lets keep score
snakes tend to be campy, dk has one of the best approaches in the game. DK 1
snakes have projectiles, dk does not. Snake 1
DK can catch Snakes projectiles and glide toss them back, eliminating further ranged conflict. DK 1
Snake has a low of range power and priority in his hand to hand moves, DK has more range and power and equal priority DK 1
Snake can make it so you trigger grenades when you punch his shield, DK can kill snake with a grab past 30. DK 1
Snakes upb has some super armor on parts of it, DK's upb also has super armor, but DK's upb hits snake out of snakes upb. DK 1
Snake is easily gimped, DK is very good at gimping. DK 1
DK can kill quicker than snake. DK 1
Snake has both ftiltand utilt. Snake 2
final score DK 7, Snake 3. DK > Snake
counter dedede chaingrab, then you counter falco and return the favor
A few of these points are accurate, but some are just plain ignorant bias. It'd help if you elaborated on some of your points on DK too. I'll start.
- I don't play a campy snake, but I'll tell you that a campy one mortar spamming makes Snake a helluva lot harder to approach. DK's bair, ftilt, dtilt and down-b could reach, but that's what mortar sliding for mobility or nade countering against an obvious approach is for.
- Grenade stripping and cooking will prevent a DK from ever throwing a nade back at Snake. Ever. Glide toss a Nikita while you're at it.
- Snake does NOT have low range and priority in his close combat moves, are you kidding?
- How does grenade countering even relate to stage spiking KO with a throw? How can you even compare the two? (And if it's not stage spiking with the cargo throw that you're talking about, please, enlighten me.) FYI you don't need to shield to damage the opponent that hits you, heck you can even just roll out of the way and they'll hit the nade while you're free from shield stun.
- So because DK's up+b can hit Snake out of his, it's better?...Automatically giving a "point" or 'advantage' as I'm interpreting it towards DK? Heck there are a numerous amount of attacks from almost all characters that can hit Snake out of his up+b. What does clashing up+b's have anything to do with a character's advantages/disadvantages? For the record, Snake's recovery surpasses DK's.
If you're going to make advantageous points for DK against Snake, I would have expected far better relevant ones, like how DK can really do a number juggling with utilt and how uair is a pretty good finisher against a falling Snake due to it's big hitbox, or how bair works well against knocking him out of cypher.
Edit: I very much agree that DK can kill quicker, and that he can gimp better (although it's usually with the stage spiked throw because good Snakes will recover from way up high). I'm just saying several of your points are inaccurate or else not elaborated, and so don't provide a true analysis of the pros and cons. Feel free to question mine.