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I am having a lot of trouble with instant uair is there anything you can tell me on the timingCaptain Falcon FAQs: Coming Soon
This section will address questions that always come up, most importantly, "How do I gentleman?"
I personally use X to jump and Z to Uair for immediate Uairs. I find it pretty comfortable since my index finger is already on Z instead of using my thumb to switch from X to A.I'm also having trouble with the instant uair. Am I supposed to use the bottom part of my thumb to hit the c-stick up, or is there some trick to get the uair to come out as fast as possible? Thanks in advance.
Do you do your nairs with Z as well then?I personally use X to jump and Z to Uair for immediate Uairs. I find it pretty comfortable since my index finger is already on Z instead of using my thumb to switch from X to A.
Yep. The only problem with Z is that you may get JC grabs instead of nairs, but with practice you should be able to nair with Z without JC grabbing.Do you do your nairs with Z as well then?
Just that I wasn't too good at switching em up. But I'm back to doing instant uairs with A again, C-stick is just way too hard yo xDI use x and a for instant up air. How did using A mess up your combo game? I use a and c-stick pretty intermittently all the time so I'm just wondering if it's something I should worry about
Falcon kick comes out 1 frame fasterWhich has less startup Falcon Kick or Raptor boost?
Use right thumb for A/B/C-stickThank you for this information. Could you please explain the claw? I'm sitting in my home laughing at the thought of clawing my controller.
problem with this method is that you have no risk of accidental tap jump or fullhop, so it's different from doing an onstage insta-uair.A good practice for testing your instant uair ability would be to simply jump on a ledge, uair, and if you catch the ledge without using up-b you're probably doing it quick.
another thing to practice would be doing the same thing with ledgehop except with bair, and seeing if you catch the ledge.
Scar just got married lol. Haven't seen him at a norcal tournament in a while..This is resumed right? Wheres that sweet training regimen?
I think the general idea of your post is keeping presence of mind over your gameplay, basically mental discipline for not getting stale which is something I notice as well. like you're suggesting A lot of Falcons DO go into autopilot too easily and it dominates their state of mind and how they approach the match. But, keeping your presence of mind while playing is something that can be done during general gameplay. While practicing everything you mentioned is important as hell, keeping your focus ON THE MATCH and how you play can be just as (if not more important cuz its falcon) important as keeping technical consistency down.*Snip* pun intended
I've lost to 4 ICs in my past 4 tournaments lol. (boback, dizkidboogie, chudat + 1 more i forgot) so take this with a huge grain of SALT (pun intended). So I guess I've thought about why I've been losing LOL.Tips on the ICs MU?
Would it be better to let them take you to FoD or FD?
The problem is that they have too many quirks and tiny tricks that so few know about lol.I've lost to 4 ICs in my past 4 tournaments lol. (boback, dizkidboogie, chudat + 1 more i forgot) so take this with a huge grain of SALT (pun intended). So I guess I've thought about why I've been losing LOL.
FoD is better assuming you can move decently on it. You can theoretically camp top platform since ICs can't really approach you when you're there (too much risk for nana) until you have high side platforms and you end up with something pretty similar to yoshi's with high ceiling.
Hard knee is safe on shield if you aren't stale. You can practice comboing nana with a CPU since her DI is the same as it would be for a human player. Think about target switching; many times it's better to keep the climbers separated by hitting popo away as he comes to help nana instead of getting caught up with finishing off nana and then getting hit by popo and dying because you failed to kill nana and they get a chaingrab or something... It's kinda like playing teams in that way except one of the teammates is braindead.
Nair is pretty bad when both climbers are present and grounded imo.
DD grab-> knee on sopo. Grabbing against both climbers is kinda dangerous unless you have them separated. In that case i like to just throw them away from the other climber.
Dsmash is great when they do the sideB recovery.
upair combos are really easy at mid percents against both sopo and nana.
Don't get grabbed LOL. I got wobbled 8 times in my 0-2 vs dizkid (sparknotes: every stock ROFL) and it was snowballed mentally. I got impatient and went for more and more bad approaches. Try not to sweat it when you get grabbed, and definitely try to mash out, especially at low percent: lots of mid-level ICs still drop a lot of chaingrabs.
most of the stuff i listed is common knowledge but I never really internalized it until losing to a bunch of ICs. It's a solid matchup for CF, but the ICs player usually has a big matchup experience advantage since there are so few of them. Unfortunately you might just eat a couple losses until you play against them a couple of times and figure out the quirks.
