Sorichuudo
Smash Ace
Well... Rash is in Killer Instinct now so someone must remember them.Some gaming music I absolutely love (does anyone here know or remember the Battletoads?)
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Well... Rash is in Killer Instinct now so someone must remember them.Some gaming music I absolutely love (does anyone here know or remember the Battletoads?)
I'm talking about each patch update. While we get Leaf Shield buffs (which is good, BTW), it's not a whole lot nor enough to stand up to some of the high tier characters like Sheik, and those characters get off scott free without nerfs. Then again, Luigi was nerfed (albeit he was one of our better match ups IMO), so I guess it's a step in the right direction.Nobody got any fancy new buff that drastically improve them.
Can you give a better description of "micromanagement?" I'm not too sure what you mean by that.Hey mega mains! How much micromanagement would you say that mega man requires to play?
I'm beginning to steer away from pacman because of the high level of micromanagent that he requires (it's way too stressful for a person like me who sucks with details) and the amount of counterplay he has to him is frustrating.
I'm thinking of giving mega man a try alongside my new main Lucas.
I have to keep track of every little thing and make few mistakes. Controlling every part, no matter how small.Can you give a better description of "micromanagement?" I'm not too sure what you mean by that.
Pac-Man requires the player to be smart with his traps and calculate on what can go right and wrong. He can be one of the trickiest characters to fight when a good Pac-Man player dominates the neutral.I have to keep track of every little thing and make few mistakes. Controlling every part, no matter how small.
Pac-Man's nuetral requires a lot of this since you have to account for every last detail in your setups (due to the amount counterplay his tools have)
The idea of switching Master Weapons in the middle of actual combat without pausing was and still is pretty cool. It was neat how Eddie personally gave you the MW that you could pick up yourself, just like in the platformers, even when you're knocked down (though unlike MegaYoshi, you won't be able to actually pick it up while you're lying down). MVC 1's MW Icon sticks around for longer on the ground than MY's version does, but Eddie has to be close enough to you before he'll give the MW to you, which can pose a problem if you're moving away from him while he's walking towards you, which MY does not have to be concerned about. Strangely, during a MY Ditto match, neither of the MYs can steal the other's MW drop, which is the exact opposite of the MM & Roll (Ditto) MUs in Marvel 1 & 2, where the both of them CAN do so. o_OI liked how you can change his attacks from the Mega Ball, Leaf Shield, and the Tornado Hold.
Same here. :D It's been much fun going to the Combo Labs with Marvel 1 & 2 MM (especially 1, since that's the version I can actually get my hands on), TVC Volnutt & Co., and MegaYoshi in Mugen recently and experimenting with various movements & combos & other ideas. As someone who's been a traditional 2D fighter fan & player for at least 10 years now (2003 to 2004, specifically, was when I really got into traditional 2D fighters, due to having figured out how to do legitimate combos like Garou: Mark of the Wolves's Gato's Jumping D --> Close Standing C xx DP+B or D \ QCF+A xx Forward Forward+A or C) in comparison to Sm4sh's 1 year, it felt really nice to step back into a realm I'm still more comfortable being in. TBH, my 1v1 Sm4sh performance still pales in comparison to my traditional 2D fighter performances, and I'm personally OK with that, since I still see virtually every other fighter in the world as being more tailor-made for 1v1s than Sm4sh is, anyways. I'm more of a teams guy when it comes to Sm4sh, for it's quite rare to have teams in fighting games at all. Off the top of my head, outside of the Smash series, the YYH Genesis fighter, Bleach DS 1 & 2, Akatsuki Blitzkampf, Mugen, and possibly one I've missed, are among the only fighters to even offer teams at all. Plus, being able to directly convert stray Normals into Specials and even Supers, even in the air, is just so fun. :3I just had a lot of fun experimenting with Rock in those games.
