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BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
Thanks VEEERY much for the 3-layer stage!

This is probably very easy, but how could I make a stage designed for final destination replace a different stage, like STGJUNGLE for example, without a beeeeep?
 

piggybank67

Smash Journeyman
Joined
Dec 29, 2009
Messages
294
which game. and if you have the Iso of the game. please extract the file he's in.
pokepark? no i dont have the game most ppl on the forum seem to
i just need the file cuz i cna hex it my self
did i mention i was making a program to do that?
still no idea how to get started on it with java
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
Your making a program to automate the Process? YOU SIR, ARE A BEAST. Alright i'll get it. it'll take some time cuz i dont have the ISO. EDIT: it'll take way longer. the site i get ISO's from doesnt have it.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Now that I finally got stage edits working to some extent, I've been working on something for Skyworld (you fight in front of the building in the background), and I got pretty much all of the collisions working, except a few problems; first and foremost, I can't seem to get rid of the platforms and clouds. I tried shrinking and moving them, neither worked. Which sucks, because the stage itself works pretty good.

It still needs some spawn points and fixed boundaries, but that's not the point.

Some assistance here would be highly appreciated.

http://www.fileden.com/files/2008/11/2/2170666/STGPALUTENA.PAC
Anyone? :(
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
If you want the clouds collisions gone. if their only 1 line, click the main part of the Collision line. and instead of moving it, clcik merge. And proof! its gone
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Thanks VEEERY much for the 3-layer stage!

This is probably very easy, but how could I make a stage designed for final destination replace a different stage, like STGJUNGLE for example, without a beeeeep?
Edit the st_final.mod file. Look for:
Code:
38 A5 00 00 38 80 00 02
Change it to:
Code:
38 A5 00 00 38 80 00 08
Save it as st_jungle.rel.
 

melic67

Smash Cadet
Joined
Jan 1, 2008
Messages
27
I am looking for someone willing to help with Isaacs model. I need someone to take out(hex edit) the hilt of his sword and give him a new sword (preferably one that looks from golden sun.) Any help would be nice. Thx. (I will send you the stuff if you accept.)
Anyone?? I will give cookies and credit and shtuff.
 

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
Edit the st_final.mod file. Look for:
Code:
38 A5 00 00 38 80 00 02
Change it to:
Code:
38 A5 00 00 38 80 00 08
Save it as st_jungle.rel.
Alright, two more questions, one, any idea where st_final.mod is stored? All I have are stage pacs.
And two, is saving a .mod as a .rel okay? Why am I changing the filetype?

Thanks so much guys! At last I almost have all the tools I need to make moar stagezzz!!
 

digiholic

Smash Ace
Joined
Nov 13, 2009
Messages
678
Location
Albuquerque, New Mexico
NNID
digiholic
hey guys im thinking of making a program that automatically makes brres from other games previewable in brawlbox with java
i know basics about strings and how to edit them
but i have no idea how to view files in hex with java
I don't think there's an easy way of viewing files in hex, but most hex editors have an "export as txt" function. You'll need to give up a bit of the automation process, but it's much more doable in java that way.
 

piggybank67

Smash Journeyman
Joined
Dec 29, 2009
Messages
294
I don't think there's an easy way of viewing files in hex, but most hex editors have an "export as txt" function. You'll need to give up a bit of the automation process, but it's much more doable in java that way.
yeah if what im trying to do doesn't work ill try that
 

Zeruel21

Smash Journeyman
Joined
Jun 8, 2009
Messages
229
Location
Bellevue, WA
Is Brawlbox just not able to properly preview some TvC textures? Both Zero and Ryu's eyes and face don't work with the normal textures (the high-res, light ones).
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
If you want the clouds collisions gone. if their only 1 line, click the main part of the Collision line. and instead of moving it, clcik merge. And proof! its gone
Not quite what I was asking, but I wasn't very specific though. I'll rephrase it:

I have the collisions for the platforms and clouds gone, but the polygons are still there. You can also still hit the platforms, but can't stand on them. I've tried moving and scaling them; neither had any effect.
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
Polygon Deleter. find the polygon(s) for the clouds and do what you have to do with it. Its really easy to use
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Not quite what I was asking, but I wasn't very specific though. I'll rephrase it:

I have the collisions for the platforms and clouds gone, but the polygons are still there. You can also still hit the platforms, but can't stand on them. I've tried moving and scaling them; neither had any effect.
Polygon deleter can fix the issues with polygons
As for the platforms i think it's hard-coded not sure though
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
Is Brawlbox just not able to properly preview some TvC textures? Both Zero and Ryu's eyes and face don't work with the normal textures (the high-res, light ones).
Well it isnt meant for those models so that explains part of it.
You have to edit the textures to invert or remove the alpha channels if you want to fix that problem.
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
Still doesnt change the fact they dont work ingame.
Not yet, anyway. I swear they will once I find out what needs to be changed in the MDL0 headers. I think the polygon and material headers are the only two that need to be changed, but I'm not sure what they need to be set to in order to work in Brawl. (I got the drill to work by just copying the polygon data, not the header.)

When I do figure it out, I will let you guys know.
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
If all you did was copy the Polygon data.............. then how did you get that TF2 Hat on Jiggles?
 

Kei_Takaro

Smash Lord
Joined
Feb 3, 2009
Messages
1,007
Location
Underneath FD
So are we gonna use Brawl's Pichu or Pokepark's Pichu?
So what's going on with Battle Revolution? I haven't heard of anything yet.
Also, Isn't that the only game with Light Bloom Effect? If we could port that to Brawl that would be Epic.
*Prays it's MDL0
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
I cannot get pokemon from pbr to load.

