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BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

br3compactor

Smash Ace
Joined
Apr 6, 2010
Messages
792
Location
Brazil
Don't you mean fog? Anyway, Mewtwo2000 made a guide at lightning/fog so you can do your own.

BTW, you can try the one I use on my City Destination.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Don't you mean fog? Anyway, Mewtwo2000 made a guide at lightning/fog so you can do your own.

BTW, you can try the one I use on my City Destination.
I haven't looked into that, mostly because I don't know where to find it.

Also, that lighting is nighttime; I need evening.
 

DarkChris126

Smash Journeyman
Joined
Apr 28, 2010
Messages
228
Location
elpaso
ok ive been using brawl box to merge textures onto vertexes but when i preview the model most of the time there is a big white or blue ball in the middle of the model, is this normal, and the textures are inverted. if it is normal sorry for being such a noob. :(
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
ok ive been using brawl box to merge textures onto vertexes but when i preview the model most of the time there is a big white or blue ball in the middle of the model, is this normal, and the textures are inverted. if it is normal sorry for being such a noob. :(
If you're talking about Sonic, it's because Sonic's ball is part of his model. No idea why the textures are inverted, but try them in-game. Brawlbox's renderer isn't perfect. Maybe you actually have the texture selected in the viewer, causing it to appear blue.
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
If you're talking about Sonic, it's because Sonic's ball is part of his model. No idea why the textures are inverted, but try them in-game. Brawlbox's renderer isn't perfect. Maybe you actually have the texture selected in the viewer, causing it to appear blue.
Doesn't Sonic's ball have an Env texture?
 

DarkChris126

Smash Journeyman
Joined
Apr 28, 2010
Messages
228
Location
elpaso
If you're talking about Sonic, it's because Sonic's ball is part of his model. No idea why the textures are inverted, but try them in-game. Brawlbox's renderer isn't perfect. Maybe you actually have the texture selected in the viewer, causing it to appear blue.
oh yea thats the problem, the texture is blue, is their any way i can fix that. its cuz im using a samus texture and it turns blue in the viewer, and it doesnt let me see the real texture.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Doesn't Sonic's ball have an Env texture?
Dunno.

oh yea thats the problem, the texture is blue, is their any way i can fix that. its cuz im using a samus texture and it turns blue in the viewer, and it doesnt let me see the real texture.
Ah yeah. I forgot about Samus's Morph Ball. That too.

Deselect the texture that's blue. Simple. Occasionally it glitches up and makes it blue anyway, but selecting and deselecting it fixes this.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
hurray for the april fools day!
also, I hate the jiggly ike hat ;A; it's always in the middle of the stage D:
one more try, or else I give up!
I guess my video fits this thread... It's made with brawlbox, and simulates brawlbox itself...

http://www.youtube.com/watch?v=2g9YdUtnzlU
haha! awesome! :3
I loved that video <3

anyway, do know anything about STR0? :3
wanna try to edit them and make new but dont know where to start ;A;
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3


I decided to cancel my Arch Angel Pit. seeing how Sora will be coming in birth within the next 2 to 3 days.

so let's bring someone not so lame...

I thought, why not this guy? and snake atleast needs a decent PSA.. doesn't he?

this is also to help me learn basic PSA skills.
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
lol no...

it's him doing his tip toe stance...

besides, there is no way you can vertex the show to be a foot.

so meh. and it's Ryu-Snake. and i've got a whole movest planned too. it's going to be epic.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Wouldn't Ike be a better base for him? It'd be easier to turn Ike's tunic into Ryu's karate gi imo.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
When I saw that pic, I thought you would take up the job to fix that horrendous ms paint Ryu texture, no offense to whoever made it, with ripped ones. Also, Snake is a better base for a PSA than Ike.
 

IkeLawliet

Smash Apprentice
Joined
Apr 6, 2009
Messages
84
Does anyone here know how to view extracted .bin files? I think No More Heroes has them, and the Shinobu hack uses her originally textures possibly, so it's do-able...?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
I haven't posted anything in a while, so here.

http://www.youtube.com/watch?v=XwLCymS9qLM

It shows Bongo's A combo, his hurtboxes, and why I need the moveset event that removes footstooling.
I don't know if there's any event in psa that can prevent someone from being footstooled, but you could use the following code to remove it.

No Footstooling [Standardtoaster]
04FAA8B8 00000001
04FAA928 00000001
04FAA950 00000001
 

Ninka_kiwi

Smash Ace
Joined
Dec 31, 2009
Messages
685
Does anyone here know how to view extracted .bin files? I think No More Heroes has them, and the Shinobu hack uses her originally textures possibly, so it's do-able...?
Couldn't you just use bin2jpg to convert the textures?
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
Is that Mokou?



EDIT:

It's 50 frames. and based off a sprite sheet (makes animating so much easier) so it looks rather good. but this is the Down Smash. the other one will be about 90 frames seeing how the other one is going to be a Side Special.

but i don't know why the leg is lower ingame....
 
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