trouble with some super safe and experienced ICs lately, theyre not afraid to chase me in the air either. They bait my raptor boosts so they can shieldgrab me and knees/stomps don't seem to do the trick. This is supposed to be in Falcon's favor as a MU but I can't really see it.

Any other potential tricks or advice?
 

Ziodyne

Smash Ace
Joined
Jan 10, 2013
Messages
571
Location
UCLA
Knee/stomp are very good against ic's but you can't use them recklessly. If you knee but think it won't push the ic's back enough to avoid getting shield grabbed, just back off while you're doing the knee. Everytime you l-cancel the aerial, you should immediately be able to move, because if you can't run away, you will get grabbed, and you will die.

I've found that doing dair w/o fast-falling baits people to hit you, but you instead snipe them out of the air with it. That said, biggest key to not getting swatted out of the air is to just mix it up so you don't get predictable. If they keep sniping you in the air, you're probably doing the same approach in the air over and over again.

Grab -> immediate dthrow is aight. Your throws give you invincibility, and dthrow against either climber should put you in a good position to just combo the **** out of one or even both of them. In general, if you get any hit, you should be killing them off of it.

Well, Popo can DI out of some combos because he's player-controlled. There is no excuse for not absolutely destroying Nana if you've effectively separated them though. Don't be afraid to switch focus between either Ice Climber if you think you can keep them separated longer by doing so.
 
Top Bottom