Delta-cod
Smash Hero
Extended Mags doesn't give you move ammo, it just makes it so you have to reload less. It extends the magazine size.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I just unlocked them bud. Level 28 remember.Icy, you should use a Silencer on the Tar and use the irons. =/
Best launcher for killing people purposes would have to be the RPG in my opinion. The Thumper might arc like a noob tube, but it actually has a different distance attached and is harder to aim in my experience. I'm using it on my dual noob tube/demo class until I get RPGs.
Stinger is best for air support.
Edit: Mad, Commando is awesome. Surviving falls is a godsend on Quarry, and the extra knife range is very nice.
Besides, what else am I supposed to use until I get Ninja. D:
PP2000 has a low amount of ammo. You'd need Scavenger. I like the freedom of Marathon with an SMG.
This is quite good.Deltacod's attempt at an SMG guide:
SMGs are possibly the most nerfed class in the game. With everyone and their mother using shotguns as their secondaries, or Machine Pistols, SMGs see very little use. However, an SMG class has one thing that most other classes don't have: the highest mobility in the game. When using an SMG, you want to exploit this mobility as best you can.
SMGs have the fastest:
Aim Down Sights
Walk Speed
Run Speed
Weapon Draw Speed (like after you use a killstreak or something.)
Tips
ADS when in close combat. You pull them up quickly, and you're much more accurate. Also, since you can walk so fast with an SMG, you can strafe around to try and dodge bullets while shooting at your enemy. This is very important, don't just stand there when locked in a fire fight.
Learn to run away. You don't have a lot of range, and most SMGs have a lot of recoil. You won't be taking anyone out at mid to long ranges. If you get spotted from that far away, find some cover and find a different route to take. Don't go out to die.
Learn all the paths to a map, and where a lot of people like to go. Also make sure you're taking note of your enemies patterns and favorite camp spots so you can flank them, though this is more of a general piece of advice.
Perks
Tier 1
Marathon: I say use it. You can speed around the map with it, and I can't think of anything else you might need to use besides Scavenger. Most SMGs don't even use Scavenger, anyways. When you get this to pro, you can climb things very quickly, which is very nice when using shortcuts. Marathon Pro is like a godsend on Quarry.
Scavenger: Pretty much the only other alternative first perk. Use this if you need more ammo for your gun. I can only see this being used on the Vector, since it shoots so fast and doesn't have a lot of ammo IIRC. Maybe the Uzi and P90 as well, but I remember them having a decent amount of ammo.
One Man Army: I don't see any reason to use this other than to resupply or maybe take out an AR if you're pinned by someone at mid range. If you're using it for more ammo, you might as well use Scavenger since you'll be close to people and can pick up the blue packs anyways.
Sleight of Hand: SMGs reload fast already, and have a quick ADS speed. This isn't necessary.
Bling: SMGs don't really need to have 2 attachments, unless you're bad with iron sights. Akimbo is bad for accuracy and ammo, and the sights are unnecessary. FMJ isn't really worth it on an SMG, so you can either use a silencer or a sight if you don't want to use a silencer.
Use: Marathon or Scavenger.
Tier 2
Cold Blooded: This keeps you invisible to air support and thermals. I personally think it's the best tier 2 perk to have on an SMG class. You don't need to be hindered by any air support, which ruins your ability to roam the map. You won't show up as a dot on UAV, so you don't need to worry about people finding you as you're flanking, either.
Lightweight: You'll run VERY fast with this on. This really boosts the SMGs mobility, you'll be able to get from place to place incredibly quickly. I personally use this until I get Cold Blooded, it's very nice.
Stopping Power: Kill enemies faster. This is a decent alternative to lightweight before Cold blooded. It'll help with range problems a little and let you be more effective at close quarters. It's not entirely necessary, however.
Danger Close: Why would you even use this with an SMG?
Hardline: I guess it might have a use, though you're much better off with Cold Blooded, Stopping Power, or Lightweight.
Use: Cold Blooded when you get it. Stopping Power or Lightweight beforehand.
Tier 3
Steady Aim: Helps you spray at close quarters. I don't think it's very necessary, since you can ADS just fine with an SMG.
Commando: The best Tier 3 perk until you get to ninja. You can knife people from a ridiculous distance with this on. But besides that, once you get it to pro, you can survive any falls without any damage. This is very important for mobility, as you're not worrying about falling off the ledge you're sneaking by if you need to hide.
Scrambler: You're telling the enemy you're near. Maybe if you use it and you sneak in unexpectedly, but really, it's pretty useless.
Ninja: Use it. You won't come up on Heart Beat Sensors. When you get it to pro, you're silent as well. Being quiet is a huge benefit, since people can't hear you coming, but you can hear them coming. Ninja Pro has saved me many times by letting me hear someone sneaking around the corner or running up behind me to knife me. You can also hear people moving around corners and in camp spots to help you on the hunt.
Sit Rep: I guess you can use it if you're worried about claymores and stuff, thought it's not as useful as Commando or Ninja.
