smashmaniac2008
Smash Journeyman
- Joined
- Nov 2, 2008
- Messages
- 314
@Zero: It's cuz your computer is ****
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
http://www.smashboards.com/showpost.php?p=8600212&postcount=3496Under the requirements you really need to put that you need the entire Brawl partition, because I downloaded and didn't realize you needed every **** file. I'm not waiting a month to get the freaking ISO, I'll stick with your SmashBox because I can actually use that :U
Sorry about sounding mean, but I'm NOT getting a going to download the ISO for a month just to use a simple program.
there your download sped and your effort is now all that matters not you whinning about other slow uploadspeed.might they be here?
http://www.mediafire.com/?sharekey=b...e6ba49b5870170
this is a link to pretty much every file in brawl.
EDIT: Yes, they are there, I just checked.
I WOULD HIGHLY RECOMMEND BOOKMARKING THAT
It's a problem with OpenGL and z-ordering. It happens on a few video cards. Still looking into it.how do you get the display so pretty?
my display is like this: http://img194.imageshack.us/img194/8415/afbeelding3zg.png
picture to big for post...
can anyone help me with this?
You don't NEED every file. Just point the program to your SD card, and it will use files you already have. Use direct mode.Under the requirements you really need to put that you need the entire Brawl partition, because I downloaded and didn't realize you needed every **** file. I'm not waiting a month to get the freaking ISO, I'll stick with your SmashBox because I can actually use that :U
Sorry about sounding mean, but I'm NOT getting a going to download the ISO for a month just to use a simple program.
Looks like either you don't have the right files... or your common5.pac in the system folder corrupted. Happened to me... :\ Just delete the common5.pac and redo all of your CSP's. Sucks but it only took me about 5 minutes to redo it all because I already had all the PNGs organized. Edit: NVM listen to Kryal, your problem is probably waaay different than mine.how do you get the display so pretty?
my display is like this: http://img194.imageshack.us/img194/8415/afbeelding3zg.png
picture to big for post...
can anyone help me with this?
http://i522.photobucket.com/albums/w342/markehmus/dsplay.png[img]
i can assure you its not my hardware or settings. as its the same across my 3 PC's that i try it on.
maybe i am using the wrong words though.
its a texture that moves across the model when the model is in motion. and when i move the model faster it appears to flash but its just moving across the model and disappearing when moved slow.
[color=red]look at the teeth and how the 'skin' is not over them ,1ts pic
when i slightly tilt the model down ..the 'skin' moves across the teeth,2ndpic
when in faster motion it apears to 'flash across the teeth[/color]
with some characters its worse then others.... but my screen doesnt flash no the program just parts of the models bodies change color very fast appearing to flash.
never any 'flashing' at a stand still...if you can even realy call that a flash.
[color=green] note the teeth do show, but color of black does show up against the black background[/color]
[img]http://i522.photobucket.com/albums/w342/markehmus/diddy1.png[img]
[img]http://i522.photobucket.com/albums/w342/markehmus/diddy2.png[img][/QUOTE]
[color=red]looks like i gotta eat my words seems all my crap is intel so i can assure you you must be rite[/color]
[quote="Mario_and_Sonic_Guy, post: 8602841"][FONT="Verdana"][SIZE="2"]Yeah I don't see myself relying on BrawlScape very much. Besides, it's not compatible with the Subspace Emissary textures.[/SIZE][/FONT][/QUOTE]
seems like it is now,kryal must take pitty on some people.
By "right locations", you mean on the SD card right? Cuz that's exactly what my program is designed to do. Also, I noticed a few unhandled exceptions... need a hand? And I assume you didnt finalize your project.Point the program to the root of your project folder and it will find textures/files embedded inside. So, for instance: Mario's costume #2 is in 'fighter\mario\FitMario02.pac'. That path has to exist in your project folder as it would in the data folder. Same goes for common files, which need to be in the system directory.
Currently, it can't import whole costumes to the right location. That has to be done manually.
What program would that be?By "right locations", you mean on the SD card right? Cuz that's exactly what my program is designed to do. Also, I noticed a few unhandled exceptions... need a hand? And I assume you didnt finalize your project.
Yeah, I'm still working on it. I don't know if it will be next release, because these textures are a bit of a problem.Marth's cape seems to have the texture applied incorrectly, will that be fixed in the next release?
My program basically incorporated ASH, Stash Cupash, and and takes care of all the directories, file moving, and renaming by using a number system for the character. You can check it out here if you want: http://chaoscontroll.xtreemhost.com/?page_id=8What program would that be?
