See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at BrawlLib.Wii.Compression.LZ77.Expand(CompressionHeader* header, VoidPtr dstAddress, Int32 dstLen)
at BrawlLib.Wii.Compression.Compressor.Expand(CompressionHeader* header, VoidPtr dstAddr, Int32 dstLen)
at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSource(ResourceNode parent, DataSource source)
at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromFile(ResourceNode parent, String path)
at BrawlScape.ResourceCache.GetTree(String relativePath, Boolean searchWorking)
at BrawlScape.ResourceCache.FindNode(String relativePath, String resourcePath, Boolean searchWorking, Boolean searchChildren)
at BrawlScape.ResourceCache.FindNodeByType(String relativePath, String nodePath, ResourceType type)
at BrawlScape.ItemDefinition.get_ListItems()
at BrawlScape.ResourceList`1.OnSourceChanged(IListSource`1 source)
at BrawlScape.ResourceList`1.set_CurrentSource(IListSource`1 value)
at BrawlScape.ItemFrame.itemList_ResourceChanged(ItemDefinition resource)
at BrawlScape.ResourceList`1.OnResourceChanged(T resource)
at BrawlScape.ResourceList`1.set_SelectedResource(T value)
at BrawlScape.ResourceList`1.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlScape
Assembly Version: 0.6.0.0
Win32 Version: 0.06.0.0
CodeBase: file:///H:/Michael%20Wolfe/Michael%20Wolfe/My%20Documents/Michael's%20Random%20Stuff/BBrawl/BrawlScape%20v0.06/BrawlScape.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BrawlLib
Assembly Version: 0.4.0.0
Win32 Version: 0.04.0.0
CodeBase: file:///H:/Michael%20Wolfe/Michael%20Wolfe/My%20Documents/Michael's%20Random%20Stuff/BBrawl/BrawlScape%20v0.06/BrawlLib.DLL
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.