darksamus77
Smash Champion
Do they count BRSTM's as Brawlbox creations?use printscreen if on a windows and paste into a image editor program Ex. photoshop gimp
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Do they count BRSTM's as Brawlbox creations?use printscreen if on a windows and paste into a image editor program Ex. photoshop gimp
Not too sure most likely no due to the fact BRSTMS have their own threads for such stuffDo they count BRSTM's as Brawlbox creations?
I don't really care, just figured I'd askNot too sure most likely no due to the fact BRSTMS have their own threads for such stuff
That's a song, right? Surely you don't mean to tell me that there's a game called that, right? o_oBigSharkZ said:I've gotten Hare Hare Yukai, Tatsunoko vs. Capcom, Castlevania Judgement and Naruto models to load in Brawl Box, but I can only see the textures and palettes. I've tried changing the file's data in hex but I'm still getting to nowhere. RandomTBush, or any other person who might have gotten it to work, could you tell me what did you change exactly in hex? The closest I got was the textures and palettes to work.
I'm not exactly sure what it's called, but there is a Haruhi game on the Wii where you do dance the Hare Hare Yukai. (Among other songs I suppose)I think he means the models from the animated/3D Hare Hare Yukai dance video. ...?
I assume this is Final Destination. Cuz the file says "FINAL". Just making sure...
Ooooh.... Its soo Shiny... Complete with Collisions and everything. Enjoy, my friends.
DL: http://www.mediafire.com/file/1m1n5wzzj4m/TROPHYARENAFINAL.pac
You bet your Roy it does.I assume this is Final Destination. Cuz the file says "FINAL". Just making sure...
Wait until tomorrow, please. I'm still trying to find out why the thing I'm working on isn't... well, working. D:WHERE ARE U
i need the instructions MUY RAPIDO
hey at least i know ur watchingWait until tomorrow, please. I'm still trying to find out why the thing I'm working on isn't... well, working. D:
Thanks! I just did simple bone scaling. I'm still learning how to edit vertices.That Viewtiful Joe hack is great! Did you size mod it or edit its vertices?
More importantly, are you going to release it? I think it would be great and would love it as is!
why not put the cypher on mario's head, complete the Dr. Mario look (without the hat of course0Every now and then, I fiddle around with various things in BrawlBox -- most attempts end up failing, though. For another skin I plan on making, I need to be able to swap polygons, since just modifying vertices isn't enough. So far, my first test worked -- transferring a piece of Snake's Cypher over to Jigglypuff (as sort of a headband, hee hee).
(Alternate shot, showing off the back.)
Just thought that I'd show you guys that it is possible to transfer parts between models using BrawlBox (and hex editing). Although it only works with things that have less polygons than whatever you're replacing...
Reminds me of one of Melee's Trophy Tussle stages. The brightness for it is a bit iffy, though. Try your best to fix it.
Ah, okay, I didn't realize it wasn't out yet... though according to Wikipedia it'll only be another 4 days. I would still be very much appreciative if you rip Zero when you can...I can get both Chun-Li and Morrigan, but I don't think I can get Zero just yet. After all, TvsC isn't released over here yet... or has it been leaked?
This is true. (Sigma's the one with a swapped beam sword.) Technically he would be able to grab items, except that I intentionally had him sheathe the blade whenever he does.To clarify, Eldiran's Sword Ganondorf does not use a model swapped beam sword. He attached the sword to his item holding bone and modified his attacks to fit that. This means he can grab while having it out, but can't grab items.
I'll PM you the application to extract those files.yeah so i just downloaded tatsukono vs capcom
and i have no idea how to extract the fpk files
I'm not sure if you know how to fix it. Apparently, there's some sort of hidden value that determines how much polygons a group is supposed to have. My test did NOT work over Jigglypuff's Dawn hat (200 faces), but it did when I replaced the head of the King K. Rool trophy (991). The thing I'm trying to get working has 765 faces.Also, RandomTBush, maybe I could help you with your problem? If you feel like sharing, just PM me or something.