Last Stand: Pick a perk that'll help you as you live. You might get the guy back that got you, but all he has to do is shoot you once more when he sees you're going down.
Use: Commando until you get Ninja.
Perk Summary: Marathon, Lightweight until you get Cold Blooded, Commando until Ninja.
Secondary Weapons
Launchers: I personally use these to help my team take down air support. It also levels up Cold Blooded, which is nice. Don't bother with using them if you're in a hot spot, use them when you've got teammates around, like when you've just spawned.
Machine Pistols: You can use these to continue your streak if you run out of ammo. I'm not too familiar with them, so if you want to use a MP, pick one yourself.
Handguns: Use them if you run out of ammo or if you need to reload but have no time in a firefight, due to their insanely fast drawing speed. They're a bit harder to use than MPs, however.
Shotguns: Also use these if you run out of ammo. I highly recommend the Spas.
Secondary Summary: Choose a secondary depending on how you think you play. There's no clear cut best for an SMG user.
Equipment
Frag: These are good for taking out far away enemies. Just hide, cook them, and fire. They're good to use.
Semtex: Same as a Frag, except it sticks, can't be cooked, and has less throwing range.
Throwing Knife: One Hit Kill, though difficult to aim and use effectively. It's my favorite piece of Equipment. If you know a guy's going to be aiming dead at you through a window and you're behind cover, you can line up your shot while behind cover and stab him in the face. They're also good for canceling lag. If you miss a knife, you can throw this right away for a second chance. It might also have less cooldown than the normal Melee, but I'm not sure.
Tactical Insertion: You can put this down behind the enemy spawn or near the center of the map so you can shorten your running distance. It has it's uses.
Claymore: You shouldn't really be camping. Might have a use in Search or objective gametypes, but not really the ideal Equipment for an SMG class.
C4: More useful in an objective gametype than TDM. Not the most ideal Equipment.
Blast Shield: You can survive explosions with this, though you really shouldn't be getting hit by any if you're on the move. You should be able to just run past claymores anyways.
Equipment to use: Frag, Semtex, or Throwing Knife.
Death Streaks
Copy Cat: No.
Painkiller: Useful since you can get to the enemy fast enough for it to still work. This and Final Stand are probably the only ones worth using.
Martyrdom: Nobody dies by Martyrdom, you can just throw the frag away or run.
Final Stand: Kill the guy who got you and be able to get back up to continue your run. It's pretty useless if you get taken out at long range, however.
Deathstreak to use: None are incredibly useful for an SMG. Painkiller is probably the most useful.
Feel free to fix anything I may have said. =]
I actually prefer that spawn. Try running down the library.Yeah no prob Delta.
I think my favorite Map is Rundown now. I don't know why but I usually perform well on it. I don't like it though. Favela is good. The one big problem I have (mainly for SnD) is the spawn by the Metal Detectors in Terminal. Going to the left is instant death, middle is risky and the right is...ok I guess.
Surprisingly, I usually go prone in the middle of the big pile of suitcases and catch 2-3 people off guard coming around the corner before having to change position.I actually prefer that spawn. Try running down the library.
Are you PS3 or 360? I forget...Surprisingly, I usually go prone in the middle of the big pile of suitcases and catch 2-3 people off guard coming around the corner before having to change position.
Funny, they get so confused that a suitcase is shooting bullets through their face XD.
This strategy works amazingly well in third person. If you rapidly tap Y for 360 and triangle for PS3, you'll appear dead. It's so fun to kill people this way.Surprisingly, I usually go prone in the middle of the big pile of suitcases and catch 2-3 people off guard coming around the corner before having to change position.
Funny, they get so confused that a suitcase is shooting bullets through their face XD.
He's never touched a 360 controller.Are you PS3 or 360? I forget...
I'm pretty sure somebody here said that already.I like balance, not realism. =/
It was probably me, when we were discussing the Models pre-patch.I'm pretty sure somebody here said that already.
And yes, it was beautiful.
Welcome to the SWF's MW2 crew.Hey all! Just got MW2 today(though been playing at friend's houses for awhile)
Internet access is down where I live for now so yeah
Oh and I love using the revolver... its strength should offset it's lack of bullets...![]()
Thanks!Welcome to the SWF's MW2 crew.
I always ask this with everyone who enters this thread, What platform do you have the game for?
And yeah TRG, USP is ****.
I still love it. The .50 cal and Deagle have the manliest firing sounds. Back in CoD4, I knew that using a deagle w/SP wasn't the best choice (the USP would have been better) but the deagle's sound makes me smile. :DThe Desert Eagle is ****ing terrible in this game. Worst secondary by far. Absolute garbage.
Of course. Only the best.Thanks!
I have a 360.
Yes.Should I buy this game?
I notice that too kinda. Maybe there is, I'm not sure :lI like the USP as a pistol, and the M9 too. I prefer both silenced for some reason, unless it has the tac knife. Maybe it's just me, but I feel like there's less recoil when you have a silencer on it. I'm probably just crazy.