I would've loved to use Mega Ball traps in Sm4sh like what David Sirlin described here: http://www.sirlin.net/ptw-book/love-of-the-game-not-playing-to-winBesides, at least we don't get the Mega Ball in Smash 4. >_>
While that certainly is true of Marvel 1 & 2 and even Sm4sh MM (which explains why the top tiers in those 3 fighters give him so much trouble), even if pushblocks are used properly in the former 2 and the x32x or x31x Custom Loadout is used in the latter, I thankfully cannot say the same thing for Volnutt (if he has Shield or Drill or even Fist equipped, his partner's still around, at least 2 bars of meter on deck for either a Mega Crash or 1 bar for a super, and of course the Weapon Switches and VAR Cancelling (https://www.youtube.com/watch?v=EmkPDO8Rfno ) and especially MegaYoshi. Their upclose abilities are actually better than Marvel 1 & 2 MM's as well, for they generally have more range and less start-up on their normals, as well as a better payoff for landing them, should they be able to hit-confirm into their (crouching) HK/3C Launchers or Specials or even Supers off of their stray normal pokes (Ex. As MY, at mid-screen with no meter, a tippered stray standing MK poke can convert into LK or EX Egg Roll for a soft knockdown, which does provide enough time to at least call for Eddie to switch to either Leaf Shield or Mega Ball). MY also has more good upclose moves to use as well to either stay upclose for dealing solid damage & applying strong pressure (ex. Egg Roll, Fire Storm, Instant Air Dash, etc), or for getting people away from him to switch MWs and (re-)establish his lameouts (ex. Z-Saber/Rock Upper, Fire Storm, KOF Rolls & Spotdodges (which he can attack during and cancel into Supers off of it), etc). While MY does share several of his normals with MVC1&2 MM, his versions of them seem to be blessed with more range, most notably on his MK button as a whole, with both Standing & Jumping MK being two of his best pokes to tipper.The only thing I really hated was how limited and poor his up close options are, but then again, that makes sense seeing as how Mega Man's a distance fighter and not an up close one.
Once again, Rock's up close options aren't that good and his ending lag on his kill moves makes his kill options strong, but unsafe as well.
Yah, I too prefer Sm4sh MM as a whole over Marvel 1 & 2 MM (I've not actually read any of the Archie comics...), both in terms of gameplay enjoyment, and even competitive viability (It's quite sad when the only characters I can confidently say MVC1&2 MM has the edge over in both Marvels are Roll, Zangief, Dan Hibiki, and Servbot. x_x). I'd definitely put TVC:UAS Volnutt & especially Mugen!MegaYoshi over Marvel 1 & 2 MM as well. It's really because of how difficult it is for MVC1&2 MM to handle the seemingly insurmountable power level of the cast around him, especially in Marvel 2. As strong as the likes of Tekkaman Blade & Zero and Co. are in TVC:UAS, Volnutt DOES have what it takes to hang in there, for he has air dashes (3 total if you count his 2 mid-air Weapon Changes), VAR Cancelling, Mega Crashes (if not baited & punished), and the Baroque system potentially doubling the damage he deals per hit (and rendering normally unsafe attacks safer), among other tools. With Sm4sh being as young as it is in comparison to the other incarnations I've mentioned, while Default MM's looking to be guaranteed to at least be above low tier (a step up from MVC1&2, if you ask me. :D), Custom MM still seems like someone who has what it takes to stand up to the whole cast. Perhaps Marvel 1 & 2 MM was the basis for which his later incarnations would improve themselves off of, with MegaYoshi being the most directly inspired by him (He actually has a viably & usefully huge movelist, for his data files come with 2 separate movelists, both of which are compatible with him. Only Egg Throw from the Mugen!Yoshi side of him doesn't work)...If I were to pick which style I like more, Smash 4. The MVC one is fine (and looks like he came from the Archie comics), but I just have more fun playing the Smash 4 version.
