standardtoaster
Tubacabra
Oh, ok. I guess I'll stick with toomai's last version.
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wiiexplorer can view them, I believe it can edit them as well. I believe the reason for your problem lies in the offset at the bottom of those .xml sok... so apparently no-one on KC-MM uses riivolution to hack brawl...
all I need is the text from riivolution/config/RSBE.xml posted so I can actually see it.
(can't DL or view xml files)
wiiXplorer (an amazing program) can only view/edit the XML's on your SD/USB.wiiexplorer can view them, I believe it can edit them as well. I believe the reason for your problem lies in the offset at the bottom of those .xml s
I never even knew of them >_>The offset is at the bottom of the .xml 。
I would suggest you ask Bionic about tips on changing offsets and such.
First off, what file(s) are you having trouble compressing?I can't compress files properly with this. My help topic has gotten no attention. Does anyone know anything?
I went to edit my music titles in Info.pac, which was about 391 KB. After I finished editing, it froze Brawl, because the file size expanded to 1.20 MB. I tested BrawlBox by editing a clean Info.pac file, and only deleted one letter from the title of the main Brawl theme, and the file size shot up to 1.20 MB again. I was able to redownload an older version and that works just fine.First off, what file(s) are you having trouble compressing?
Second, is the file size too large?
Third, your thread most likely got no attention because there's Brawlbox threads. Just saying, not trying to be rude...
I moved to LST for the time being.BlackJax T_T Kittycorps is down, how is brawlbox, post here when you are live streaming I'm missing all the discussion the thread Had in kittycorps T_T
Hope moveset editting is near it's completion
I'm going to go back to working on it once all animation data is supported.Yo BJ!
How close are you to finishing the moveset edditing? And could it be possible to make some copy/paste style code in the moveset edditing. You know, for like chargable specials and stuff =3
My first guess would've been .Net but if you're sure that's not it, I don't know what the problem could be. Do you know when your computer stopped running Brawlbox correctly? You could try doing a system restore to a point before then.Not sure if this is the right place to post, but I can't view stage collisions in BrawlBox anymore. I tried viewing stage collisions in 0.63b, 0.63d, and 4.0(Toomai's newest version)
Every time I view a stage collision file, it brings up an error window. I also had a .net framework error window as well (not sure if that was on a collision file).
I updated to the newest .NET Framework, but I still have the same problem.
Any suggestions on how to fix this? I can do collision editing in BrawlWall, but without being able to do things with models, I can't really do any stage work
Probably :DMan at the rate this is going, Brawlbox will be making waffles for the people by this time next year.
You can use Noesis to convert pretty much any 3D format to anything else.Hey guys,
we're on a project with cryengine 3 to make a remake of mario in high def graphics.
Therefor we need a cdf file of mario that can be created by maya.
what works: open the .pac from brawl files, see preview in brawl box, export to .dae
what not works: maya 2012 dies by importing the .dae file and maya 2010 brings up a message that import isnt possible
i hoped a new version of brawlbox would help but cant find the version 0.65 to download?!
any other possiblities to fix this?
greez
edit: used 0.64 and 0.64 d beta
thanks for this tool, this can help me on other problems but it could not open my .pac files :/You can use Noesis to convert pretty much any 3D format to anything else.
You can see if the PAC files will open in BRRESViewer; a lot of times they will.thanks for this tool, this can help me on other problems but it could not open my .pac files :/
*In Love* i do it as fast as i canIf you can send me that PAC file in a PM/VM, I can try taking a look at it.
I don't think the first thing is going to happen anytime soon... Like EY said, they're in the rels. :/I fixed my issue with BrawlBox not viewing models/collisions. I reinstalled Vista.
Anyways, BlackJax or whoever is working on BrawlBox now, I have a question. When do you think BrawlBox will have the ability to view/edit stage hurtboxes/hitboxes? Or have the ability to click on an object in the model previewer that has an STDT value(s) assigned to it, and be able to see the name of what the value does and what the current value is. IE: Clicking on a pillar on Shadow Moses Island would show "Right Pillar Total Health - Current Value: ##"
I'm sure that's asking for a bit too much, haha.
All of the Moveset stuff is inOoh, 0.65c source code, nice.
Sometime I plan to improve the heck out of that action/subaction displayer.
EDIT: Ummkay then, I want to make actions/subactions like models in that you can either browse then or open a window to preview/edit them. Where do I have to dig for that?
lolYou modified this model with blender? If you did, please tell me how. I'm actually pretty good with Blender, now.