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Smash Lord
Is it too late to talk about how we feel when a match starts?
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-Nair: give us good knockback so we resume camping...i need to know what moves you guys use Oos when the pressure is on.
thats not it at all just want to know what you all use im good with skill improvement and punishing i got that just knowledge i want to know thats all.@Exdia: The Breaking Mario: OoS thread is an excellent start if you wish to improve punishing skill, thanks.
usmash is good oos but when you play people that space it is very rare to get the opportunity to-Nair: give us good knockback so we resume camping...
-Usmash: best use when your opponent is @ high %
-Bair: Get off me bro....xD
<----He's really god-tier, but no one kares
For some reason this was something that I found very interesting (almost enlightening?). Thanks for saying that Orion, it kind of made me think of how to play Mario a little differently. I've been doing a lot of shielding and waiting for my opponent to mess up but I never thought about that not working when I got to high level play. I know that sounds stupid but I can't find a better way to word it. Ha Ha As in, I knew it wouldn't work against high level players, but I didn't think about that fact while I was playing.I could keep going but my main point is that I really think Mario's need to shield less, and rely on good spacing because you will end up just getting ****ed vs better characters. OOS options come into play when either
A. your opponent messes up after putting pressure on you
B. you make a hard read
neither are good to rely on
Thanks haha.For some reason this was something that I found very interesting (almost enlightening?). Thanks for saying that Orion, it kind of made me think of how to play Mario a little differently. I've been doing a lot of shielding and waiting for my opponent to mess up but I never thought about that not working when I got to high level play. I know that sounds stupid but I can't find a better way to word it. Ha Ha As in, I knew it wouldn't work against high level players, but I didn't think about that fact while I was playing.
Opportunities to U-smash OOS are actually more common than you may expect. Of course you can't just sit around and wait for it to happen, but it's not actually that hard to create an opportunity where you condition your opponent into taking the bait. Then there is knowing what you're allowed to U-smash oos as well. For instance, one fairly common situation where it's not hard to get a U-smash oos is when Metaknight does a F/Dtilt on your shield. It requires a read, but you can get a guaranteed U-smash punish if you're expecting it to happen.usmash is good oos but when you play people that space it is very rare to get the opportunity to
I also suggest U-air oos due to how flexible your options are after the cooldown. Not to mention it covers options above and on both sides.Bair is really solid but I also don't see it being that amazing. How often is your back to your opponent? If you're camping you can definitely say more often...
Vs Snake actually is won by perfectly spacing B-air and fireballs, and then grabbing him when you have him conditioned to stop trying to challenge your more flexible spacing game.Vs low tier characters that might work. But if you think you're gonna beat like a falco/mk/snake/whatever by just camping bair/fireballs you're not gonna get far once they learn the MU.
Equally important: Mario players also need to angle shield better.I could keep going but my main point is that I really think Mario's need to shield less, and rely on good spacing because you will end up just getting ****ed vs better characters.
What spacing are the MKs you playing using LMAO. You definitely can't usmash my dtilt if I space right. If it was that simple metaknight would be ****ing free bro, tilts shut out mario pretty solidly imo.Opportunities to U-smash OOS are actually more common than you may expect. Of course you can't just sit around and wait for it to happen, but it's not actually that hard to create an opportunity where you condition your opponent into taking the bait. Then there is knowing what you're allowed to U-smash oos as well. For instance, one fairly common situation where it's not hard to get a U-smash oos is when Metaknight does a F/Dtilt on your shield. It requires a read, but you can get a guaranteed U-smash punish if you're expecting it to happen.
This is agree withI also suggest U-air oos due to how flexible your options are after the cooldown. Not to mention it covers options above and on both sides.
If snake perfectly camps back??Vs Snake actually is won by perfectly spacing B-air and fireballs, and then grabbing him when you have him conditioned to stop trying to challenge your more flexible spacing game.
That's basically it. Some characters thrive off of players letting their shield get a tad low.What does angling shield accomplish? Aside not getting shield poked.
@boards: Here's several questions I believe we'd all benefit from
What useful approaches you believe Mario has (& are possibly underrated)? Feel free to speak your mind
What do you feel you're afraid of when playing someone?
Why do you believe you feel this way?
Have you ever thought about not caring about the outcome from fearing such or such player, character, stage etc?
The next topic=risk v reward. We're going to discuss becoming aggressive (IMO an immense help).
It's your job to make that an opportunity. Of course it's not easy to do, but it's not impossible nor is it really gimmicky. Yes you can't always punish it if he's perfectly spaced. Key word is perfectly, so your job is to make sure you get in and punish.What spacing are the MKs you playing using LMAO. You definitely can't usmash my dtilt if I space right. If it was that simple metaknight would be ****ing free bro, tilts shut out mario pretty solidly imo.
I don't think you have to massively outskill the Snake to win this matchup with reasonable consistency. Vs Snake is only 45/55. It's more a tedious matchup than a difficult one anyway.If snake perfectly camps back??
I like that risk reward you have going there lol.
Not to say that you're completely incorrect or something, but unless you massively outskill the snake I don't see that working well for long term wins
[/quote]It's your job to make that an opportunity. Of course it's not easy to do, but it's not impossible nor is it really gimmicky. Yes you can't always punish it if he's perfectly spaced. Key word is perfectly, so your job is to make sure you get in and punish.
Also tilts are comparatively speaking a pretty minior thing to overcome. MK's grab game on the other hand is a pretty good candidate for what shuts down Mario in the matchup.
I don't think you have to massively outskill the Snake to win this matchup with reasonable consistency. Vs Snake is only 45/55. It's more a tedious matchup than a difficult one anyway.
Think about what you want to do, and then do it.a really big question what do you do when your in a jab situation?
Think about what you want to do, and then do it.
/so serious
if you want your opponent above you, make a read and pick an option that does that.
same goes for offstage.
dead.
whatever.... just be realistic with yourself
Nah, you don't actually have to work that hard.Mario has to work a LOT harder than snake does to win. Your tech skill, reactions, punishment, and application need to all be near perfect if you actually expect to win with this character, the same does Not hold true for snake. The type of play that you're expecting from the Mario seems more unrealistic than for MK to just not **** up basic spacing with tilts.
What about Jab-Jab-Ftilt? Is this option good? Or does the slight delay of the ftilt compared to just doing the third jab make it a risky option?Against snake do the full jab. Also snake ***** mario hard, all the top tiers do.
all of those are -2 XDIce Climbers, Diddy, or Olimar are our easiest top tier matches. Snake is like -1 or -2, he's probably one of the worst.