I almost got nights to load it loads and shows the bones (which has like 55) but it wont show any polygons or textures D:
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Kongo Jungle rotating platform for a remake I've been working on. I edited the collision data and removed the polygons but I get a freeze when I exit the custom stage.
If your stage freezes when you exit the battle, then probably have a bad miscdata[2] file (I had experienced this in a stage which miscdata[2] was a little longer than supossed to be)
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
Well Kloana works well,

*images from klonoa*

But i cannot for the life of me find Klonoa D:


I am pretty sure Klonoa is one of the P____ .mdl0's that wont show up :(



so yeah I found .MDL0 files in Nights, Klonoa and Naruto CoNR3
I did not find any in
-super monkey ball banana blitzs
-Fire Emblem
-Mario&Sonic Olympic Winter Games
-Mario Strikers Charged
-Mario Kart Wii
-Metroid Prime 3
-Super Mario Galaxy
-Pokemon Battle Revoltution

I may have missed them cuz i'm a nub. sorry for the long post
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
=D! I'm so glad I uploaded that now... it looks great!
EDIT: Would I be able to link the Pokemon names in that list to your images?
what do you mean?
Sadly, characters that are parts of stages (Such as pokemon in the background of the pokemon stadium stage) don't have all of these bones, which makes them tricky to work with.... this includes Bulbin, Electivire and Dugtrio, which is why I've paused them for now...
oh, that's kinda sad D:
but still, my hoppip works fine, even if he has not the "haveN" bone o.o
I thought so too.... that's why I uploaded it :)
(That, + Someone said that the Brawl model wouldn't have enough bones for a new character)
I must try it today!
SHOTGUN HAUNTER IF YOU DO GET THIS TO WORK!
MAKE DUSKNOIR (and darkrai and deoxys) TO WORK AND YOU WILL GET A COOKIE

@StarWaffle: wow, nice :3

so yeah I found .MDL0 files in Nights, Klonoa and Naruto CoNR3
I did not find any in
-super monkey ball banana blitzs
-Fire Emblem
-Mario&Sonic Olympic Winter Games
-Mario Strikers Charged
-Mario Kart Wii
-Metroid Prime 3
-Super Mario Galaxy
-Pokemon Battle Revoltution

I may have missed them cuz i'm a nub. sorry for the long post
WHAT? that sucks ;_;
 

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
Well Kloana works well,





They have some potentialy awsome stages :D


But i cannot for the life of me find Klonoa D:


I am pretty sure Klonoa is one of the P____ .mdl0's that wont show up :(



so yeah I found .MDL0 files in Nights, Klonoa and Naruto CoNR3
I did not find any in
-super monkey ball banana blitzs
-Fire Emblem
-Mario&Sonic Olympic Winter Games
-Mario Strikers Charged
-Mario Kart Wii
-Metroid Prime 3
-Super Mario Galaxy
-Pokemon Battle Revoltution

I may have missed them cuz i'm a nub. sorry for the long post
Here's an odd tidbit that may help you:

NSMBWii has MDL0s and TEX0s, openable with brawl box. But, mdl0s are in an odd format, and can't be changed with brawl box. That being said, they, along with Mario Kart Wii, are perfectly openable with a different tool.
Also, SMG has model files, I've seen them before. But perhaps not mdl0s. I haven't done anything to hack Brawl in a while as my Wii broke and the only game I have to play/hack is a back up of NSMBWii I made a while ago.
 

MaRRoK

Smash Journeyman
Joined
Aug 20, 2009
Messages
207
Location
Los Angeles
I found .mdl0s in Fire emblem Path of Radiance. im am DEFINITLY trying this out when i get a chance. omgomgomgomg i wanna play as FE characters.

but im still so confused about this whole thing. is this to get brawlbox to play them or to get the models into brawl? i will in all seriousness **** in my pants if this is to import into brawl. I'll just start making animations for my fire emblem friends until the smart ppl figure this out.:bigthumbu
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
all i could find in mariokart were trophies :(




i couldnt find anything in galaxy or fire emblem


@marrok currently its just getting them into brawlbox. eventualy it will be getting them into brawl
 

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
Galaxy doesn't use MDL0, it uses BMD, which is already fully cracked for extracting/viewing.

Also, Mario Kart Wii isn't even good.
Mario Kart Wii is good, but in the same way brawl is. It's good, just not nearly as good as it's gamecube predesecor.

Could someone send me a working blaziken mdl0? I can't figure out what I'm doing wrong when trying to get his brres (and every other NSMB/Pokepark brres) to work in brawlbox.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
we can use mariokart wii trophies as stage :3
Mario Kart Wii is good, but in the same way brawl is. It's good, just not nearly as good as it's gamecube predesecor.

Could someone send me a working blaziken mdl0? I can't figure out what I'm doing wrong when trying to get his brres (and every other NSMB/Pokepark brres) to work in brawlbox.
http://www.mediafire.com/?gmmwzztnnmd
 

MaRRoK

Smash Journeyman
Joined
Aug 20, 2009
Messages
207
Location
Los Angeles
thanx waffle

are you sure you couldnt find them in Path of Radiance? I know that radiant dawn doesnt use them, but i'm almost certain that Path of Radiance does. I'll be able to double check tommorrow. if i find some, ill put the files up for download.

btw. i KNOW New super Mario brothers wii uses .mdl0 format. (has .bres)
idk if its relevent, but Prince of Persia Rival Swords does not have any. I'll check through my gamecube games for any. at least i can contribute in that way.

im glad that someone has already made progress on importing these to brawl (points to jiggilypuff with megaman's drill for her cap)

o wait. i heard that the models for twilight princess leaked onto the web..somewhere.
ah. here it is:
http://www.youtube.com/watch?v=TDGuovRqQiM
 
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