if you press away and jump back-air then di back towards the edge pretty quick you will regrab it
OH WAIT LMAO I TYPED THE ORIGINAL **** WRONG not drop off b-air
i do this with z, what do you use
Been playing against a fox who really knows the MU well. Getting ***** pretty bad. Not even sure what I'm doing wrong other than ****ing up stupid tech skill and not capitalizing hard enough.
Any tips vs a fox who's really good at the MU?
got any vids?
this is going to sound really dumb/obvious, but aside from dropping too many combos/tech chases, the biggest problem i run into is just getting hit too much. too much as in just being hit by dumb stuff and not even making my opponent work for it. i like to be on the offensive*, which results in throwing out moves (e.g. nair) when i am not properly spaced and not respecting the speed of moves (e.g. foxes nair). former results in getting grabbed and the latter in losing to moves like nair/utilt/usmash. i know saying "space well" is not very helpful, but i think you have to make a conscious effort to space better to improve at it quickly. you will get worse in the short term b/c your movement will feel more awkward, but it will be better in the longrun.
you noted how fast he is, so i assume he's overwhelming you with pressure primarily. resist the urge to turtle up and shield b/c the oos options blow for the most part. everyone gets pushed into shield eventually, but i try to make it a last resort. once in shield i feel rolling out is generally dangerous and avoid it unless i feel strongly that they will pass through my shield, but johnny is really good at escaping pressure via rolling (possibly b/c he buffers rolls?) so it can work. probably just need good reads on their pressure strings to get away with it. i try to wd oos a lot now. doesn't create a ton of space, but it's often enough room to breathe and if they are mindlessly spamming tech you may get a grab out of it
i'd also say don't be afraid to shield grab. fox doesn't have many holes in his tech when executed well, but they exit. the risk of course is that you get shined/grabbed/etc but the risks of rolling are basically the same so i don't mind going for it. calculated risks ofc, don't grab haphazardly
when you're not in shield and just running around or w/e in neutral it's important to attack while moving. again sounds completely obvious, but i find myself attacking from stationary positions out of desperation-- when i get forced into tight spaces for example-- and it rarely works b/c fox is so fast. pivot attacks or fading away while attacking (esp nairing) are helpful tools for manipulating spacing and getting fox to run into moves. if you're chasing then overshooting attacks is good so he can't dash away and grab. once i've built up some damage i like using jab/gentleman against foxes that like to stay in my grill. better than throwing out a nair that they can easily evade. if you're really good at the quick uair you can hit fox on the way up, but idk if it's faster than a jab
none of this matters if your tech skill isn't on par. a technical/aggro fox really pushes it to the limit and run circles around you if you can't keep up. i've been working on getting in and out of my moves as quickly as possible. not simply nabbing all the l-cancels, but making sure i am onto the next action as quickly as the game allows. it's actually made me slower so far lol, but one step back for two forward hopefully
anyway i'm not good, so don't take this as gospel by any means, plus it's fairly general anyway so idk exactly how much help it will be. that said i've played a lot of falcon/fox and have been fortunate enough to have a lot of those matches come against a strong fox. so a lot of *** beatings to draw from lol
*which is ironic given that i really only talked about defensive options. the more i play this matchup the more i think you must have very strong defensive fundamentals
edit: di/sdi pretty essential as well. being able to sdi (i think it's sdi?) out of shines to make follow ups more difficult will extend your lifespan. also want to be able to grab the ledge out of a shine near the ledge to avoid being shined gimped. i believe this can be done with no di, but i often hold in just to be sure
crouch cancelling also important, but i can't elaborate on it's uses as i am terrible about using it. basically only remember to do it when i am trying to get weird techs at high %'s