TommoPuppy
Smash Lord
People are looking at it but it's a lot more complicated than Stage RELs
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A user just started a thread about this a couple of days ago. On top of that, it has been looked into before. Dantarion says PW is the only one that really understands much of it, though. Remember the last update that PW showed for his character replacement engine? The really buggy one where only a few moves worked for characters, and even then, they weren't perfect? Yeah, that's as far as he got after working on it that long.Here's a rather pertinent question: if people want a clone engine for characters, why is no one using the character rel files? It takes 3 seconds to change stage rels, so why is this not being done?
Yeeeeeeeeeeeeeeessssssssssssssssssssssssssshow many people would be interested in a sukapon
*cries*yeah !
it's cool !
almost done :
It wasn't intended to be, but I see the resemblance now. I was really just trying to match the moveset style I'm giving him.Is that based on the final Bowser boss from the 1st Paper Mario?
Yes but the Gordon Freeman done before was using his half-life 1 textures.hadn't that been done before?...
plus it's just a texture, on the already edited headband/ammo-less snake model
We ALL blame Sakurai. He was the cause of...I blame Sakurai
congratulations, you made a texture... just like everyone elseYes but the Gordon Freeman done before was using his half-life 1 textures.
I made mine using the half life 2 textures and his HD face. I tried to get it as close as possible to this.
And yes, it is a texture. Thank you for noticing that.
congratulations, you made a texture... just like everyone else
now lets move away from that topic, and back to this one
I think you just created the best word in Brawl hacking history.vertexture
0.0 that is amazing, really great job
The braces will be textured like skin later, so don't fret about it.
young link pic The braces will be textured like skin later said:its coming out so well but why does his other arm have a Gauntlet?
and your using mariokart's vertex technique right