Luigi player
Smash Master
Not sure if this is known, but I just played around with Ganondorf to test his sideB superarmor and then wanted to see if fullhop fair works without landinglag. It's just not enough though. If you try to go offstage with it and doublejump immediately after it ends you'll see the "waves" of his dj just below the stageground.
(Onstage) I tried doublejumping, shielding - nothing... somehow I tried B too - and that worked! He had no landinglag and could immediately start using his warlock punch. This also works for his other special moves! Nothing else seems to work out of this (no shielding or A attacks).
This also isn't just with his fair. I tried doing short hop upair and that works as well (I timed it so that he'd have the hard landing).
For DK this works as well. Some weeks ago I tested using short hop fair with him from a BF platform. He always got the long landinglag from fair, even though it's just very few frames short (by going offstage with it and doublejumping you see the wave just about at the height of the stageground again). DK can cancel that too, with B moves. (something weird happens if you use downB though, he'll cancel the downB mid animation (before the hitbox comes out ))
So this seems to be universal. Didn't test much more than that for now, so have fun playing around with it.
Generally it seems that you can cancel any hard landings (mostly for heavier characters, if they fall far enough down to the ground) into B moves, so this can be helpful if you don't want the few frames lag.
Edit: This works with DKs short hop nair, but not all moves seem to work...
Here's a video showcasing it: http://youtu.be/E6b4OrdLhAg
Easy to use list:
Ganondorf:
- fulljump immediate fair
DK:
- shorthop immediate fair from low BF platforms onto the main platform
Bowser:
- shorthop immediate airdodge
Roy:
- fulljump immediate fair onto the SV platform
Little Mac:
- fulljump immediate fair then immediately nair
(Onstage) I tried doublejumping, shielding - nothing... somehow I tried B too - and that worked! He had no landinglag and could immediately start using his warlock punch. This also works for his other special moves! Nothing else seems to work out of this (no shielding or A attacks).
This also isn't just with his fair. I tried doing short hop upair and that works as well (I timed it so that he'd have the hard landing).
For DK this works as well. Some weeks ago I tested using short hop fair with him from a BF platform. He always got the long landinglag from fair, even though it's just very few frames short (by going offstage with it and doublejumping you see the wave just about at the height of the stageground again). DK can cancel that too, with B moves. (something weird happens if you use downB though, he'll cancel the downB mid animation (before the hitbox comes out ))
So this seems to be universal. Didn't test much more than that for now, so have fun playing around with it.
Generally it seems that you can cancel any hard landings (mostly for heavier characters, if they fall far enough down to the ground) into B moves, so this can be helpful if you don't want the few frames lag.
Edit: This works with DKs short hop nair, but not all moves seem to work...
Here's a video showcasing it: http://youtu.be/E6b4OrdLhAg
Easy to use list:
Ganondorf:
- fulljump immediate fair
DK:
- shorthop immediate fair from low BF platforms onto the main platform
Bowser:
- shorthop immediate airdodge
Roy:
- fulljump immediate fair onto the SV platform
Little Mac:
- fulljump immediate fair then immediately nair
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