I'm a complete n00b when it comes to coding, so I have absolutely no clue how to get that working. D:
Hmm. Maybe when it doesn't have enough faces, it doesn't work? Or something triggers the fact that if the number of faces is lower than the original, or if there's some sort of maximum number of faces, it would cause to freeze, or not work. And what I meant by sharing was to share your problem, not what you've been working on.I'm not sure if you know how to fix it. Apparently, there's some sort of hidden value that determines how much polygons a group is supposed to have. My test did NOT work over Jigglypuff's Dawn hat (200 faces), but it did when I replaced the head of the King K. Rool trophy (991). The thing I'm trying to get working has 765 faces.
...and no, I don't plan on showing it off until I get it working.
Also, if someone can find/write a program to convert a list of decimal numbers into 2-byte hex values, it would make it so much less time consuming. (I've spent 5 hours trying to get it working so far -- 3 hours were for manually converting each and every value...)
Try putting it into notepad and save it as whateveryouwant.bat or .exe.I'm a complete n00b when it comes to coding, so I have absolutely no clue how to get that working. D:
Well, the important bones are based off of BoneIndex, so strictly speaking, the bone name doesn't matter. Renaming 'em should be fine. As long as BoneIndexes work normally, bones should work fine.Eldiran, it isn't going to work for some time until we can properly label his bones, or hex them correctly, or w/e.
He's missing EVERY bone that a regular character would probably need, including Hand or Have bones for items ledges and etc, which are injected into Fighter.pac.
Renaming...MIGHT work, but I don't remember if you actually have to hex them to be arranged properly.
Sorry, I don't use MSN.Eldiran, do you have MSN? If so, can you add GokuSSJ15@live.com?
In a similar fashion could megamans cannon be put on the arm of the ness texture?I fear I may be getting a bit ahead of myself, but I just realized that the models from Tatsunoko vs. Capcom are very similar to Brawl's format.
There's MegaMan's drill on Jigglypuff's head.
Any other games with similar model formats? I hear monster hunter is at least openable with BrawlBox...
So far, I know the following about games that use BRRES files (and this will help me determine what I have to do to get them working):Send 'em to me, and I'll see what I can do.
Nice! ...is it possible the problem is caused by trying to replace a specific polygon rather than the entire model?...and my test WORKED in-game with no errors when I tried it on the King K. Rool trophy, but I don't wanna show it until I get it working on Jigglypuff's head. B:
I believe it has something to do with the fact that it doesn't like me trying to add a polygon group that has more faces than the original. One of my tests was transferring Jigglypuff's straw hat (233 faces) over her Dawn hat (200 faces). Didn't work, but it did when I did it the other way around (Dawn -> straw hat). Same thing happened with my newest test.Nice! ...is it possible the problem is caused by trying to replace a specific polygon rather than the entire model?
Uh, I dunno why but it isn't working for me. What blue part are you talking about? The 2C0 or the little blue part? So, I add 12 "FF" to either one of these two locations, then delete the red parts? Also, I'm using un-compressed versions of the brres files, does that matter?ALSO. As promised, this is how to re-arrange the header so that BrawlBox can read it.
Delete the bytes that are red, then insert 12 "FF" bytes in where the blue is.
The blue square in between the "3E5787CF" and the "0000008D". Basically, what I mean by that, is that you have to add in some filler data ("FFFFFFFF FFFFFFFF FFFFFFFF") between those two sets of bytes so that the strings won't be broken.Uh, I dunno why but it isn't working for me. What blue part are you talking about? The 2C0 or the little blue part? So, I add 12 "FF" to either one of these two locations, then delete the red parts? Also, I'm using un-compressed versions of the brres files, does that matter?
Waitwaitwait... Let me explain it a bit more.Strange, it still isn't working. I went to Offset 00000340, went to where you told me to go, added FFFFFFFF FFFFFFFF FFFFFFFF, then deleted what you said to delete and it still didn't work.