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The artwork of Sothis in Byleth's Final Smash was posted on the Fire Emblem subreddit, so here it is in all of its glory:
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Exactly, Byleth can neither assert pressure nor get out of it... He seems like a character designed purely for stealing kills in Free For All with items, and if that's the case...I'm honestly finding it hard to not get juggled.. Byleth has no real tool for getting out of those situations other than Side B which is predictable and doesn't cover below her.. Dair, Fair, and Bair are difficult to land correctly and Nair doesn't have the range like Palutena's Nair and feels worse..
I think the correct style of play is to not commit too much. The tilts are really good for spacing and do a much better job than most of her aerials. Uair is probably her best aerial with the disjoint and can juggle pretty well.. She can definitely kill early but has trouble getting combos down. She's almost like a heavy weight in terms of playstyle but functions as a medium weightExactly, Byleth can neither assert pressure nor get out of it... He seems like a character designed purely for stealing kills in Free For All with items, and if that's the case...
yeesh what a disappointment.
Dragon Quest 8 Hero, Eight, as a student at Garreg Mach Monastery with his pal Munchie!
— Krizeros FXH / commissions open (@futurexhope) January 27, 2020
He would be with in the Black Eagles house and bares the major crest of Dragovian.
Proficiencies in Swords, Lances, Reason and Faith. #DragonQuest #FireEmblemThreeHouses #SmashBros pic.twitter.com/UtXzxvNebv
That's because for some bizarre reason, Byleth doesn't swing the lances. He slaps them at you. For his fair, he hits you with the blunt end of the glaive and for his bair, he hits you with that flat area.Yknow what the worst thing about Byleth is, though?
Fair and Bair having jab "thwap" sounds on their sweetspots.
What gives? Where are my meaty blade hits? This game has such good audio design on hits normally, what happened here?
In my opinion, Zero is way off, and most other pro smashers say that byleth isn't very good. Though zero does admit that he/she can't really deal well with top tiers. But most people think the character is bottom, while he places them at high tier, it's just way too big of a contrast. I dont think I mind positive opinions tho, it'd be nice if the character can be good in some ways.Zero put out his analysis and says they're high tier. I agree. Ya'll are whining too much. Byleth's not THAT slow. Ike fsmash? Seriously? Not even close. Designed for stealing kills with items? It's okay to be a little salty but come on. And their kit is fantastic enough to balance out the lack of speed.
Zero's analysis
No, the character is definitely bad. All that range and kill power means little if you can’t make consistent use of it. Devs put way too much stock into the character’s raw range alone.Zero put out his analysis and says they're high tier. I agree. Ya'll are whining too much. Byleth's not THAT slow. Ike fsmash? Seriously? Not even close. Designed for stealing kills with items? It's okay to be a little salty but come on. And their kit is fantastic enough to balance out the lack of speed.
Zero's analysis
Meanwhile, Nairo spent the better part of his first evening taking them for a spin with MKLeo calling the character doo-doo trash garbage and lamenting how he wanted them to be good but was seriously feeling that they were bottom 10.Zero put out his analysis and says they're high tier. I agree. Ya'll are whining too much. Byleth's not THAT slow. Ike fsmash? Seriously? Not even close. Designed for stealing kills with items? It's okay to be a little salty but come on. And their kit is fantastic enough to balance out the lack of speed.
Zero's analysis
Well, there's no easy answer because the tools Byleth has aren't equipped to handle zoners or rushdown characters. The fact of the matter is Byleth is a character that wasn't designed for competitive play and is clearly a return to form "only good in casual FFA" style balancing Sakurai likes.How are you guys handling very defensive characters that can zone you out with range or projectiles (Samus, Banjo, Snake, etc)? I find approaching extremely difficult or near impossible, like there's nothing I can do to stop them from running away and camping me out since Byleth is so slow and doesn't really have any counter projectile play with how slow neutral B is. Samus in particular feels almost unwinnable most of the time.
Speaking of hard MUs, how are y'all handling characters like Mario, Fox, the Pikas without wanting to throw your controller into a blender? I've tried abusing my range against them and trying to use platforms to my advantage, but most of the time it's hard to not get completely ran over.
