NightShadow6
Smash Journeyman
Any advice against marth would be awesome. Mainly how to approach and get in.
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like zhea said, look at the index thread. ****ty marths always overcommit; space yourself to whiff punish them/shield non tipper attacks into punish. Learn all of your grab auto combos and how to string hits in after uairs. Watch hax's falcon vs marth and take note of his punish game.Any advice against marth would be awesome. Mainly how to approach and get in.
I'd had the same problem when I first started playing. I'm not good on advice, but I started popping them off the second I short hopped and I only L Canceled instead of Fast Falling then L Cancelling. That seem to work for me, but don't quote me on this. I'd wait for the more experienced players to enter this thread.So I have a strange problem with my nairs. I can get the first hit to connect, but the second hit is too low to connect. I know the second hit is coming out because it connects on shield but if they don't shield it misses. I know it could be di but it happens on level 1 computers, which I don't think di. Should I do them slower or what?
this isn't totally right. fast falling isn't a binary operation. You can and should mix up your aerial and fast fall timings. In the case of falcon's nair, a fast falling ASAP will lead to the second hit not connecting, but a partial fast fall will be much more optimal than not fast falling at all in most cases for the sake of followups and flexible spacing....I'd had the same problem when I first started playing. I'm not good on advice, but I started popping them off the second I short hopped and I only L Canceled instead of Fast Falling then L Cancelling. That seem to work for me, but don't quote me on this. I'd wait for the more experienced players to enter this thread.
Dthrow near the ledge is very viable as a tech-chase option for Marth, because he has fairly flow-chart methods for covering every single option. You're going to have to trick him to get out of it, but here's some things that I keep in mind if this happens to me.Went to a tournament this weekend. I lost to a Marth that I shouldn't have lost to. The first game I had a solid 3 stock on him. Then the next two games as soon as he got a grab he was tech chasing me like crazy. Like seriously he would tech chase me a minimum of 6-7 times each grab he would land. Everything else was generally close but I'm positive that was the only reason I ended up losing, he got wayyy to much free damage that way.
Is Marth's D-throw really a viable tech chase option or am I doing something seriously wrong? I was trying to mix up DI and teching patterns (and no teching) but most of the time that didn't matter. Halp pls I'm so salty that I lost to that Marth
its weird I only really use uair in falcon dittos because it beats nair approach, im not good enough with it to be able to hit fox, does it beat out his nair?Real talk guys: Uair OOS is legendary and I don't know why more people don't do it. It's hella easy if you use the Z button
I honestly feel like falcon marth is 65/45, its super easy to 0 to death marth off one touch, slow tech roll, combo food, his moves are super laggy and gentlemen on shield is super scary, sure marth has a super easy edge guard off falcon but who doesn't, falcon being super fast and easy combo's make it ezpz, and CC kind of obliterates marth.Any advice against marth would be awesome. Mainly how to approach and get in.
Only the instant one does as far as i know.its weird I only really use uair in falcon dittos because it beats nair approach, im not good enough with it to be able to hit fox, does it beat out his nair?
If they don't CC, yeah it's a thingIs Gentleman->grab(low%s) a thing? I know it works in Project M, not sure about Melee.
Easiest way to lose to anybody, FYII lost to a Marth that I shouldn't have lost to
Do you mean you only use the instant up-airs in the ditto? Falcon's up-air is amazing and you should use it in all matchups at some point. You can basically use it to carry your opponent off the stage once you have them in the air. It's a great way to tech chase when your opponent lands on a platform as well because it covers a lot of area and follow-ups off of it are easy.its weird I only really use uair in falcon dittos because it beats nair approach, im not good enough with it to be able to hit fox, does it beat out his nair?
my bad, I meant as an anti approach, I don't really post often but im not too horribleDo you mean you only use the instant up-airs in the ditto? Falcon's up-air is amazing and you should use it in all matchups at some point. You can basically use it to carry your opponent off the stage once you have them in the air. It's a great way to tech chase when your opponent lands on a platform as well because it covers a lot of area and follow-ups off of it are easy.
No worries I just read it and was thinking "he must know the truth!".my bad, I meant as an anti approach, I don't really post often but im not too horrible
http://www.youtube.com/watch?v=c4oVTfjG8eEAaaaaaaaugh Johnny learn to shield drop, watching these SSS's of you vs WB is killing me!
http://www.twitch.tv/leveluplivelocation of vids?
Against Shiek, try to just do the regular get-up from the ledge. If timed correctly, it will still kill them if they try to go straight at the edge. You can also try to set it up so you are invincible during Shiek's up-B explosion which allows you to be quite sloppy with the get-up. You should be able to punish their choice from there (steal the edge again if they went straight up, something like stomp->knee otherwise or just knee if high damage already). If they are up-B'ing from far away and want to try to trick you with either landing on the ground or going straight to the edge (ie the explosion will not hit you), then just sit there and wait. You can punish them landing on the stage on reaction with edge-hop stomp>knee or edge-hop reverse knee.So I went to my first tournament yesterday, and fully expecting to go 0-2, I was pleasantly surprised to go 2-2. I also got a bunch of friendlies in with some really good players and still ended with a winning record in friendlies (not against DoH he 3 stocked me a bunch.) One big weakness I noticed in my game was edgeguarding against sheik. A lot of the time, I would roll onto the ledge to hog, and they would teleport straight up, and still be able to grab the ledge after they floated down to it. Also, they would teleport onto the platforms of battlefield or dreamland and I wouldn't be able to stomp. Anyone have tips for edgeguarding sheik?