pikazz
Smash Lord
I'm SO interested in Raichu and Jolteon.
Now I need to find that guide to fixing them again.
![](http://i50.tinypic.com/210mwe8.png)
made it incredibly quick o.o xD
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I'm SO interested in Raichu and Jolteon.
Now I need to find that guide to fixing them again.
*** ****** I just did that!:3![]()
made it incredibly quick o.o xD
That's what I'm trying to figure out.Actually.. Are these even rigging to work right in Brawl?
=D! I'm so glad I uploaded that now... it looks great!
Sadly, characters that are parts of stages (Such as pokemon in the background of the pokemon stadium stage) don't have all of these bones, which makes them tricky to work with.... this includes Bulbin, Electivire and Dugtrio, which is why I've paused them for now...I dont think that so easy D:
I think we have to add the "TopN" "HaveN" "Xrot" "Yrot" "TransN" and "ThrowN" bones D:
all the models in brawl has those but they that are not in brawl hasn't D:
and we cant add bone but I hope we can it in the future
I thought so too.... that's why I uploaded itI thought so x3
that meowth models is better than brawl meowth model
First off, yes that does make more sense... but onto my points.It's not the same thing, let me explain in terms you would understand since Bionic didn't exactly make it clear.
You and I and everyone else owns Brawl, bought it with our own money. Everything on the disc, once purchased, is free to use. In this case, that includes .pacs, the models, and so forth. However, in the case of PokePark Wii it's not released in America yet and the only two ways to get it are through importing (which costs a lot of money and NOBODY would spend $60 to import such a game, let alone just for the models) and through illegal methods I will not discuss (you already know). Thus, since you didn't obviously import the game, you didn't purchase it and thus, do not own the files within the disc and thus should not distribute them on these forums because it's illegal to do that without for sure proof that you own the game and bought it with your own money.
MLG doesn't want to get sued for distribution of files nobody bought legally essentially. So do yourself a favor (and all of us)and just advertise you have the models and to contact you through other means (i.e not on Smashboards) to receive the files. So that the workshop does not get closed. It is a HUGE privilege to have these forums in the first place.
Makes sense?
SHOTGUN HAUNTER IF YOU DO GET THIS TO WORK!That's what I'm trying to figure out.
I'm more interested in replacing Lucario with Blaziken, because I honestly believe Blaziken got robbed of his right to be in Brawl. I would side with Mewtwo, though, but only if we could get a working model for him.If everyone was making a Pokemon project. This forum would be very full.
All these models. are nice. What happens if we rename the bones from imported model, to one actually in Brawl? Like.... Blaziken over Falcon? Renaming bones to match after sizing the models to match?
hey great list/download ill add them to the listI come bearing gifts!
(Download at the bottom of the list)
I know that some of the names are spelt wrong, but hey, I just spelt them by memory, and what their textures looked like.
Also, important note: THESE ARE NOT PRE-HEXED TO WORK ON BRAWL BOX! They are just direct rips from the ISO. If you want to view them in BrawlBox you'll have to hex them yourselves.... the guides are here
http://www.smashboards.com/showpost.php?p=9370267&postcount=311
http://www.smashboards.com/showpost.php?p=9394901&postcount=639
[ --- DOWNLOAD POKEPARK WII PACK --- ]
[ Dusknoir ]
What is that?WE NEED STAGES.
300.......................... post's
How many does pika have?raichu only has 29 bones ;-;
more than raichu. lol renamed all of raichus bones and he looks mentaly ********.How many does pika have?
You could simply make a copy of the stage and then hex the copy couldn't you?It would work. except theres an Animation that doesnt work. i open it and it wont work with B Box. Like the Model. i want to hex it. sept im scared that i might corrupt it.
and it would go over Hyrule Temple. Cuz i hate that stage. too big.
lol pokemon kartWait. if we can make them into Brawl Format just by deleting a line.... we could make them work in other games too!!!
Assuming someone wants to go through all the trouble of an FPC for those games, then maybe. The number of games that would be compatible with such a code is fairly low anyway.Wait. if we can make them into Brawl Format just by deleting a line.... we could make them work in other games too!!!
help me plzI keep getting a error message when i try to export a Scene data file in the ruins stage from TvC. i get:
"Illegal characters in path"
Think. What controls the size and shpe of the Characters?How are we going to fix the size problem with models from certain games (T vs C, Naruto)?
That's a bit of a hassle if you're trying to put a model over a character with their existing animations, because you'll have to do that for each one. PSA can scale things more easily.Think. What controls the size and shape of the Characters?
Bones.
What determines how bones will affect the model?
Translation, rotation, and SCALING.
Problem solved.
Kongo Jungle rotating platform for a remake I've been working on. I edited the collision data and removed the polygons but I get a freeze when I exit the custom stage.Anyopne have a Model request cuz, im freaking bored now that my stuff wont save.![]()