**This IS NOT a discussion for nerfs. Because nerfs make people angry and will cause this thread to go down as a humongous flame war if people start arguing over what needs to be nerfed and what doesn't. SO NO NERF TALK. We're here to BUFF characters, to make characters more viable.**
We're taking Brawl into our own hands, and it's only a matter of time before we begin delving into this part of Brawl+, so I figured we should go ahead and get a discussion started on what needs to be done to what character in order to bring them up.
As you suggest your ideas, please to keep the realms of possibility and balance in mind. Codes can't do everything.
There are things that you won't be able to add to a character, things that would require too many lines of coding, or things that would cause game freezes. In general, buffing damage, knockback, and range of moves is something we should try avoiding... for now.
Also, keep it balanced. Don't go suggesting that the Falcon Punch should come out on frame 1. Think about the overall game with your suggestions, not just about making your favorite character uber 133t pwnage. With that, it would be ideal if your suggestions were backed up with your reasoning as to why that change should be implemented.
So let me get this started.
~CODES THAT ARE NEEDED (and should be possible) TO HELP BUFF THE ROSTER:~
Note that some characters are unfortunately too gimped out to be fixed by any amount of coding. Some codes can still help them, but even this help wouldn't do much to their tier position. Still, any help is good for those characters, so any helpful code, even if it's not overly useful, should be considered for suggestion.
Pokemon Trainer:
- No more stamina
- No forced switching upon death
(These are both seen as the biggest flaws of the character, and are the only things preventing someone from maining just one of the Pokemon as they would with Sheik or Zelda.)
- Let Ivysaur use his UpB more than once, like ZSS. (Needed recovery boost to prevent extreme gimpage.)
Link:
- Let Link attack his own bombs (He can't do this, for some reason. Even if you throw one bomb up and then throw another, they don't clash. Letting him attack his own bombs, thus exploding them, would give him a much better recovery. I would *NOT* give this to TL, though, since he doesn't need the recovery boost and this creates more difference between then clones - but that's debatable and I would still be fine with both Links having it.)
Olimar:
- Let him use his UpB more than once, like ZSS. (Needed recovery boost to prevent extreme gimpage.)
Samus:
- Don't know if it's possible, but making her bombs explode on proximity again would be ideal. (Timed-based explosions make the bombs pretty useless outside of recovery. You can't even rain them down on the opponent since they just fall right through the character without exploding.)
Zelda:
- Let her DI immediately after reappearing with her UpB. (Minor recovery boost that won't really do much, but would still be helpful.)
- SideB in the air shouldn't put her in helpless animation. (This would be a recovery boost for her since the Din's Fire does give horizontal momentum. Overall though, it would mainly be an anti-gimping tool, helping her OoS defense - which is something she is quite lacking.)
Sheik:
- Let her DI immediately after reappearing with her UpB. (Minor recovery boost that won't really do much, but would still be helpful.)
Wolf:
- Let him DI immediately after his UpB (Won't do much for his recovery anyway, so might as well give it to him too.)
Lucas:
- PKT shouldn't put him in helpless animation unless he hits himself with it. In other words, only PKT2 should cause freefall. (Minor recovery boost, but it also makes this attack more viable as an OoS offense. PKT and PKT2 are registered differently, so this modification should be very possible.)
Ness:
- PKT shouldn't put him in helpless animation unless he hits himself with it. In other words, only PKT2 should cause freefall. (In Ness's case, this is a needed recovery boost, as his PKT is too easily gimped otherwise. Like Lucas, would also make the attack more viable as an OoS offense, just not as effective as Lucas's PKT. PKT and PKT2 are registered differently, so this modification should be very possible.)
Ike:
- Hitting someone with the SideB in the air shouldn't put him in the helpless animation. (A recovery boost to make that move less easily gimped. Just being in front of him is a viable counter as it stands.)
Captain Falcon:
- Hitting someone with the SideB in the air shouldn't put him in the helpless animation. (Makes the move a more viable recovery option.)