Last night, I decided to play Mega Man 6 again just for the hell of it and I found myself having a great time with it. I consider MM6 to be in the middle of the road when it comes to the Classic series games for me. Even though 6 has my second favorite soundtrack in the Classic series, the weapons system is improved from 5's, the stages are well designed overall, there's one issue I have with it: you can't transition a jump from a slide. This problem alone makes Mega Man 6 a mid-tier game and it makes the controls stiffer than they actually are. I like the Robot Master roster in this game (heck, I'll be the odd-man out and say that I actually like Plant Man), with my personal favorite being Knight Man.
Have I mentioned that I love Wind Man's theme, because I do.
That actually happened to me with the overall soundtrack of Mega Man 6. At first I didn't really liked it all that much, but after hearing over and over again, it started growing on me, with the extra help of those remixes.Plant Man's dope.
His theme has really grown on me over time. It's just so catchy.
It helps that the game makes you think you've finally stopped Wily for good until MM7. Gives it a sort "very definitely final battle" feel.That actually happened to me with the overall soundtrack of Mega Man 6. At first I didn't really liked it all that much, but after hearing over and over again, it started growing on me, with the extra help of those remixes.
Also, I forgot to mention: 6 probably has the BEST Wily Battle Theme in the entire franchise, such a shame that the battle is not as great as the song (X5's X vs Zero much?).
It just fills you with Determination...
...get out of my head Undertale.
I had that same feeling towards Mega Man X2's soundtrack. Even though I still don't care much for it, I don't hate it like I used to. I used to call it the worst Mega Man soundtrack ever. Oh, the noob days were bad. *Insert Mega Man World 2 music here*That actually happened to me with the overall soundtrack of Mega Man 6. At first I didn't really liked it all that much, but after hearing over and over again, it started growing on me, with the extra help of those remixes.
Also, I forgot to mention: 6 probably has the BEST Wily Battle Theme in the entire franchise, such a shame that the battle is not as great as the song (X5's X vs Zero much?).
It just fills you with Determination...
...get out of my head Undertale.
I've only played MM6 once so far, so I don't remember all of the tracks offhand.That actually happened to me with the overall soundtrack of Mega Man 6. At first I didn't really liked it all that much, but after hearing over and over again, it started growing on me, with the extra help of those remixes.
Also, I forgot to mention: 6 probably has the BEST Wily Battle Theme in the entire franchise, such a shame that the battle is not as great as the song (X5's X vs Zero much?).
It just fills you with Determination...
...get out of my head Undertale.
I used to think X3(PSX version)had the worst soundtrack of the series, but as I listened to it more and more, I started realizing that it was very well done. X2 is alright, but kind of weak compared to the rest.I had that same feeling towards Mega Man X2's soundtrack. Even though I still don't care much for it, I don't hate it like I used to. I used to call it the worst Mega Man soundtrack ever. Oh, the noob days were bad. *Insert Mega Man World 2 music here*
You mean X7?The overall X franchise has a pretty cool soundtrack, even the game that should not be mentioned has some good songs. Although for me X5 is the one with the best (The music hype gets to a whole new level on the Sigma stages.)
Also, I really wish Battle Network's music was better, because even if there are some pretty good songs (Great Battlers from BN3 comes to mind), the overall selection feels just... bland. It's probably the only thing I really dislike about those games.
I love Battle Network's music (well, not all of it, but I personally love a lot of the music in those games). One of my favorite songs in Battle Network is Two of Braves from Battle Network 6. It has a lot of emotion and it screams "finale" to me. For something made on the GBA sound chip, I think it's well done.The overall X franchise has a pretty cool soundtrack, even the game that should not be mentioned has some good songs. Although for me X5 is the one with the best (The music hype gets to a whole new level on the Sigma stages.)
Also, I really wish Battle Network's music was better, because even if there are some pretty good songs (Great Battlers from BN3 comes to mind), the overall selection feels just... bland. It's probably the only thing I really dislike about those games.
Talk about extreme irony.It's funny how Mega Man is one of my mains in Smash and yet I've never played any of his games before...
