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You're right. If I could somehow, like, redesign characters altogether? I'd have so much fun.I know you guys don't want to exaggerate with the buffing and all but just for fun, it would be cool to do some crazy stuff:
I disagree. Top-tier=too good, but high tier is great: Mostly strengths with some weaknesses. That way, it would be more about tactics and your character rather than counterpicks.Since when did middle tier characters (Mario) need buffs? The goal should be for everyone to be in mid tier, not high tier.
That works the way it is, so Sheik at least has to knock them away and transform tatically, rather than just do it on a whim, Sheik has to d-smash then transform.Sheik is fine w/o a 'good kill move'... I think she comboes and builds damage and has extreme speed/aerial mobility, along with good off-stage gimping stuff to make up for the fact that she can only KO extremely well on stage with sweetspotted upsmash.
A *real* fix would be to have the game not have to load the Zelda/Sheik model during the transform and have it preoloaded like it was in Melee so transform lag is only the lag on the move. This goes for Pokemon Trainer too. Zelda is way better in brawl than in Melee and has a ton of KO moves, but because you literally have to wait on the variable load time to switch to Zelda and back is the problem now in switching between the two.
You still would, because you can still get hit out of the transform delay, you wouldn't be able to it on a whim any more than you could in melee. You're only untouchable during the loading delay during the transform.That works the way it is, so Sheik at least has to knock them away and transform tatically, rather than just do it on a whim, Sheik has to d-smash then transform.
You know, there are several fighting games that do that, and it's ****.Eh, I'd rather have everyone broken and equal, rather than everyone balanced and equal.
To all of that. No.i think we should keep the weaknesses of characters intact for these are the defining factors of said character. instead, we should focus on improving their intended strengths. link should not get a boost to his UpB, but rather more killing options, more racking up dmg options. you could perhaps increase the distance of his tether recovery. we want to promote the uniqueness of the character, not muddle it down so everyone is equal. we don't want to homogenize everyone, that would be boring.
in the case of ivysaur, perhaps his tether recovery is a bit easy to gimp, but i disagree that he has poor dmg options. if you're good you can land bullet seed, and razor leaf spam is the bane of any non-ranged attacker's existence, and his down smash is nearly instant and has a huge radius.
and with the hacks, specifically air dodge, ivysaur is MUCH more deadly. vine whip is suddenly a potent killer, killing medium weights at 90%, and if that misses, an S-cancelled upair is like a nuclear blast of flower power.
I'm assuming it's the bad ****.You know, there are several fighting games that do that, and it's ****.
Yes I definitely support taking away Ness' grab release animation.Fix Ness HORRIBLE grab release animation. And PKT shouldn't make him free fall unless it's PKT2.
Olimar deserves his weak recovery. That, I believe, Sakurai put in on purpose, because if he had a normal recovery, he'd easily be top tier.To all of that. No.
Weaknesses are don't define a character, they're just plain stupid. Having Oli with a **** recovery or Ness and Squirtle with a bad grab release animation is just plain awful. Before we buff Brawl, we need to eliminate ALL WEAKNESSES!
weaknesses DO define a character, just as much as their strengths do.To all of that. No.
Weaknesses are don't define a character, they're just plain stupid. Having Oli with a **** recovery or Ness and Squirtle with a bad grab release animation is just plain awful. Before we buff Brawl, we need to eliminate ALL WEAKNESSES!
I definitely agree with these changes.Captain Falcon:
-More Priority in all his attacks
-The Knee is much easier to sweetspot, to the level it was in Melee
-Give him back his recovery with Falcon Kick from Melee
-Give him super armor on Falcon Punch
-Give Falcon Kick less ending lag
Ganondorf:
-Increase Grab Range
-Give him back his recovery with Warlock Kick from Melee
-Give Warlock Kick less ending lag
-Give him super armor on Warlock Punch
-Increase speed of all his smash attacks
Pokemon Trainer:
-Removal of Fatigue System
-No Forced Switching upon being KOd
-Give Charizard a couple extra jumps/make his current ones go higher
-Give Charizard more range on his aerials and smashes as well as more priority
-Stregthen Ivysaur's jumps significantly and allow him to use his up special multiple times
-Decrease lag slightly on Ivysaur's usmash, uair, and dair.
-Increase distance Squirtle's up special travels.