If you find any exceptions, please report them so I can fix them. I haven't run into exceptions myself, and the program should be fairly stable. It's far from being complete, yes. But as far as functionality goes, it does what it's supposed to.
wow looking forward to both programs being updated!Yeah, I'm still working on it. I don't know if it will be next release, because these textures are a bit of a problem.
I'm busy rewriting some library code right now so more file types can be rebuilt. In the next few days you can expect a new version of SmashBox, followed by a few more BScape feaures.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.TypeInitializationException: The type initializer for 'BrawlScape.CharacterDefinition' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at BrawlScape.Program.GetFilePath(String relativePath, Boolean findWorking, Boolean findBase)
at BrawlScape.NodeReference.Initialize(String relativePath, String nodePath)
at BrawlScape.NodeReference.Get[T](String relativePath, String nodePath)
at BrawlScape.ResourceDefinition`1..ctor(String treePath, String nodePath)
at BrawlScape.CharacterDefinition..ctor(String name, String fitName, Int32 index, Int32 costumeCount)
at BrawlScape.CharacterDefinition..cctor()
--- End of inner exception stack trace ---
at BrawlScape.CharacterFrame.get_ListItems()
at BrawlScape.ResourceList`1.OnSourceChanged(IListSource`1 source)
at BrawlScape.ResourceList`1.set_CurrentSource(IListSource`1 value)
at BrawlScape.CharacterFrame.CharacterFrame_Load(Object sender, EventArgs e)
at System.Windows.Forms.UserControl.OnLoad(EventArgs e)
at System.Windows.Forms.UserControl.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
at System.Windows.Forms.TabPage.set_Visible(Boolean value)
at System.Windows.Forms.TabControl.UpdateTabSelection(Boolean updateFocus)
at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlScape
Assembly Version: 0.6.0.0
Win32 Version: 0.06.0.0
CodeBase: file:///C:/Documents%20and%20Settings/HP_Owner/My%20Documents/Texture%20Tools%20Period/Brawlscape%200.6/BrawlScape.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BrawlLib
Assembly Version: 0.4.0.0
Win32 Version: 0.04.0.0
CodeBase: file:///C:/Documents%20and%20Settings/HP_Owner/My%20Documents/Texture%20Tools%20Period/Brawlscape%200.6/BrawlLib.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This is the second time I quoted it.Basically it depends on what you want to do. If you're doing just basic stuff you can get by with system\common5, system\common3 and the fighter folder. Eventually you will want the following folders: fighter, info, menu, stage, system.
i didn't see that the first time. thanks.This is the second time I quoted it.
Wait, so the CSPs stop working regardless of whether or not you changed the files?Ok, I've run into this problem 2 times now. (and its a very big hassle) So I get all my CSP's on the right textures and stuff. Load up brawl, all works fine. Next day, go to a tourney, bring my wii, all works fine, everything is in the right place. The NEXT day (yesterday in this instance) I try running brawl and the CSP's are not there. The picture at the results stage is there, but not at the character select portraits or in game. For some reason after time my common5.pac keeps corrupting. And it's not my SD card. I tried saving the file 2 places, because I have already experienced this problem. I saved it to SD card and to a folder on my desktop. Well, I tried replacing it with the file that has been on my computer since I generated it, and it yielded the same results as the other one. The 1st time it happened my game actually froze at the character select screen.
I would really appreciate some feedback. There really is no point in me organizing all my brawl texture/csp stuff if its all going to be erased in a few days anyway, forcing me to redo them.
Thats completely irrelevent. The codes aren't whats faulty. Not only will the CSPs not load in brawl, but neither will they load in brawlscape. It can't be the codes. It worked fine in brawlscape and in brawl, then 2 days later (without having edited ANYTHING) neither worked. Also yes CSPs do work with custom CSS screen. If I remember right it worked for me. (I'll go check it) The custom CSS screen is made with sc_selcharacter.pac in menu2 folder. I might be wrong, but I'm pretty sure custom CSPs don't pertain to that file. But I'll go test it anyway... Edit: Yes I'm right, custom CSS and CSPs work fine. No problems.I'm pretty sure that it was said somewhere that you can't use a custom CSS screen (made with PW's program) with custom CSP's. try it without that code on to see what happens
I think this might be what happened to me, no I didn't check anything but the character select screen (where you got the freezing, like me), but these are pretty much the same symptoms as me.stuff