Sounds good to me, though I still wish to play all the games in the series if I ever get the chance.Talk about extreme irony.
If you want some games to help you get introduced to the series, my personal recommendation is Mega Man 3. It's not so easy like MM2 is, but it's not ball-bustingly hard like the original was on my first try. 3 felt like a balance of easiness and difficult, hence why it was the first Mega Man game I finished (and my favorite for that matter).
X is pretty simple to get into. The original X is a great starting point, and X4 is right up there.Sounds good to me, though I still wish to play all the games in the series if I ever get the chance.
What about the X series or the Battle Network series?
I was pretty much interested in trying out the Battle Network games since I remember watching the anime show about that back in the day.X is pretty simple to get into. The original X is a great starting point, and X4 is right up there.
As for Battle Network, it's tougher to get into because the first game has some pretty archaic design choices, and BN2, while much better than the original, it has one really dumb part in it. 3's a generally good starting point if you want the best experience (though BN6 is the better game if you ask me).
X is super easy to get into, though I'd play a couple Classic games first. X1 is very beginner friendly.Sounds good to me, though I still wish to play all the games in the series if I ever get the chance.
What about the X series or the Battle Network series?
The X games sounds like a lot of fun I might try that one out first. As for the classic series, I'll probably hold off on that since I heard there's gonna be a Legacy Collection coming out.X is super easy to get into, though I'd play a couple Classic games first. X1 is very beginner friendly.
The Battle Network series is mixed bag due to the randomness of the battle system, lack of reward in regards to random encounters, and meh storyline. That said there is a lot of fun to be had in creating your own battle chip folder, fighting bosses, and upgrading/customizing yourself.
For this series definitely find a ripped sprite map as the in-game world gets very confusing to navigate. BN1 is the simplest to get into and after each battle you regain your HP. BN2 and 3 both expand upon customization, albeit 3 is probably the hardest game in the series (get Blue over White).
BN4 introduces Double Souls (beat bosses obtain their powers) which is less random than the customization options unlocked overtime in the last games. Only downside is you have to beat the game on Super Hard mode to unlock them all and that it probably has the weakest story in the series (IMO Red Sun over Blue Moon). It also adds an Emotion system (basically critical hits) and Dark Chips (makes you OP at the cost of upgrading/increasing randomness).
BN5 removes the Double Soul unlock BS, and expands upon it by letting you have access to other playable characters. Half of the story has been turned into turn based strategy missions, it cuts down on random encounters/navigating the overworld but it's an acquired taste. Play the Double Team version if you want the full experience.
BN6 revamps Double Souls with the Cross System (basically Double Souls that are easier to use but you don't have as many) and introduces Beast Cross(ing) to give you extra options.
Network Transmission is also worth looking into if you like the Classic games.
The underlined sentence is what makes MM6 less of a speedrun-friendly game than the other Classic MMs as well, even though it never really bugged me casually. SGDQ 2014's MM6 Race started off with that very statement uttered out loud, which also explains why the other Classic MMs are more often picked for speedruns (including the big name events like SGDQ/AGDQ and ESA) than MM6. Oh, and you lose your charge upon getting hit, which sucks. Despite those issues, it still stands at #1 for me.there's one issue I have with it: you can't transition a jump from a slide. This problem alone makes Mega Man 6 a mid-tier game and it makes the controls stiffer than they actually are. I like the Robot Master roster in this game (heck, I'll be the odd-man out and say that I actually like Plant Man), with my personal favorite being Knight Man.
Have I mentioned that I love Wind Man's theme, because I do.
I sort of like X6 and X7. That's like being a gourmet chef and eating grass.Man, it's kind of a shame MM6 is just not as good, but I still love it to no end.
It's like being a gourmet chef and liking junk food.
Wait. Does that mean Beast Man from BN3 is actually Slash Man?Yamato Man = Japan Man (well, that's what he's called in the BN series XD)