Hello Falcon players, I got a couple of newbie questions:
- How important is L-canceling your Knee? Is it crucial to do? (I understand it's good but how important is it) very. Prioritize l cancelling all of your aerials and being able to move out of them quickly.
- How do you SHFFL your N-air? Whenever I try, I never get the second kick. When should I fastfall to make it the perfect timing? it depends. but you're probably pressing A too slowly after you jump. Also your second kick doesn't come out if you FF as soon as possible. You need to FF a little later.
- How do you deal with Falco's lasers? Whenever I try approach I atleast take some % before I get to him and then he always punish me, and tricks or just get better at approaching? Keep moving after getting hit by lasers. Learn to navigate platforms via wavelanding and stuff. You can bait low level falcos into shooting badly spaced lasers that you can nair over.
- Are Falcon's tilts ever used, if so when and which? Edgecases. Pretty rarely are they a great option. Sometimes for edgeguarding. Utilt in particular can be used the same way samus uses hers.
- Exactly how important is movement? Are wavedash's and wavelanding around platforms a requirement? Very important. Both are pretty necessary.
- What way is the best to rack up damage before you can kill your enemy? I usually go with N-airs and Gentlemen + a few grabs, but I usually get hit by Falco's shine whenever I do most of my approaches and then get heavily punished. Techchase regrabs and general techchase combos. I'm assuming you're playing against a falco mostly. You can kill off stomp->knee at a pretty low percent, especially when their DI sucks.
- What throws are best? Are there any directions you should try avoid throwing your enemy at? Uthrow and Dthrow are best for comboing and techchasing... Fthrow can be sometimes used if it will put them offstage. Backthrow is practically useless.
I'm no expert but I'll try to help (if someone more experienced player knows more/better information, feel free to correct me).Hey. I'm a fairly new competitive melee player and was wondering what you guys did when you first started to train your falcon. I try to practice a lot of shffling but I'm still not able to combo very well. Any help would be greatly appreciated. Thanks.
This should help you : https://www.youtube.com/watch?v=9bVvaSVsmPQ&list=FLrywgJkZdhAfU0cubtX7-NA&index=4Hey. I'm a fairly new competitive melee player and was wondering what you guys did when you first started to train your falcon. I try to practice a lot of shffling but I'm still not able to combo very well. Any help would be greatly appreciated. Thanks.
Is this ever going to get completed? Like please? Haha, I'm really trying to pick up Falcon and I need true guides. This one is phenomenal btw, I was just wondering when it's going to be finished, since it's been like 6 years lol.Captain Falcon FAQs: Coming Soon
This section will address questions that always come up, most importantly, "How do I gentleman?"
Yeah, this. I can't imagine doing it any other way, honestly.does no one else here use y and a for instant uair lol
its hard at first but once u learn it its not too bad idkdkkddkdkd
If performed correctly had dash is completely invincible. Don't know the frame data because I'm bad and almost only go on reaction/reads.Is there any way for the FAQ section to start filling up?
I finally got into Melee/PM last year and I feel like I'm starting to get better at movement around the stage, but there are a few things that I have questions on that aren't particularly "frequently asked":
-- I found someplace that a perfect "haxdash" or ledge-dash stall is completely invincible. Does anyone know how many frames of lee-way are allowed in this case?:
ledge-drop as soon as possible after grabbing ledge > immediate jump + hold forward > Wavedash back (close to horizontal) when barely above the stage > hold forward to mitigate drifting too far off stage > regrab ledge
-- Let's say I hit with an aerial (NAir/UAir/FAir/BAir) and the opponent DI's out (this is at mid percent ranges). Against which characters can I follow up with another aerial? In the cases that I can't combo, is there anything I can do to hold the stage and force an edgeguarding situation?
I mostly mess up and end up DJ uairing, so I personally either go for running sh late uair or full hop instant uair and fast fall ASAP and try to get to a ledge to Waveland or edge cancel.Yeah, this. I can't imagine doing it any other way, honestly.
I dunno, I think it's something worth learning correctly - whatever technique you use. SH late uair is not nearly as fast as an Instant U-air. Just gotta put the time in.I mostly mess up and end up DJ uairing, so I personally either go for running sh late uair or full hop instant uair and fast fall ASAP and try to get to a ledge to Waveland or edge cancel.
I agree, but short hop instant uair is just not feasible for me with the amount of work I put into Falcon, full hop uairs are perfectly doable (obviously). I put more effort into tech chasing, reads, and punishes now that my tech skill is at a decent point. Might go back to work on pivots and work on sh instant uair.I dunno, I think it's something worth learning correctly - whatever technique you use. SH late uair is not nearly as fast as an Instant U-air. Just gotta put the time in.