Yoshi
- SideB shouldn't put him in the helpless animation. (This move can be a death sentence because of this and it doesn't do anything to make it deserving of such a severe punishment. It would also make it more viable for recovery use, though not much.)
We're taking Brawl into our own hands, and it's only a matter of time before we begin delving into this part of Brawl+, so I figured we should go ahead and get a discussion started on what needs to be done to what character in order to bring them up.
As you suggest your ideas, please to keep the realms of possibility and balance in mind. Codes can't do everything.
There are things that you won't be able to add to a character, things that would require too many lines of coding, or things that would cause game freezes. In general, buffing damage, knockback, and range of moves is something we should try avoiding... for now.
Also, keep it balanced. Don't go suggesting that the Falcon Punch should come out on frame 1. Think about the overall game with your suggestions, not just about making your favorite character uber 133t pwnage. With that, it would be ideal if your suggestions were backed up with your reasoning as to why that change should be implemented.
So let me get this started.
~CODES THAT ARE NEEDED (and should be possible) TO HELP BUFF THE ROSTER:~
Note that some characters are unfortunately too gimped out to be fixed by any amount of coding. Some codes can still help them, but even this help wouldn't do much to their tier position. Still, any help is good for those characters, so any helpful code, even if it's not overly useful, should be considered for suggestion.
Pokemon Trainer:
- No more stamina
- No forced switching upon death
(These are both seen as the biggest flaws of the character, and are the only things preventing someone from maining just one of the Pokemon as they would with Sheik or Zelda.)
- Let Ivysaur use his UpB more than once, like ZSS. (Needed recovery boost to prevent extreme gimpage.)
Link:
- Let Link attack his own bombs (He can't do this, for some reason. Even if you throw one bomb up and then throw another, they don't clash. Letting him attack his own bombs, thus exploding them, would give him a much better recovery. I would *NOT* give this to TL, though, since he doesn't need the recovery boost and this creates more difference between then clones - but that's debatable and I would still be fine with both Links having it.)
Olimar:
- Let him use his UpB more than once, like ZSS. (Needed recovery boost to prevent extreme gimpage.)
Samus:
- Don't know if it's possible, but making her bombs explode on proximity again would be ideal. (Timed-based explosions make the bombs pretty useless outside of recovery. You can't even rain them down on the opponent since they just fall right through the character without exploding.)
Zelda:
- Let her DI immediately after reappearing with her UpB. (Minor recovery boost that won't really do much, but would still be helpful.)
- SideB in the air shouldn't put her in helpless animation. (This would be a recovery boost for her since the Din's Fire does give horizontal momentum. Overall though, it would mainly be an anti-gimping tool, helping her OoS defense - which is something she is quite lacking.)
Sheik:
- Let her DI immediately after reappearing with her UpB. (Minor recovery boost that won't really do much, but would still be helpful.)
Wolf:
- Let him DI immediately after his UpB (Won't do much for his recovery anyway, so might as well give it to him too.)
Lucas:
- PKT shouldn't put him in helpless animation unless he hits himself with it. In other words, only PKT2 should cause freefall. (Minor recovery boost, but it also makes this attack more viable as an OoS offense. PKT and PKT2 are registered differently, so this modification should be very possible.)
Ness:
- PKT shouldn't put him in helpless animation unless he hits himself with it. In other words, only PKT2 should cause freefall. (In Ness's case, this is a needed recovery boost, as his PKT is too easily gimped otherwise. Like Lucas, would also make the attack more viable as an OoS offense, just not as effective as Lucas's PKT. PKT and PKT2 are registered differently, so this modification should be very possible.)
Ike:
- Hitting someone with the SideB in the air shouldn't put him in the helpless animation. (A recovery boost to make that move less easily gimped. Just being in front of him is a viable counter as it stands.)
Captain Falcon:
- Hitting someone with the SideB in the air shouldn't put him in the helpless animation. (Makes the move a more viable recovery option.)
Yoshi
- SideB shouldn't put him in the helpless animation. (This move can be a death sentence because of this and it doesn't do anything to make it deserving of such a severe punishment. It would also make it more viable for recovery use, though not much.)