L-a-t-e-r-a-l-u-s
Smash Ace
- Joined
- Dec 18, 2009
- Messages
- 811
Belt's are done, sword is done. Boots in progress
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I was thinking about making it out of torso vertecies, but it wasn't turning out properly. And the bottom of it is only kinda connected to the upper arms... but this gives me an idea. Since the whole thing is black, texture doesn't necessarily need tootoo much detail, so if I took the bottom part that is attatched to the upper arms, and stretched it down further... I might be in business c:well ummmm I think it can be done with just vertexing? dosnt the bottom of it already follow the upper arms? so if you just move the vertices of it down wouldnt it look alright?
I dont think you can get it to move with the upper arm bones though, since it is just one polygon, and you would want it to be effected by 2 bones. i know how to attach it to a bone but not two its probably do-able because its already affected by 2 shoulder bones but idk how to do it.
the only other thing i could suggest is to make it out of the arm and torso vertices....
Couldn't you just remove that piece?Might as well start on another character. Paine might just get crossed off of my roster of characters. Gonna work on Rikku.
Its ok to me
no, ElectroBlade xDLOLWUT
Mega man Olimar Pikmin?
Even though he's a Fire Emblem Character, why does he remind me of Osmund Saddler from Resident Evil 4?
A good start, so hopefully you will be fine-tuning this extensively.Video for my next version of the (comming) most popular PSA
Goku PSA :D
each time i reupload it on Vault is it on Top for afew days
http://www.youtube.com/watch?v=TFKnAXJpRGI
OOoooh, nice.Watched Lucahjin's LP of Shadow of the Colossus, made this as a result.
Expect this to be incorporated into a stage as well, and released with a set of animations for Bowser's FS.
That looks really cool, but I'm wonder if you'll have enough space to fit that all in one stage.Preview of the colossus stage...
As you can see, the battle takes place on its back, with the platform rocking back and forth somewhat violently. Aside from it just being different, this was done to recreate one of the core aspects of fighting in SotC; staying on. While it may not be very practical for a fighting game, it's interesting to see how the motion can actually be used to the player's advantage.
The background scrolls by as the colossus crawls along, looping between a mountain crevice (depicted) and a number of other scenes that have yet to be decided or implemented.
B....e....a....utiful....Preview of the colossus stage...
Speaking of beautiful, I'm having trouble narrowing down the SotC soundtrack into just five songs to accompany the stage. But, then again, how could you?B....e....a....utiful....