Thanks for the tips, I've been trying to work on my spacing a bit more and apply more baits and punishes when my opponent is in the air. Small, fast characters are still the bane of my existence however, and Byleth's pencil thin hitboxes don't help with that. Seems characters like Yoshi who usually struggle with disjoints can just dance all over her due to her sluggish mobility and frame data.Well, there's no easy answer because the tools Byleth has aren't equipped to handle zoners or rushdown characters. The fact of the matter is Byleth is a character that wasn't designed for competitive play and is clearly a return to form "only good in casual FFA" style balancing Sakurai likes.
The best advice I can give you for these characters is to try to catch them mid-jump with aerials like neutral air (but don't try to contest any aerials with them because you will lose 90% of the time) and well spaced fairs/bairs. If you can get the zoners into upair juggles, you can lead them into an usmash kill by baiting an airdodge. For rushdown characters that often have get out of jail cards (cough pika quick attack) you really are better off trying to hardcall their approaches with your decently fast and ranged tilts. Also when all else fails, just hit jab on those characters and hope they run into the followup kick and whip flurry.
Some people might have better advice, but this is what I tend to do. Just don't go into matches expecting to win or even do reasonably well.
Yeah honestly, vs certain characters (mostly more linear ones like Ryu/Ken) I mostly find myself just chillin on plats waiting for them to come to me cuz, well, there's not much else you can do since approaching them is too dangerous.I haven't played against many especially good zoners as Byleth, but I seemed to have some success menacing these characters from side special range. Close enough for side special to be a threat, but far enough that I can react to projectiles or avoid the approaches they like to use. Where it seems to fall apart is that going in requires a big commitment myself, making it a game of both players not really wanting to go in...
In due time I'm sure we'll figure things out. Her flaws are quite glaring and can't be ignored, but I'm not going to give up on her. I think it's great so many top players are taking interest in her too!No offense, but I think you guys are severely underrating this character. For the first day or so I thought they were pretty bad, so I can’t blame you. But Byleth has a lot of potential.
I caught a good portion of MKLeo’s stream earlier and it really helped me realize what Byleth is capable of. He played against a Samus and used his movement to avoid a majority of projectiles and zone with fair. Also Nair combos into a lot more than I initially thought and sets up nasty tech chases. It’s just finicky for get the right timing down, I think you want to avoid fast falling it.
Keep practicing guys, don’t give up. Frozen took a pretty convincing win against a Fox player in a recent tourney too. I understand outplaying a worse player is a thing, but I still think this character has loads of potential.
I can absolutely agree they have a terrible disadvantage state. One of their biggest weaknesses IMO, as well as their difficulty dealing with pressure. Those things hold them back competitively.Honestly, maybe the biggest thing that bugs me is that disadvantage state. No matter how good a player you are, you will inevitably have to deal with the fact you're going to get hit, and in Smash getting hit leads to a sliding slope of worse and worse circumstances unless you can escape.
Despite Byleth having some pretty powerful trapping tools, when they have to deal with pressure, they crumple. Now most characters have bad disadvantage states, it's in the name, but Byleth's is on a whole nother level. He has a combination of terrible air-drift, a stubby nair whose hitbox may randomly shift out of the way when you need it most, every other aerial being both slow and narrow, being extremely floaty, a giant hurtbox, terrible landing options, the list could go on and on and on.
It's just not fun to continually get hit so many times you aren't allowed to play the game anymore.
Caspar should be using gauntlets not an axe you monster.Discussions of viability aside...
can I just say how much I love how he just... looks?
The way he stands with his longsword stretched out across his back and his calm focused demeanor? when he uses the sword, he has a level of precision and grace that feels almost divine, which is super fitting for his lore. You really can see him either being a legendary emotionless mercenary or a wizened and tactical war master or even a divine warrior demigod. I must give props to the animation team for translating his moves from FE3H in such a nice way.
I'm kinda disappointed then by how he kinda ditches all that grace for the 3 Lord weapons, ngl. Down B feels like a move that belongs on Caspar, lmao.
Byleth is pretty fun ngl. Super quick sketch to celebrate the newest member of Fire Emblem: Ultimate#Byleth pic.twitter.com/54PAh7ETCy
— Paii ✨ (@paiiart) January 31, 2020
Considering your history I don't find your comment to be in particularly good faith but anyway while their competitive viability is incredibly poor they are in fact a ton of fun in spirit battles and FFA so. AightNo offense, I have to say that Byleth is one of the worst designed and misguided characters I’ve ever seen. They’re supposed to be “fun” with their down-b and laggy as **** moves, but their mobility is so **** that it’s not even worth it. You can’t even space with Byleth or hit your opponent when they do stupid stuff because their mobility is one of the worst in the game.