standardtoaster
Tubacabra
"Thank you Maria, but your masculinity is in another article."
I lol'd.
I lol'd.
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Trust me on this.Wouldn't Zelda be a better choice?
does anyone know about Str0?
if not, I am ready to know about it :3
I have start to understand it!
mine should work, unless you've already tried itAnyone have a working Link AiS import I could use?
The same problem. The exact same problem happens when I use the .dae. When I open your .max file, it just freezes my 3DS.mine should work, unless you've already tried it
http://www.mediafire.com/?mrqt54mml3jj3
That could be orange lighting from the scenedata... or from a model that's in the light.Update on Wrecked Ship.
I added some new blocks and replaced the crappy 2D background in favour of a WIP series of layered sections like the main stage. It will also feature a Morph Ball'd Samus rolling around in the back/foreground.
There will also be one without her, and a third used specifically for Phantoon's fight.
... Not sure why that orange patch is there, though.
Hmm. What if you replaced the Bob-ombs with Pokeballs? And you used that code that makes them automatically open when they touch the ground. And also the code that only makes certain Pokemon spawn from them. Then you moved the spawn point and built Saffron City around it (like Mewtwo2000's version).http://www.youtube.com/watch?v=P8Ffm4XEvc4
Bob-ombs instead of Sandbag in WWR. Thank you standardtoaster
That won't be easy to do, but it does sound interesting enough.I'm considering starting a new project. I can't think of a title for it, but it will basically be replacing all of the characters in Brawl with Final Fantasy characters. Movesets, audio, stages, errthin'. Thoughts?
Whoops. Didn't realize that's what you meant.I said in the post that the stage is layered. That's in the background.
Did you know "Super Smash Bros Brawl" is called "Dairantou Smash Brothers X" in Japan?Super Fantasy X.
Because X makes everything cooler.
Using the more humanoid characters as model bases, and then simply porting the models and animations over other characters with the bone adder... It couldn't be too hard... just time consuming. Anyway, I'll release a character roster later, no love for Cloud though, he's been done already...a lot.That won't be easy to do, but it does sound interesting enough.
Yes, I'm aware of it.Did you know "Super Smash Bros Brawl" is called "Dairantou Smash Brothers X" in Japan?
("Super Smash Bros Melee" was called "Dairantou Smash Brothers DX", by the way)
there is no one purin tutorial D:Where can I find a tutorial on Purin Hats???
it was those I ment xDDefinitely not, I've seen lots of people making purin hats, and RTB even made super rare ones.
I was trying to make one myself but it always freezes when I choose the stage.
the old vertex method?I think it's because brawlscript can't handle smaller mdl0 offsets (likely the number of digits), which also include pikmin and waddles. I've had no luck and mariokart64n's thread for it on kcmm is dead.
someone has to change the script to handle those value.
ddb2 is built off the script so i don't think it can import verts. alternatively, the old vertex method might hold a way.